Zum Inhalt

Cluster-Jewel-Notables — Master-Tabelle

301 Notables total mit Cluster-Größe + Mod-Pool-Enchant.

Wenn der User fragt "kann Notable X auf Cluster Y craften" — schau hier. Nur Megalomaniac (Medium Cluster Unique, corrupted) kann beliebige Notables random rollen, alle anderen Notables sind streng an genau eine Cluster-Größe + ein Mod-Pool-Enchant gebunden.


Small Cluster Jewel Notables (88)

Notable Pool (Added-Small-Passive-Enchant) Stats
Blessed #% increased maximum Mana +13% to Chaos Resistance 6% increased maximum Life 10% increased maximum Mana [1]
Clarity of Purpose #% increased maximum Mana 15% increased maximum Mana 30% increased Mana Regeneration Rate [1]
Eldritch Inspiration #% increased maximum Mana 20% increased Chaos Damage 16% increased maximum Mana 20% increased Mana Regeneration Rate [1]
Improvisor #% increased maximum Mana 6% increased Attack Speed 10% increased maximum Mana Gain 3 Mana per Enemy Hit with Attacks [1]
Mindfulness #% increased maximum Mana 15% increased maximum Mana 80% increased Mana Regeneration Rate while stationary [1]
Openness #% increased maximum Mana +30 to maximum Mana 20% increased maximum Mana [1]
Sage #% increased maximum Mana +20% to Lightning Resistance 20% increased Mana Regeneration Rate Regenerate 1.5% of Life per second [1]
Scintillating Idea #% increased maximum Mana 20% increased maximum Mana Damage Penetrates 5% Lightning Resistance [1]
Untouchable % chance to Suppress Spell Damage or  % increased Evasion Rating +10% chance to Suppress Spell Damage 30% increased Evasion Rating [1]
Misery Everlasting % increased Effect of your Curses Despair can affect Hexproof Enemies Recover 2% of Energy Shield when you Kill a Cursed Enemy [1]
Self-Control % increased maximum Energy Shield or  % increased Mana Reservation Efficiency of Discipline has 80% increased Mana Reservation Efficiency 25% increased Mana Regeneration Rate [1]
Vicious Guard +1% Chance to Block Attack Damage 1% Chance to Block Spell Damage 4% increased +6% Chance to Block Attack Damage Regenerate 1.5% of Life per second 0.4% of Attack Damage Leeched as Life [1]
Powerful Ward +1% Chance to Block Attack Damage or 1% Chance to Block Spell Damage 20% chance to gain a Power Charge when you Block +10% Chance to Block Spell Damage while at Maximum Power Charges [1]
Antivenom +12% to Chaos Resistance +23% to Chaos Resistance 30% chance to Avoid being Poisoned +1% to maximum Chaos Resistance [1]
Rot-Resistant +12% to Chaos Resistance +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3%
Alchemist +15% to Cold Resistance +20% to Cold Resistance 8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks [1]
Antifreeze +15% to Cold Resistance or in a Megalomaniac Megalomaniac Medium Cluster Jewel A +20% to Cold Resistance 30% chance to Avoid being Frozen +1% to maximum Cold Resistance [1]
Hibernator +15% to Cold Resistance or in a Megalomaniac Megalomaniac Medium Cluster Jewel A 30% reduced Freeze Duration on you 30% reduced Effect of Chill on you Unaffected by Chilled Ground You cannot be Frozen
Pure Might +15% to Fire Resistance or 6% increased Mana Reservation Efficiency of Skills +20 to Strength Purity of Fire has 80% increased Mana Reservation Efficiency 40% increased Stun and Block Recovery [1]
Fire Attunement +15% to Fire Resistance or in a Megalomaniac Megalomaniac Medium Cluster Jewel A 30% reduced Ignite Duration on you Unaffected by Burning Ground You cannot be Ignited if you've been Ignited Recently [1
Capacitor +15% to Lightning Resistance or in a Megalomaniac Megalomaniac Medium Cluster Je 30% reduced Effect of Shock on you Unaffected by Shocked Ground You cannot be Shocked if you've been Shocked Recently [1
Insulated +15% to Lightning Resistance or in a Megalomaniac Megalomaniac Medium Cluster Je +20% to Lightning Resistance 30% chance to Avoid being Shocked +1% to maximum Lightning Resistance [1]
Aerialist +2% chance to Suppress Spell Damage +10% chance to Suppress Spell Damage 5% increased Dexterity [1]
Elegant Form +2% chance to Suppress Spell Damage +10% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments [1]
No Witnesses +2% chance to Suppress Spell Damage 10% chance to gain Elusive on Kill 25% increased Elusive Effect [1]
