Andere Liga-Content Drops¶
Kurz-Referenz zu allen Core-Liga-Mechaniken und ihren primären Drop-Pools. Details pro Mechanik → individuelle poewiki-Seiten bei Bedarf.
Breach¶
- Mechanik: Breach-Hand erscheint → Energie brechen → Portal zu Breach-Realm (5 Breach-Lord-Typen)
- Primäre Drops:
- Breach-Splinters → 300 Splinter = 1 Breachstone
- Breachstones → Endgame-Breach-Domain-Boss-Kills
- Charged, Pure, Flawless Breachstones — höhere Tiers, mehr Loot
- Breach-Rings (Call of the Brotherhood, Xoph's Blood, The Pandemonius etc.) — aus Breach-Lord-Kills
- Timeless Jewels gelegentlich aus Breach-Domain-Bosses
- Breach-Scarabs: enhance Breach-encounter-chance / Monster
Legion¶
- Mechanik: Frozen Monolith in Zone → 5-Faction-Battle erhaltet (Eternal Empire vs. Maraketh vs. Karui vs. Vaal vs. Templar)
- Primäre Drops:
- Timeless Splinters (pro Faction) → 100 Splinter = Emblem
- 5 Emblems (one per faction) = Legion-Sacrificial-Domain access
- Timeless Jewels (Glorious Vanity, Lethal Pride, Brutal Restraint, Militant Faith, Elegant Hubris) — aus Legion-Chest + Domain
- Legion-Uniques (Tenebris Unknowing, Tempered Flesh, etc.)
- Legion-Scarabs: Command (+ 1 Timeless Jewel guarantee), Conquest etc.
Blight¶
- Mechanik: Tower-Defense-Encounter in Maps; heile den Pustel
- Primäre Drops:
- Oils (Clear, Sepia, Amber, Verdant, Teal, Azure, Violet, Crimson, Black, Opalescent, Silver, Golden) — pro Tier
- Annoint-Crafting: 3× Oil kombiniert auf Ring/Amulett/Blight-Maps = Annoint einer Notable
- Blighted Maps — spezielle Blight-Farm-Maps
- Blight-Unique-Base: Allelopathy (Satin Gloves, Skill-Grant), Cassia's Trick etc.
- Stranglegasp — Blight-ravaged-Map-drop
Ritual¶
- Mechanik: Ritual-Altar in Map → 4 Waves mit spezifischen Reward-Pool
- Primäre Drops:
- Ritual-Exclusive Uniques: Original Sin, Eternal Damnation, Mahuxotl's Machination, Hyperboreus, Blackflame, The Hateful Accuser, The Queller of Minds, The Selfish Shepherd, Voidforge-Helm, Book of Skulls, Yriel's Fostering (3 variants), Bameth, etc.
- Ritual-Favour → Ausgabe für Belohnungen auf Altar
- Deferral → Reward "verschieben", aggregiert auf nächste Maps
Ultimatum¶
- Mechanik: Trialmaster-Encounter, 10 Rounds-Ultimatum, immer schwerer
- Primäre Drops:
- Inscribed Ultimatums — portable Encounter-Items (letztes Ligagsabschluss: Trialmaster-domain)
- Catalysts (Ring/Amulett Quality-Currency):
- Abrasive, Imbued, Fertile, Prismatic, Intrinsic, Tempering, Turbulent, Accelerating, Noxious, Unstable
- Ultimatum-Uniques: The Squire, Polaric Devastation, Omeyocan, Ixchel's Temptation
- The Trialmaster (Uber-encounter) — drops Paradoxica, Omniscience etc.
