Influence Mods¶
Influenced Items können zusätzliche Mods aus Influence-spezifischen Mod-Pools rollen. Zwei Generationen:
Generationen von Influence¶
- Shaper / Elder (3.0-3.9, Legacy) — erste Influence-Typen. Mod-Pools sind stark, viele Items sind Legacy
- Conqueror (3.9+, Aktuell) — Crusader / Hunter / Redeemer / Warlord. Neue Mod-Pools pro Slot
- Eldritch-Influence (Eater/Exarch) = separater Layer via Eldritch Implicits, keine klassische Influence
Wie man Influence bekommt¶
- Shaped Map drop Shaper-Influenced Items
- Elder Map drop Elder-Influenced Items
- Conqueror-Maps (bei Unique-Map-Boss-Encounters) drop Conqueror-Influenced Items
- Awakener's Orb — kombiniert 2 Influenced Items → Dual-Influenced Item (siehe
metacrafts.md) - Influence-Exalted Orbs (Crusader's, Hunter's, Redeemer's, Warlord's) — fügen eine Influence zu einem Rare hinzu
- Beast-Crafting (Tier 4 Craicic etc.) — kann Influence auf Item hinzufügen
Influenced-Mod-Allocation¶
Ein Influenced Item kann 1 Prefix + 1 Suffix aus der Influence bekommen — zusätzlich zum normalen 3+3 Rare-Slot-Limit. Das heißt: single-influenced Item = 4 Prefixes + 4 Suffixes theoretisch, praktisch jedoch 6 Slots total mit einem Influence-Slot PRO Prefix/Suffix-Side reserviert.
Dual-Influence (via Awakener's Orb): 2 Prefix-Slots + 2 Suffix-Slots können Influence-Mods haben.
Mod-Pools per Influence & Slot¶
Shaper¶
- Waffen: Added Spell Damage, Mana Leech, +% Spell Damage, Trigger-Mods
- Rüstung: Curse-on-Hit, Elemental-Damage-to-Spells, Aura-Effect
- Jewelry: Unique-Shaper-Mods (Energy-Shield-Shavronne-style)
Elder¶
- Waffen: Attack-Mods, +Minion-Gem-Level, Defenses-while-Focussed
- Rüstung: Minion-Damage, Life-per-Enemy-Hit, Elder-Exclusive (e.g., "Gain as Chaos/Physical")
- Jewelry: +1 Socketed Minion Gem, Flat Elemental Adds
Crusader¶
- Waffen: Area/Slam/Warcry-Boosts
- Rüstung: Minion-Life, Armor-% Boosts, Cast-Speed on Crit
- Jewelry: Fortification, Endurance Charge-related
- Fokus: Melee Defense, Warcries, Slam-Builds
Hunter¶
- Waffen: DoT-Mods, Crit-Mods, Spell Damage-%
- Rüstung: Chaos-Res, Projectile-Speed, Phys-per-Attack
- Jewelry: Frenzy-Charge, MvtSpd on-use
- Fokus: Projectile-Builds, Crit/DoT
Redeemer¶
- Waffen: Cold-Damage, Freeze-Mods, Crit-Strike
- Rüstung: Suppression-% (bis zu 20%), Freeze Immunity
- Jewelry: Cold-heavy
- Fokus: Cold-Builds, Spell-Suppression-Meta
Warlord¶
- Waffen: Physical-Damage, Endurance Charge, Melee-Specific
- Rüstung: Armor-, Life-Regen, Max Endurance Charges
- Jewelry: Warcry-related
- Fokus: Tank-Builds, Endurance-Charge-Stack
Influence × Slot Best-Mods (Meta)¶
Body Armour¶
- Shaper: "+% ES while Focussed"
- Elder: "Socketed Gems are Supported by Level X Maim"
- Crusader: "Socketed Gems are Supported by Level X Bloodlust"
- Hunter: "+1 to Level of Socketed AoE Gems"
- Redeemer: "+X% chance to Suppress Spell Damage"
- Warlord: "+X% to max Endurance Charges" (seltene T1)
Helmet¶
- Shaper: "Nearby Enemies have -X% to Cold Resistance" (influence-hunting)
- Hunter: "+1 to Maximum Frenzy Charges"