Strike Leader 1% Chance to Block Attack Damage +4% Chance to Block Attack Damage Attack Skills deal 30% increased Damage while holding a Shield +0.2 metres to Melee St
Confident Combatant 1% Chance to Block Attack Damage or Added [ 1% increased Damage per 1% Chance to Block Attack Damage [1]
Mystical Ward 1% Chance to Block Attack Damage or Added [ 6% Chance to Block Spell Damage Regenerate 1.5% of Energy Shield per second 0.3% of Spell Damage Leeched as Energy Shiel
Mage Hunter 10% increased Spell Damage or a Small Cluster Jewel Small Cluster Jewel Place in 20% increased Spell Damage 6% Chance to Block Spell Damage 20% chance to gain a Power Charge when you Block [1]
Gladiator's Fortitude 12% increased Attack Damage while holding a Shield and a Small Cluster Jewel Sma Attack Skills deal 25% increased Damage while holding a Shield 5% increased maximum Life [1]
Careful Handling 12% increased Trap Damage and 12% increased Mine Damage 6% increased maximum Ma 15% increased Trap Damage 15% increased Mine Damage 4% increased maximum Life 6% increased maximum Mana [1]
Born of Chaos 12% to Chaos Resistance +3% to maximum Chaos Resistance [1]
Enduring Composure 15% increased Armour 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Militarism 15% increased Armour 8% increased maximum Life 30% increased Armour [1]
Prismatic Carapace 15% increased Armour +1% to all maximum Elemental Resistances 30% increased Armour [1]
Second Skin 15% increased Armour +4% Chance to Block Attack Damage 4% Chance to Block Spell Damage 30% increased Armour [1]
Dragon Hunter 15% increased Armour or +15% to Fire Resistance +20% to Fire Resistance 30% increased Armour 15% chance to Defend with 200% of Armour [1]
Heart of Iron 15% increased Armour or 4% increased maximum Life Gain 10% of Maximum Life as Extra Armour [1]
Shifting Shadow 15% increased Evasion Rating +20 to Dexterity 10% chance to Blind Enemies on Hit 20% increased Evasion Rating [1]
Natural Vigour 15% increased Evasion Rating or 4% increased maximum Life 8% increased maximum Life 30% increased Evasion Rating [1]
Readiness 15% increased Evasion Rating or in a Megalomaniac Megalomaniac Medium Cluster Je 30% increased Evasion Rating if you haven't been Hit Recently 30% chance to Avoid Bleeding 30% chance to Avoid being Imp
Winter Prowler 15% to Cold Resistance +2% to maximum Cold Resistance 10% increased Life Recovery from Flasks [1]
Molten One's Mark 15% to Fire Resistance +2% to maximum Fire Resistance Regenerate 1% of Life per second [1]
Non-Flammable 15% to Fire Resistance +20% to Fire Resistance 30% chance to Avoid being Ignited +1% to maximum Fire Resistance [1]
Victim Maker 2% increased Effect of your Curses Curse Skills have 8% increased Cast Speed Enemies Cursed by you have Malediction if 33% of Curse Duration expired [1]
Wish for Death 2% increased Effect of your Curses You have Culling Strike against Cursed Enemies [1]
Evil Eye 2% increased Effect of your Curses Unique items The following unique items are r Enemies you Curse take 6% increased Damage [1]
Evil Eye 2% increased Effect of your Curses Unique items The following unique items are r Enemies you Curse take 6% increased Damage [1]
Frantic Aspect 3% increased effect of Non-Curse Auras from your Skills Haste has 50% increased Mana Reservation Efficiency Debuffs on you expire 10% faster [1]
Fettle 4% increased maximum Life 10% increased maximum Life +20 to maximum Life [1]
Peace Amidst Chaos 4% increased maximum Life 8% increased maximum Life Regenerate 2% of Life per second while stationary 20% increased Armour while stationary [1]
Wall of Muscle 4% increased maximum Life 6% increased maximum Life 5% increased Strength [1]
Sublime Sensation 4% increased maximum Life or 6% increased maximum Energy Shield 8% increased maximum Life 10% increased maximum Energy Shield [1]
Electric Presence 6% increased Mana Reservation Efficiency of Skills Wrath has 50% increased Mana Reservation Efficiency 20% increased Effect of Lightning Ailments [1]
Introspection 6% increased Mana Reservation Efficiency of Skills Auras from your Skills have 10% increased Effect on you [1]
Master of Command 6% increased Mana Reservation Efficiency of Skills Banner Skills have 20% increased Area of Effect Banner Skills have 10% increased Aura Effect [1]