Delve¶
- Mechanik: Underground Darkness-Mining mit Voltaxic Sulphite als Energy
- Primäre Drops:
- Fossils + Resonators (Primär-Quelle)
- Delve-Exclusive Uniques: Skin of the Lords, The Apostate, Voideye, Mark of Submission, Bloodsoaked Medallion, Darkness Enthroned, Shroud of the Lightless
- Delve-Currency: Aul's City (Delve-Endgame) drops mirror-tier Rewards
Harvest¶
- Mechanik: Sacred Grove mit 3 Shrines (Wild/Primal/Vivid) → Harvest-Bosse → Lifeforce + Crafts
- Primäre Drops:
- Lifeforce (Crimson/Verdant/Azure/Yellow) — Crafting-Currency
- Harvest-Crafts (via Sacred-Grove-Interface, siehe
../crafting/harvest.md) - Oshabi-Fight (T1 Maven-Scale Boss) — Harvest-Uniques
Bestiary (Einhar)¶
- Mechanik: Einhar erscheint in Map, Netze werfen → Beasts fangen → Bestiary-Menagerie
- Primäre Drops:
- Spirit Beasts (Gorilla Mercado, etc.) für Beast-Crafting
- Einhar-Einhar-Quest: Menagerie-Bosses → Bestiary-Unique-Drops
- Craicic Chimeric etc. für 4-Beast-Crafts (Imprint, Aspect, Influence-Add)
- The Farric Tiger Eye Amulet, Saqawal's Nest/Talons (Bestiary-specific uniques via Saqawal-Fight)
- Aspect of the X (Spider, Cat, Avian, Crab) — Beast-Crafted Amulet-/Ring-Mods
Betrayal (Jun / Immortal Syndicate)¶
- Mechanik: Jun in Map → Syndicate-Member-Encounter → Betrayal-Board-Actions (Bargain, Execute, Betray, Interrogate)
- Primäre Drops:
- Veiled Gear (reveal → unveil Bench-Craft-Mods)
- Scarabs (via Transportation-Safehouses)
- Currency-Safehouse-Rewards (Research, Intervention, Fortification, Transportation)
- Cortex — Synthesis-Endgame-Boss-Access via Intervention-Safehouse
- Jun-exclusive Uniques: Hands of the High Templar, Chains of Command, Replica-Variants
- Unveiled Mods: specific Crafted-Bench-Mods (Multi-Mod suffix, Damage while Focussed etc.) freigeschaltet via Jun-reveals
Incursion (Alva)¶
- Mechanik: Alva in Map → Temple-Incursion (10min past/present) → Architect-Kills modifizieren Temple
- Primäre Drops:
- Temple of Atzoatl (final Temple Run) — Room-spezifische Rewards
- Gem-Room T3 (Locus of Corruption): für 21/23 Gems (siehe
../mechanics/vaal_gems.md) - Vaal Temple-Map Fragment → Vaal Temple-Map (spezielle Atziri-Variant-Encounter)
- Incursion-Uniques: Omeyocan, Voidforge-Weapon, Tempered Flesh, Tempered Spirit etc.
Heist (Rogue's Harbour)¶
Siehe heist.md — detaillierte Heist-Drops.
Expedition¶
Siehe expedition.md — detaillierte Expedition-Drops.
Delirium¶
Siehe delirium.md — Cluster-Jewels, Delirium-Orbs, Simulacrum.
Metamorph¶
- Mechanik: Organs von Magic/Rare-Monster collectieren (Liver, Heart, Eye, Lung, Brain) → Metamorph in Zone composen
- Primäre Drops:
- Catalysts (alternatives von Ultimatum)
- Unique-Items — Boss-Mod-Kombos droppen random
- Awakened-Skill-Gems (bis vor 3.28 — heute nur noch E/E/E)
Abyss¶
- Mechanik: Abyssal Cracks öffnen → Mobs → Abyssal Depth Boss → Abyss Jewels
- Primäre Drops:
- Abyss Jewels: Hypnotic Eye, Murderous Eye, Searching Eye, Ghastly Eye
- Stygian Vise (Abyssal Belt) — Base mit Abyssal Socket
- Bubonic Trail (Murder Boots), Tombfist (Steelscale Gauntlets), Command of the Pit (Ancient Gauntlets) — Abyss-Jewel-synergie
- Lich Fight (Abyssal Lich) = T4/T5 Abyss-Boss
Querverweise¶
divination_cards.md— viele Liga-Uniques via Kartenscarabs.md— Scarabs für jede Liga-Mechanikboss_drops.md— spezifische Boss-Drops