- Redeemer: "Nearby Enemies take X% increased Elemental Damage"
- Warlord: "+1 to Maximum Endurance Charges"
Gloves¶
- Shaper: "Chance to Poison on Hit" / Elevated "+X% to Chaos Damage Over Time Multiplier"
- Elder: "Socketed Gems are Supported by Level X Faster Attacks"
- Hunter: "Damage Penetrates X% Cold Resistance if you have Frenzy Charge"
- Redeemer: "+X% chance to Suppress Spell Damage"
- Crusader: "+X% Crit Chance while Focussed"
Boots¶
- Shaper: "MvtSpd per Power Charge"
- Elder: "MvtSpd per Frenzy Charge"
- Hunter: "X% reduced Extra Damage from Crits"
- Warlord: "Regenerate X% Life per second if you've Killed Recently"
Belts¶
- Crusader: "+Max Endurance Charges"
- Hunter: "+Max Frenzy Charges"
- Redeemer: "+X% ES"
- Warlord: "Attacks have +X% increased Crit Chance for each Endurance Charge"
Amulets¶
- Shaper: "+1 to Level of all Intelligence Skill Gems"
- Elder: "+1 to Level of all Dexterity Skill Gems"
- Hunter: "Chance to Intimidate enemies on Hit for 4 seconds"
- Redeemer: "Nearby Enemies have X% reduced Elemental Resistances"
- Crusader: "Strength provides +X% Armour per 5 Strength"
- Warlord: "Nearby Enemies have X% increased Damage Taken"
Rings¶
- Shaper: "Curse Enemies with Level X on Hit"
- Elder: "Nearby Enemies have -X% Chaos Resistance"
- Hunter: "+X% of Damage as Extra Cold Damage"
- Warlord: "+1 Max Endurance Charges" / "+1 Max Frenzy Charges" — Precursor's Emblem-style
- Redeemer: "+X% ES per Power Charge"
- Crusader: "+X% Chaos Damage"
Weapons (Bows Example)¶
- Shaper: "Gain X% of Physical Damage as Extra Fire/Cold/Lightning"
- Elder: "+X% ES", "+Accuracy-Rating"
- Hunter: "Projectiles Pierce X Targets" (powerful)
- Redeemer: "Cold Penetration" / "Freeze Shattered-Enemies effect"
- Crusader: "Slams + Melee-Splash"
- Warlord: "Culling Strike on Melee Weapon"
Weapons (Staves Example)¶
- Hunter: "+X% Spell Damage while Channeling"
- Shaper: "+1 to Level of Socketed Gems"
- Elder: "+X% Spell Damage per 10 Dex" / "Chaos-Gem-Mods"
Elevated Modifiers (pre-3.28, status unclear for current patch)¶
- Vor 3.28 konnten Influence-Mods Elevated werden über Maven's Orb für stärkere Werte
- In 3.28 Patchnotes wurde das Feature reworked/entfernt — für aktuellen Stand Patchnotes prüfen
- Dual-Influence-Craft via Awakener's Orb bleibt
Crafting-Workflow für Influenced Items¶
- Influenced Base bekommen (farm oder craft via Ex/Awakener's Orb)
- Alt-Regal-Spam oder Essence auf niedrigen Tier
- Awakener's Orb wenn Dual-Influence-Build
- Bench-Craft reserviert ein offenen Slot für gewünschte Mod
- Harvest-Augment mit passendem Typ (e.g., Augment Caster für Spell-Waffen)
- Exalted Orb oder Influence-Exalt für finale Mods
Beast-Crafting für Influence¶
- 4× Craicic Chimeric (Spirit Beast) → "Add Shaper/Elder/... Influence to Item"
- Meist teurer als natürliches Farmen
Querverweise¶
metacrafts.md— Awakener's Orb, Dual-Influencebeastcrafting.md— Einhar Influence-addsbench.md— "Cannot Roll Attack/Caster Mods" für Mod-Blocker../items/bases/— welche Bases Influence bekommen können