Mortifying Aspect 6% increased Mana Reservation Efficiency of Skills Malevolence has 50% increased Mana Reservation Efficiency +11% to Chaos Resistance [1]
Purposeful Harbinger 6% increased Mana Reservation Efficiency of Skills ( Small Cluster Jewel Small C Auras from your Skills have 8% increased Effect on you for each Herald affecting you, up to a maximum of 40% [1]
Pure Aptitude 6% increased Mana Reservation Efficiency of Skills ), other than two Pure Aptitu +20 to Intelligence Purity of Lightning has 80% increased Mana Reservation Efficiency 15% increased Energy Shield Rechar
Pure Guile 6% increased Mana Reservation Efficiency of Skills ), other than two Pure Guile, +20 to Dexterity Purity of Ice has 80% increased Mana Reservation Efficiency 5% chance to Blind Enemies on Hit [1]
Righteous Path 6% increased Mana Reservation Efficiency of Skills or a Megalomaniac Megalomania Zealotry has 50% increased Mana Reservation Efficiency 10% increased Effect of Consecrated Ground you create [1]
Energy From Naught 6% increased maximum Energy Shield +70 to maximum Energy Shield 15% increased Energy Shield Recharge Rate [1]
Savour the Moment 6% increased maximum Energy Shield 10% increased maximum Energy Shield Regenerate 3.00% of Energy Shield per second while stationary [1]
Spring Back 6% increased maximum Energy Shield 10% increased maximum Energy Shield 5% faster start of Energy Shield Recharge [1]
Will Shaper 6% increased maximum Energy Shield or 6% increased maximum Mana Gain 5% of Maximum Mana as Extra Maximum Energy Shield [1]
Conservation of Energy 6% increased maximum Energy Shield or in a Megalomaniac Megalomaniac Medium Clus 10% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield [1]
Daring Ideas 6% increased maximum Mana 18% increased maximum Mana 0.4% of Attack Damage Leeched as Mana [1]
Genius 6% increased maximum Mana 8% increased maximum Mana 5% increased Intelligence [1]
Holistic Health 6% increased maximum Mana or 4% increased maximum Life 8% increased maximum Life 10% increased maximum Mana [1]
Stubborn Student 6% increased maximum Mana or Added [ 15% increased maximum Mana 20% increased Armour +1 Armour per 10 Unreserved Maximum Mana [1]
Liquid Inspiration 6% increased maximum Mana or a Medium Cluster Jewel Medium Cluster Jewel Place i 15% increased maximum Mana 20% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana
Battle-Hardened ? 35% increased Physical Damage 30% increased Evasion Rating and Armour [1]
Brush with Death ? +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill [1]
Enduring Ward ? 20% chance to gain an Endurance Charge when you Block +10% Chance to Block Attack Damage while at Maximum Endurance Char
Exposure Therapy ? +5% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time [1]
Fiery Aegis ? +5% Chance to Block Attack Damage Hallowing Flame you inflict has 1% increased magnitude per 2% Attack Block chance [1]
Flow of Life ? 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second [1]
One with the Shield ? Recover 50 Life when you Block 50% increased Defences from Equipped Shield +6% Chance to Block Attack Damage while holdi
Prismatic Dance ? +1% to all maximum Elemental Resistances 30% increased Evasion Rating [1]
Prodigious Defence ? +4% Chance to Block Attack Damage 4% Chance to Block Spell Damage 30% increased Attack Damage while holding a Shield [1]
Rote Reinforcement ? +20 to maximum Life +6% Chance to Block Attack Damage 20% chance to gain an Endurance Charge when you Block [1]
Spiteful Presence ? Hatred has 50% increased Mana Reservation Efficiency 20% increased Effect of Cold Ailments [1]
Stoic Focus ? Channelling Skills deal 25% increased Damage +5% Chance to Block Attack Damage while Channelling +5% Chance to Block Spe
Student of Decay ? +13% to Chaos Resistance 25% increased Damage over Time [1]
Sublime Form ? Grace has 50% increased Mana Reservation Efficiency +10% to all Elemental Resistances [1]
Vile Reinvigoration ? 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you've Ki
Wizardry ? +2% to maximum Lightning Resistance 8% increased maximum Mana [1]
Towering Threat Increased Maximum Life , a non-unique rarity Medium Cluster Jewel Medium Cluster 10% increased Area of Effect 8% increased maximum Life [1]

