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Influence Mods

Influenced Items können zusätzliche Mods aus Influence-spezifischen Mod-Pools rollen. Zwei Generationen:

Generationen von Influence

  1. Shaper / Elder (3.0-3.9, Legacy) — erste Influence-Typen. Mod-Pools sind stark, viele Items sind Legacy
  2. Conqueror (3.9+, Aktuell) — Crusader / Hunter / Redeemer / Warlord. Neue Mod-Pools pro Slot
  3. Eldritch-Influence (Eater/Exarch) = separater Layer via Eldritch Implicits, keine klassische Influence

Wie man Influence bekommt

  • Shaped Map drop Shaper-Influenced Items
  • Elder Map drop Elder-Influenced Items
  • Conqueror-Maps (bei Unique-Map-Boss-Encounters) drop Conqueror-Influenced Items
  • Awakener's Orb — kombiniert 2 Influenced Items → Dual-Influenced Item (siehe metacrafts.md)
  • Influence-Exalted Orbs (Crusader's, Hunter's, Redeemer's, Warlord's) — fügen eine Influence zu einem Rare hinzu
  • Beast-Crafting (Tier 4 Craicic etc.) — kann Influence auf Item hinzufügen

Influenced-Mod-Allocation

Ein Influenced Item kann 1 Prefix + 1 Suffix aus der Influence bekommen — zusätzlich zum normalen 3+3 Rare-Slot-Limit. Das heißt: single-influenced Item = 4 Prefixes + 4 Suffixes theoretisch, praktisch jedoch 6 Slots total mit einem Influence-Slot PRO Prefix/Suffix-Side reserviert.

Dual-Influence (via Awakener's Orb): 2 Prefix-Slots + 2 Suffix-Slots können Influence-Mods haben.

Mod-Pools per Influence & Slot

Shaper

  • Waffen: Added Spell Damage, Mana Leech, +% Spell Damage, Trigger-Mods
  • Rüstung: Curse-on-Hit, Elemental-Damage-to-Spells, Aura-Effect
  • Jewelry: Unique-Shaper-Mods (Energy-Shield-Shavronne-style)

Elder

  • Waffen: Attack-Mods, +Minion-Gem-Level, Defenses-while-Focussed
  • Rüstung: Minion-Damage, Life-per-Enemy-Hit, Elder-Exclusive (e.g., "Gain as Chaos/Physical")
  • Jewelry: +1 Socketed Minion Gem, Flat Elemental Adds

Crusader

  • Waffen: Area/Slam/Warcry-Boosts
  • Rüstung: Minion-Life, Armor-% Boosts, Cast-Speed on Crit
  • Jewelry: Fortification, Endurance Charge-related
  • Fokus: Melee Defense, Warcries, Slam-Builds

Hunter

  • Waffen: DoT-Mods, Crit-Mods, Spell Damage-%
  • Rüstung: Chaos-Res, Projectile-Speed, Phys-per-Attack
  • Jewelry: Frenzy-Charge, MvtSpd on-use
  • Fokus: Projectile-Builds, Crit/DoT

Redeemer

  • Waffen: Cold-Damage, Freeze-Mods, Crit-Strike
  • Rüstung: Suppression-% (bis zu 20%), Freeze Immunity
  • Jewelry: Cold-heavy
  • Fokus: Cold-Builds, Spell-Suppression-Meta

Warlord

  • Waffen: Physical-Damage, Endurance Charge, Melee-Specific
  • Rüstung: Armor-, Life-Regen, Max Endurance Charges
  • Jewelry: Warcry-related
  • Fokus: Tank-Builds, Endurance-Charge-Stack

Influence × Slot Best-Mods (Meta)

Body Armour

  • Shaper: "+% ES while Focussed"
  • Elder: "Socketed Gems are Supported by Level X Maim"
  • Crusader: "Socketed Gems are Supported by Level X Bloodlust"
  • Hunter: "+1 to Level of Socketed AoE Gems"
  • Redeemer: "+X% chance to Suppress Spell Damage"
  • Warlord: "+X% to max Endurance Charges" (seltene T1)