Medium Cluster Jewel Notables (96)

Notable Pool (Added-Small-Passive-Enchant) Stats
Doedre's Gluttony #% increased Effect of your Curses Punishment can affect Hexproof Enemies You have Culling Strike against Cursed Enemies [1]
Replenishing Presence #% increased effect of Non-Curse Auras from your Skills or in a Megalomaniac Meg Non- Curse Aura Skills have 20% increased Duration You and nearby Allies Regenerate 1.00% of Life per second [1]
Septic Spells +5% to Chaos Damage over Time Multiplier 20% chance to Poison on Hit with Spell Damage Spell Skills have +5% to Damage over Time Multiplier for Poison 5% increas
Low Tolerance +5% to Chaos Damage over Time Multiplier or in a Megalomaniac Megalomaniac Mediu Poisons you inflict on non- Poisoned Enemies deal 300% increased Damage [1]
Assert Dominance 10% increased Area Damage 25% increased Area of Effect if you've Killed at least 5 Enemies Recently [1]
Powerful Assault 10% increased Area Damage 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit [1]
Vast Power 10% increased Area Damage 3% increased Area of Effect per Power Charge , up to a maximum of 50% 20% increased Area Damage [1]
Magnifier 10% increased Area Damage or Add [ 10% increased Area of Effect +10% to Critical Strike Multiplier [1]
Agent of Destruction 10% increased Damage while affected by a Herald 25% increased Elemental Damage while affected by a Herald 10% chance to Freeze , Shock and Ignite while affected by a He
Dark Messenger 10% increased Damage while affected by a Herald Herald Skills deal 20% increased Damage Herald Skills have 25% increased Area of Effect [1]
Empowered Envoy 10% increased Damage while affected by a Herald Herald Skills deal 40% increased Damage 20% increased Effect of Herald Buffs on you [1]
Self-Fulfilling Prophecy 10% increased Damage while affected by a Herald +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently +1% to Critical Strike Ch
Endbringer 10% increased Damage while affected by a Herald or Added [ 20% increased Damage while affected by a Herald 5% increased Damage for each Herald affecting you [1]
Heraldry 10% increased Damage while affected by a Herald or Added [ Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Cold Exposure while you ar
Astonishing Affliction 10% increased Effect of Non-Damaging Ailments 20% increased Effect of Non-Damaging Ailments 20% increased Damage with Hits and Ailments against Enemies affected by Ai
Cold Conduction 10% increased Effect of Non-Damaging Ailments 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies 25% increased Effect of Cold Ailments you infl
Aerodynamics 10% increased Projectile Damage 10% increased Projectile Damage 10% increased Projectile Speed Projectiles Pierce an additional Target [1]
Follow-Through 10% increased Projectile Damage Projectiles deal 20% increased Damage with Hits and Ailments for each remaining Chain , up to a maximum of 100% [1]
Repeater 10% increased Projectile Damage 30% increased Projectile Damage 8% increased Attack and Cast Speed [1]
Shrieking Bolts 10% increased Projectile Damage 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit [1]
Streamlined 10% increased Projectile Damage 20% increased Projectile Damage 20% increased Projectile Speed [1]
Brand Loyalty 12% increased Brand Damage Enemies take 3% increased Damage for each of your Brands Attached to them [1]
Chip Away 12% increased Brand Damage Brand Recall has 4% increased Cooldown Recovery Rate per Brand , up to a maximum of 40% Brand Recall grants 20% increase
Seeker Runes 12% increased Brand Damage 25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to a maximum of 10
Grand Design 12% increased Brand Damage or in a Megalomaniac Megalomaniac Medium Cluster Jewe 20% increased Brand Damage 10% increased Brand Attachment range Brand Skills have 10% increased Duration [1]
Holy Conquest 12% increased Brand Damage or in a Megalomaniac Megalomaniac Medium Cluster Jewe 25% increased Brand Damage Brands have 25% increased Area of Effect if 50% of Attached Duration expired [1]
Remarkable 12% increased Brand Damage or in a Megalomaniac Megalomaniac Medium Cluster Jewe 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand [1]
Blowback 12% increased Burning Damage Ignites you inflict deal Damage 8% faster 10% chance to Ignite [1]
Fan the Flames 12% increased Burning Damage Ignites you inflict spread to other Enemies within a Radius of 1.5 metres [1]
Wrapped in Flame 12% increased Burning Damage 20% increased Fire Damage 5% chance to Cover Enemies in Ash on Hit while you are Burning Cannot be Chilled while Burning
Eternal Suffering 12% increased Chaos Damage over Time 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuff
Blood Artist 12% increased Physical Damage over Time +20 to Strength +6% to Physical Damage over Time Multiplier if you've Spent Life Recently [1]
Disorienting Wounds 12% increased Physical Damage over Time 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies [1]
Phlebotomist 12% increased Physical Damage over Time 20% increased Critical Strike Chance +6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recen
Rend 12% increased Physical Damage over Time +5% to Physical Damage over Time Multiplier 20% increased Bleeding Duration [1]
Vivid Hues 12% increased Physical Damage over Time 20% increased Damage with Bleeding 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Reco
Ancestral Echo 12% increased Totem Damage 20% increased Totem Placement speed 10% increased Attack and Cast Speed if you've summoned a Totem Recently [1]
Ancestral Guidance 12% increased Totem Damage Totems ' Action Speed cannot be modified to below Base Value Totems Regenerate 2% of Life per second [1]
Ancestral Might 12% increased Totem Damage 15% increased Totem Life 30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the
Ancestral Preservation 12% increased Totem Damage Totems have 15% additional Physical Damage Reduction Totems gain +25% to Chaos Resistance Totems gain +20% to all Elemen
Ancestral Reach 12% increased Totem Damage 25% increased Totem Damage 25% increased Totem Placement speed 25% increased Totem Placement range [1]
Sleepless Sentries 12% increased Totem Damage 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently [1]
Snaring Spirits 12% increased Totem Damage variant) or Megalomaniac Megalomaniac Medium Cluster 30% increased Totem Damage Totems Hinder Enemies near them when Summoned [1]
Arcane Pyrotechnics 12% increased Trap Damage and 12% increased Mine Damage 20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Trap is Triggered by an Enemy Gain Arcan
Expendability 12% increased Trap Damage and 12% increased Mine Damage 10% chance to throw up to 1 additional Trap or Mine [1]
Guerilla Tactics 12% increased Trap Damage and 12% increased Mine Damage 20% increased Trap Damage 20% increased Mine Damage 10% increased Trap Throwing Speed 10% increased Mine Throwing Speed
Surprise Sabotage 12% increased Trap Damage and 12% increased Mine Damage +8% to Critical Strike Multiplier with Traps +8% to Critical Strike Multiplier with Mines Trap Damage Penetrates 4% Elem
Expert Sabotage 12% increased Trap Damage and 12% increased Mine Damage or in a Megalomaniac Meg Mines have a 10% chance to be Detonated an Additional Time Mines have 20% increased Detonation Speed [1]
Basics of Pain 15% increased Critical Strike Chance 20% increased Damage 30% increased Critical Strike Chance [1]
Pressure Points 15% increased Critical Strike Chance 30% increased Critical Strike Chance Your Critical Strikes have a 5% chance to deal Double Damage [1]
Quick Getaway 15% increased Critical Strike Chance 5% increased Attack and Cast Speed 25% increased Critical Strike Chance 5% increased Movement Speed if you've dealt a Cr
Savage Response 15% increased Critical Strike Chance 30% increased Critical Strike Chance +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently [1]
Skullbreaker 15% increased Critical Strike Chance +15% to Critical Strike Multiplier 8% reduced Enemy Stun Threshold [1]
Master of Fear 3% increased Effect of your Curses Enemies you Curse are Unnerved [1]
Doedre's Spite 3% increased Effect of your Curses and have this existing mod on it before versi Enfeeble can affect Hexproof Enemies 35% increased Critical Strike Chance against Cursed Enemies [1]
Fasting 6% increased Flask Effect Duration or 10% increased Life Recovery from Flasks a 20% increased Flask Charges gained 10% increased Movement Speed while under no Flask Effects [1]
Mender's Wellspring 6% increased Flask Effect Duration or 10% increased Life Recovery from Flasks a 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Fl
Special Reserve 6% increased Flask Effect Duration or 10% increased Life Recovery from Flasks a Regenerate 2% of Life per second during any Flask Effect 20% increased Damage during any Flask Effect [1]
Brewed for Potency ? 24% increased Damage over Time 20% increased Life and Mana Recovery from Flasks 10% increased Flask Charges gained [1]
Chilling Presence ? Nearby Enemies are Chilled [1]
Circling Oblivion ? 25% increased Damage over Time 15% increased Duration of Ailments on Enemies [1]
Compound Injury ? 35% increased Damage with Bleeding you inflict on Maimed Enemies [1]
Distilled Perfection ? 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 10% increased Flask Effect Duration [1]
Expansive Might ? Mace , Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments 10% increased Area of Effect per second
Grim Oath ? Gain 10% of Physical Damage as Extra Chaos Damage [1]
Haemorrhage ? 30% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Holy Word ? Your Warcries inflict Hallowing Flame [1]
Lasting Impression ? Herald Skills deal 50% increased Damage over Time 30% increased Damage over Time while affected by a Herald [1]
Life from Death ? Minions have 15% increased maximum Life Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4
Numbing Elixir ? 40% reduced Effect of Curses on you during Effect of any Mana Flask 40% reduced Effect of Non-Damaging Ailments on you d
Spiked Concoction ? Gain Alchemist's Genius when you use a Flask 5% increased Attack and Cast Speed during any Flask Effect [1]
Unwaveringly Evil ? 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns [1]
Wasting Affliction ? 20% increased Damage with Ailments Damaging Ailments deal damage 5% faster [1]
Wicked Pall ? 30% increased Chaos Damage 5% increased Skill Effect Duration [1]
Wound Aggravation ? 20% increased Physical Damage with Axes or Swords Axe or Sword Attacks deal 20% increased Damage with Ailments +5% to Ph
Enduring Focus Channelling Skills deal 12% increased Damage Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling [1]
Hex Breaker Channelling Skills deal 12% increased Damage Remove a Curse after Channelling for 2 seconds 8% increased Attack and Cast Speed while Channelling [1]
Precise Focus Channelling Skills deal 12% increased Damage 30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for
Unrestrained Focus Channelling Skills deal 12% increased Damage Unaffected by Chill while Channelling Channelling Skills have 8% increased Attack and Cast Speed [1]
Unwavering Focus Channelling Skills deal 12% increased Damage Channelling Skills deal 30% increased Damage 50% chance to Avoid being Stunned while Channelling [1]
Vital Focus Channelling Skills deal 12% increased Damage Regenerate 1.5% of Life per second while Channelling Channelling Skills deal 30% increased Damage [1]
Provocateur Exerted Attacks deal 20% increased Damage or 15% increased Critical Strike Chan 40% increased Critical Strike Chance against Taunted Enemies +10% to Critical Strike Multiplier against Taunted Enemies
Cry Wolf Exerted Attacks deal 20% increased Damage or in a Megalomaniac Megalomaniac Medi Exerted Attacks deal 30% increased Damage 20% increased total Power counted by Warcries [1]
Haunting Shout Exerted Attacks deal 20% increased Damage or in a Megalomaniac Megalomaniac Medi Enemies Taunted by your Warcries are Intimidated [1]
Mob Mentality Exerted Attacks deal 20% increased Damage or in a Megalomaniac Megalomaniac Medi Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Powe
Rattling Bellow Exerted Attacks deal 20% increased Damage or in a Megalomaniac Megalomaniac Medi +20 to Strength Exerted Attacks have 8% chance to deal Double Damage [1]
Warning Call Exerted Attacks deal 20% increased Damage or in a Megalomaniac Megalomaniac Medi Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry , up to a maximum of 100% [1]
Cult-Leader Minions deal 10% increased Damage while you are affected by a Herald Minions deal 35% increased Damage while you are affected by a Herald [1]
Disciples Minions deal 10% increased Damage while you are affected by a Herald Minions deal 20% increased Damage while you are affected by a Herald Summoned Sentinels have 25% increased Cooldown Reco
Invigorating Portents Minions deal 10% increased Damage while you are affected by a Herald Minions deal 20% increased Damage while you are affected by a Herald Minions have 10% increased Movement Speed for each
Pure Agony Minions deal 10% increased Damage while you are affected by a Herald Minions deal 20% increased Damage while you are affected by a Herald +5 to Maximum Virulence [1]
Bodyguards Minions have 12% increased maximum Life Minions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks [1]
Dread March Minions have 12% increased maximum Life Minions have 10% increased maximum Life Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos
Renewal Minions have 12% increased maximum Life Minions have 5% chance to deal Double Damage while they are on Full Life Minions Regenerate 1% of Life per second [1]
Blessed Rebirth Minions have 12% increased maximum Life enchantment, or Megalomaniac Megalomania Minions have 20% increased maximum Life Minions created Recently cannot be Damaged [1]
Hulking Corpses Minions have 12% increased maximum Life or in a Megalomaniac Megalomaniac Medium Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit [1]