Helmet

  • Shaper: "Nearby Enemies have -X% to Cold Resistance" (influence-hunting)
  • Hunter: "+1 to Maximum Frenzy Charges"
  • Redeemer: "Nearby Enemies take X% increased Elemental Damage"
  • Warlord: "+1 to Maximum Endurance Charges"

Gloves

  • Shaper: "Chance to Poison on Hit" / Elevated "+X% to Chaos Damage Over Time Multiplier"
  • Elder: "Socketed Gems are Supported by Level X Faster Attacks"
  • Hunter: "Damage Penetrates X% Cold Resistance if you have Frenzy Charge"
  • Redeemer: "+X% chance to Suppress Spell Damage"
  • Crusader: "+X% Crit Chance while Focussed"

Boots

  • Shaper: "MvtSpd per Power Charge"
  • Elder: "MvtSpd per Frenzy Charge"
  • Hunter: "X% reduced Extra Damage from Crits"
  • Warlord: "Regenerate X% Life per second if you've Killed Recently"

Belts

  • Crusader: "+Max Endurance Charges"
  • Hunter: "+Max Frenzy Charges"
  • Redeemer: "+X% ES"
  • Warlord: "Attacks have +X% increased Crit Chance for each Endurance Charge"

Amulets

  • Shaper: "+1 to Level of all Intelligence Skill Gems"
  • Elder: "+1 to Level of all Dexterity Skill Gems"
  • Hunter: "Chance to Intimidate enemies on Hit for 4 seconds"
  • Redeemer: "Nearby Enemies have X% reduced Elemental Resistances"
  • Crusader: "Strength provides +X% Armour per 5 Strength"
  • Warlord: "Nearby Enemies have X% increased Damage Taken"

Rings

  • Shaper: "Curse Enemies with Level X on Hit"
  • Elder: "Nearby Enemies have -X% Chaos Resistance"
  • Hunter: "+X% of Damage as Extra Cold Damage"
  • Warlord: "+1 Max Endurance Charges" / "+1 Max Frenzy Charges" — Precursor's Emblem-style
  • Redeemer: "+X% ES per Power Charge"
  • Crusader: "+X% Chaos Damage"

Weapons (Bows Example)

  • Shaper: "Gain X% of Physical Damage as Extra Fire/Cold/Lightning"
  • Elder: "+X% ES", "+Accuracy-Rating"
  • Hunter: "Projectiles Pierce X Targets" (powerful)
  • Redeemer: "Cold Penetration" / "Freeze Shattered-Enemies effect"
  • Crusader: "Slams + Melee-Splash"
  • Warlord: "Culling Strike on Melee Weapon"

Weapons (Staves Example)

  • Hunter: "+X% Spell Damage while Channeling"
  • Shaper: "+1 to Level of Socketed Gems"
  • Elder: "+X% Spell Damage per 10 Dex" / "Chaos-Gem-Mods"

Elevated Modifiers (pre-3.28, status unclear for current patch)

  • Vor 3.28 konnten Influence-Mods Elevated werden über Maven's Orb für stärkere Werte
  • In 3.28 Patchnotes wurde das Feature reworked/entfernt — für aktuellen Stand Patchnotes prüfen
  • Dual-Influence-Craft via Awakener's Orb bleibt

Crafting-Workflow für Influenced Items

  1. Influenced Base bekommen (farm oder craft via Ex/Awakener's Orb)
  2. Alt-Regal-Spam oder Essence auf niedrigen Tier
  3. Awakener's Orb wenn Dual-Influence-Build
  4. Bench-Craft reserviert ein offenen Slot für gewünschte Mod
  5. Harvest-Augment mit passendem Typ (e.g., Augment Caster für Spell-Waffen)
  6. Exalted Orb oder Influence-Exalt für finale Mods

Beast-Crafting für Influence

  • 4× Craicic Chimeric (Spirit Beast) → "Add Shaper/Elder/... Influence to Item"
  • Meist teurer als natürliches Farmen

Querverweise