Large Cluster Jewel Notables (82)

Notable Pool (Added-Small-Passive-Enchant) Stats
Doryani's Lesson % increased Elemental/Fire/Lightning/Cold Damage 25% increased Elemental Damage 0.2% of Elemental Damage Leeched as Life [1]
Titanic Swings 10% increased Area Damage or a Large Cluster Jewel Large Cluster Jewel Place int 15% increased Area of Effect while wielding a Two Handed Melee Weapon 20% increased Area Damage while wielding a Two Han
Deep Chill 10% increased Effect of Non-Damaging Ailments 12% increased Cold Damage 12% in +5% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments [1]
Overshock 10% increased Effect of Non-Damaging Ailments or a Large Cluster Jewel Large Clu 30% increased Lightning Damage 40% increased Effect of Lightning Ailments [1]
Arcane Adept 10% increased Spell Damage Channelling Skills deal 20% increased Damage 5% increased Attack and Cast Speed while Channelling Gain Arcane Surge afte
Arcane Heroism 10% increased Spell Damage 10% chance to gain Arcane Surge when you Hit a Unique enemy 30% increased Effect of Arcane Surge on you [1]
Burden Projection 10% increased Spell Damage 30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage [1]
Conjured Wall 10% increased Spell Damage 25% increased Spell Damage +8% Chance to Block Spell Damage if you've Cast a Spell Recently [1]
Essence Rush 10% increased Spell Damage 0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield 40% increa
Practiced Caster 10% increased Spell Damage 20% increased Spell Damage 5% increased Cast Speed 35% chance to Ignore Stuns while Casting [1]
Sap Psyche 10% increased Spell Damage 20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you've Curs
Seal Mender 10% increased Spell Damage or a Megalomaniac Megalomaniac Medium Cluster Jewel A Skills Supported by Unleash have 30% increased Seal gain frequency [1]
Thaumophage 10% increased Spell Damage or in a Megalomaniac Megalomaniac Medium Cluster Jewe 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinde
Combat Rhythm 12% increased Attack Damage while Dual Wielding 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit
Deadly Repartee 12% increased Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding +6% Chance to Block Attack Damage while Dual Wielding 30% in
Insatiable Killer 12% increased Attack Damage while Dual Wielding Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to g
Quick and Deadly 12% increased Attack Damage while Dual Wielding 60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed whil
Gladiatorial Combat 12% increased Attack Damage while holding a Shield 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum En
Veteran Defender 12% increased Attack Damage while holding a Shield +15 to all Attributes 60% increased Defences from Equipped Shield +15% Elemental Resistances while holding a Shield [1]
Precise Retaliation 12% increased Attack Damage while holding a Shield or a Medium Cluster Jewel Med +30% to Critical Strike Multiplier if you have Blocked Recently 60% increased Critical Strike Chance if you haven't Bloc
Burning Bright 12% increased Burning Damage and a Large Cluster Jewel Large Cluster Jewel Place 25% increased Burning Damage 8% increased Area of Effect [1]
Unholy Grace 12% increased Chaos Damage 30% increased Chaos Damage 10% increased Attack and Cast Speed [1]
Unspeakable Gifts 12% increased Chaos Damage Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1]
Overwhelming Malice 12% increased Chaos Damage , and Medium Cluster Jewels Medium Cluster Jewel Plac 10% chance to gain Unholy Might for 4 seconds on Critical Strike [1]
Touch of Cruelty 12% increased Chaos Damage variant) or Megalomaniac Megalomaniac Medium Cluster Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage [1]
Cold to the Core 12% increased Cold Damage 1% increased Cold Damage per 25 Strength 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intel
Stormrider 12% increased Cold Damage or [ 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Ene
Cold-Blooded Killer 12% increased Cold Damage over Time or a Large Cluster Jewel Large Cluster Jewel +5% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy [1]
Martial Momentum 12% increased Damage while Dual Wielding 8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if
Arcing Shot 12% increased Damage with Bows and 12% increased Damage Over Time with Bow Skill Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Arrows gain Critical
Broadside 12% increased Damage with Bows and 12% increased Damage Over Time with Bow Skill Bow Skills have 25% increased Area of Effect [1]
Tempered Arrowheads 12% increased Damage with Bows and 12% increased Damage Over Time with Bow Skill Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Dur
Battlefield Dominator 12% increased Damage with Two Handed Weapons 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently Attacks with Two Handed
Brutal Infamy 12% increased Damage with Two Handed Weapons Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits an
Fearsome Warrior 12% increased Damage with Two Handed Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% c
Graceful Execution 12% increased Damage with Two Handed Weapons +15 to Dexterity and Intelligence 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating
Martial Mastery 12% increased Damage with Two Handed Weapons +20 to Strength 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least
Surefooted Striker 12% increased Damage with Two Handed Weapons 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently 40% increased
Cremator 12% increased Fire Damage 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed [1]
Paralysis 12% increased Lightning Damage 30% increased Lightning Damage Lightning Skills have 10% reduced Enemy Stun Threshold 10% chance to double Stun Duration
Storm Drinker 12% increased Lightning Damage Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield [1]
Thunderstruck 12% increased Lightning Damage 20% increased Lightning Damage 30% increased Critical Strike Chance Your Critical Strikes Knock Back Shocked Enemies [1]
Snowstorm 12% increased Lightning Damage or 12% increased Cold Damage Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies [1]
Furious Assault 12% increased Physical Damage 25% increased Physical Damage 8% increased Attack and Cast Speed [1]
Ancestral Inspiration 12% increased Totem Damage and a Large Cluster Jewel Large Cluster Jewel Place i Gain Arcane Surge when you Summon a Totem Spells cast by Totems deal 25% increased Damage [1]
Blanketed Snow ? Damage Penetrates 10% Cold Resistance against Chilled Enemies [1]
Blast-Freeze ? 20% increased Cold Damage Freezes you inflict spread to other Enemies within 1.2 metres [1]
Bloodscent ? Gain 2 Rage on Hit with Axes or Swords [1]
Calamitous ? 30% increased Elemental Damage with Attack Skills 10% chance to Freeze , Shock and Ignite 15% increased Effect of Non-Da
Deep Cuts ? 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit [1]
Devastator ? 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a
Disease Vector ? +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger Enemies Poisoned by you cannot Regenerate
Disorienting Display ? 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill [1]
Drive the Destruction ? 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on H
Feed the Fury ? 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching [1]
Force Multiplier ? 25% increased Physical Damage 5% chance to deal Double Damage [1]
Fuel the Fight ? 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching [1]
Heavy Hitter ? 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% c
Inspired Oppression ? 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you
Iron Breaker ? Hits have 50% chance to ignore Enemy Physical Damage Reduction 30% increased Physical Damage [1]
Martial Prowess ? 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ail
Master the Fundamentals ? 35% increased Physical Damage 35% reduced Elemental Damage +10% to all Elemental Resistances [1]
Overlord ? Melee Hits with Maces , Sceptres or Staves Fortify for 6 seconds 30% increased Damage with Maces , Sceptres or Staves [1
Sadist ? 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an E
Smite the Weak ? Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies [1]
Supercharge ? Lightning Damage with Non- Critical Strikes is Lucky [1]
Vicious Skewering ? 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with At
Weight Advantage ? +20 to Strength Mace , Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Doubl
Widespread Destruction ? 20% increased Elemental Damage 6% increased Area of Effect [1]
Wind-up ? 10% chance to gain a Power Charge on Non- Critical Strike with a Claw or Dagger +15% to Critical Strike Multiplier with
Run Through Axe/Swords Attacks deal 12% increased Damage with Hits and Ailments or a Megalom 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased
Fan of Blades Dagger Attacks deal 12% increased Damage with Hits and Ailments and Claw Attacks Attack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with
Call to the Slaughter Minions deal 10% increased Damage Minions deal 15% increased Damage Minions created Recently have 30% increased Movement Speed Minions created Recently ha
Primordial Bond Minions deal 10% increased Damage 10% increased Damage per Summoned Golem 20% increased Effect of Buffs granted by your Golems Golems have 25% increased M
Raze and Pillage Minions deal 10% increased Damage Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Dam
Rotten Claws Minions deal 10% increased Damage Minions have a 12% chance to Impale on Hit with Attacks [1]
Skeletal Atrophy Minions deal 10% increased Damage enchantment, or Megalomaniac Megalomaniac Medi Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage Summoned Skeletons have 10% chance to Wither En
Vicious Bite Minions deal 10% increased Damage or a Megalomaniac Megalomaniac Medium Cluster Minions have +15% to Critical Strike Multiplier Minions have 30% increased Critical Strike Chance [1]
Feasting Fiends Minions have 12% increased maximum Life and a Large Cluster Jewel Large Cluster Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life [1]
Explosive Force Wand Attacks deal 12% increased Damage with Hits and Ailments Gain 10% of Wand Physical Damage as Extra Chaos Damage Enemies Killed with Wand Hits have a 10% chance to Explode, deali
Opportunistic Fusilade Wand Attacks deal 12% increased Damage with Hits and Ailments 35% increased Damage with Wands if you've dealt a Critical Strike Recently 50% increased Critical Strike Chance with Wan
Storm's Hand Wand Attacks deal 12% increased Damage with Hits and Ailments Gain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage [1]

Notables ohne klare Quelle (35)

Wiki-Pages dieser Notables haben mehrdeutigen Inhalt (Name kollidiert mit anderem Spiel-Begriff, oder reine Megalomaniac-Random). Direkt auf poewiki.net nachschauen.

Notable Stats
Adrenaline 8% increased maximum Life 6% increased Attack Speed while Leeching [1]
Advance Guard Attack Skills deal 30% increased Damage while holding a Shield 5% increased Movement Speed while holding a Shield Ignore
Aggressive Defence Fortifying Hits grant 60% increased Fortification 30% increased Fortification Duration 20% increased Damage with Attack
Blacksmith +20% to Fire Resistance 25% increased Armour 0.4% of Fire Damage Leeched as Life [1]
Blizzard Caller Frostbite can affect Hexproof Enemies 30% increased Duration of Freezes you inflict on Cursed Enemies [1]
Cooked Alive 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance [1]
Corrosive Elements Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit
Dark Ideation 2% increased Chaos Damage per 100 maximum Mana , up to a maximum of 80% [1]
Darting Movements +12% chance to Suppress Spell Damage while moving 3% increased Movement Speed [1]
Destructive Aspect Pride has 50% increased Mana Reservation Efficiency 12% increased Area of Effect of Aura Skills [1]
Doedre's Apathy Temporal Chains can affect Hexproof Enemies Enemies you Curse are Unnerved [1]
Exploit Weakness Vulnerability can affect Hexproof Enemies Recover 2% of Life when you Kill a Cursed Enemy [1]
Eye of the Storm 40% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased
Eye to Eye 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies [1]
Feast of Flesh 8% increased maximum Life 0.4% of Attack Damage Leeched as Life Gain 10 Life per Enemy Hit with Attacks [1]
Flexible Sentry +4% Chance to Block Attack Damage 4% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you 25% redu
Forbidden Words 25% increased Area of Effect of Curse Aura Skills 15% increased Mana Reservation Efficiency of Curse Aura Skills [1]
Hit and Run Attack Skills deal 25% increased Damage while Dual Wielding +10% chance to Suppress Spell Damage if you've Hit an Enemy
Hound's Mark 20% increased Effect of your Marks 20% increased Damage with Hits and Ailments against Marked Enemy [1]
Intensity 10% increased Area Damage Spells which can gain Intensity have +1 to maximum Intensity [1]
Lead By Example +10 to Strength and Dexterity When you Warcry , you and nearby Allies gain Onslaught for 4 seconds [1]
Lord of Drought Flammability can affect Hexproof Enemies 30% increased Damage with Ignites inflicted on Cursed Enemies [1]
Mage Bane Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block +6% Chance
Master of Fire Nearby Enemies have Fire Exposure [1]
Master of the Maelstrom Elemental Weakness can affect Hexproof Enemies +1% to all maximum Elemental Resistances if you have Killed a Cursed Enem
Peak Vigour 8% increased maximum Life 20% increased Life Recovery from Flasks [1]
Prismatic Heart 30% increased Elemental Damage +10% to all Elemental Resistances [1]
Riot Queller +6% Chance to Block Attack Damage Enemies Taunted by you take 6% increased Damage [1]
Set and Forget 25% increased Trap Damage 40% increased Trap Trigger Area of Effect Skills used by Traps have 15% increased Area of Effe
Smoking Remains 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill [1]
Steady Torment +6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +6% to Damage over Time Multiplier for P
Surging Vitality 8% increased maximum Life Every 4 seconds, Regenerate 10% of Life over one second [1]
Tempt the Storm Conductivity can affect Hexproof Enemies 30% increased Effect of Shocks you inflict on Cursed Enemies [1]
Uncompromising Determination has 50% increased Mana Reservation Efficiency 20% increased Stun Threshold [1]
Volatile Presence Anger has 50% increased Mana Reservation Efficiency 20% increased Duration of Fire Ailments [1]

Hinweise

  • Cluster-Größe ist STRIKT — ein Notable ist auf genau einer Größe craftbar.
  • Mod-Pool = der Small-Passive-Enchant des Cluster Jewels ("Added Small Passive Skills grant: ...").
  • Megalomaniac (Medium Cluster Unique, corrupted) bekommt 3 zufällige Notables aus dem Gesamt-Pool — ignoriert die Größe-Constraint.
  • Refracting Fog kann den Small-Passive-Enchant eines bestehenden Cluster Jewels ersetzen, ohne andere Mods zu touchen.
  • Diese Liste ist 1:1 aus poewiki — bei Patch-Wechsel: /tmp/cluster_pull.py neu laufen lassen.

Querverweise