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Andere Liga-Content Drops

Kurz-Referenz zu allen Core-Liga-Mechaniken und ihren primären Drop-Pools. Details pro Mechanik → individuelle poewiki-Seiten bei Bedarf.

Breach

  • Mechanik: Breach-Hand erscheint → Energie brechen → Portal zu Breach-Realm (5 Breach-Lord-Typen)
  • Primäre Drops:
  • Breach-Splinters → 300 Splinter = 1 Breachstone
  • Breachstones → Endgame-Breach-Domain-Boss-Kills
  • Charged, Pure, Flawless Breachstones — höhere Tiers, mehr Loot
  • Breach-Rings (Call of the Brotherhood, Xoph's Blood, The Pandemonius etc.) — aus Breach-Lord-Kills
  • Timeless Jewels gelegentlich aus Breach-Domain-Bosses
  • Breach-Scarabs: enhance Breach-encounter-chance / Monster

Legion

  • Mechanik: Frozen Monolith in Zone → 5-Faction-Battle erhaltet (Eternal Empire vs. Maraketh vs. Karui vs. Vaal vs. Templar)
  • Primäre Drops:
  • Timeless Splinters (pro Faction) → 100 Splinter = Emblem
  • 5 Emblems (one per faction) = Legion-Sacrificial-Domain access
  • Timeless Jewels (Glorious Vanity, Lethal Pride, Brutal Restraint, Militant Faith, Elegant Hubris) — aus Legion-Chest + Domain
  • Legion-Uniques (Tenebris Unknowing, Tempered Flesh, etc.)
  • Legion-Scarabs: Command (+ 1 Timeless Jewel guarantee), Conquest etc.

Blight

  • Mechanik: Tower-Defense-Encounter in Maps; heile den Pustel
  • Primäre Drops:
  • Oils (Clear, Sepia, Amber, Verdant, Teal, Azure, Violet, Crimson, Black, Opalescent, Silver, Golden) — pro Tier
  • Annoint-Crafting: 3× Oil kombiniert auf Ring/Amulett/Blight-Maps = Annoint einer Notable
  • Blighted Maps — spezielle Blight-Farm-Maps
  • Blight-Unique-Base: Allelopathy (Satin Gloves, Skill-Grant), Cassia's Trick etc.
  • Stranglegasp — Blight-ravaged-Map-drop

Ritual

  • Mechanik: Ritual-Altar in Map → 4 Waves mit spezifischen Reward-Pool
  • Primäre Drops:
  • Ritual-Exclusive Uniques: Original Sin, Eternal Damnation, Mahuxotl's Machination, Hyperboreus, Blackflame, The Hateful Accuser, The Queller of Minds, The Selfish Shepherd, Voidforge-Helm, Book of Skulls, Yriel's Fostering (3 variants), Bameth, etc.
  • Ritual-Favour → Ausgabe für Belohnungen auf Altar
  • Deferral → Reward "verschieben", aggregiert auf nächste Maps

Ultimatum

  • Mechanik: Trialmaster-Encounter, 10 Rounds-Ultimatum, immer schwerer
  • Primäre Drops:
  • Inscribed Ultimatums — portable Encounter-Items (letztes Ligagsabschluss: Trialmaster-domain)
  • Catalysts (Ring/Amulett Quality-Currency):
    • Abrasive, Imbued, Fertile, Prismatic, Intrinsic, Tempering, Turbulent, Accelerating, Noxious, Unstable
  • Ultimatum-Uniques: The Squire, Polaric Devastation, Omeyocan, Ixchel's Temptation
  • The Trialmaster (Uber-encounter) — drops Paradoxica, Omniscience etc.

Delve

  • Mechanik: Underground Darkness-Mining mit Voltaxic Sulphite als Energy
  • Primäre Drops:
  • Fossils + Resonators (Primär-Quelle)
  • Delve-Exclusive Uniques: Skin of the Lords, The Apostate, Voideye, Mark of Submission, Bloodsoaked Medallion, Darkness Enthroned, Shroud of the Lightless
  • Delve-Currency: Aul's City (Delve-Endgame) drops mirror-tier Rewards

Harvest

  • Mechanik: Sacred Grove mit 3 Shrines (Wild/Primal/Vivid) → Harvest-Bosse → Lifeforce + Crafts
  • Primäre Drops:
  • Lifeforce (Crimson/Verdant/Azure/Yellow) — Crafting-Currency
  • Harvest-Crafts (via Sacred-Grove-Interface, siehe ../crafting/harvest.md)
  • Oshabi-Fight (T1 Maven-Scale Boss) — Harvest-Uniques

Bestiary (Einhar)

  • Mechanik: Einhar erscheint in Map, Netze werfen → Beasts fangen → Bestiary-Menagerie
  • Primäre Drops:
  • Spirit Beasts (Gorilla Mercado, etc.) für Beast-Crafting
  • Einhar-Einhar-Quest: Menagerie-Bosses → Bestiary-Unique-Drops
  • Craicic Chimeric etc. für 4-Beast-Crafts (Imprint, Aspect, Influence-Add)
  • The Farric Tiger Eye Amulet, Saqawal's Nest/Talons (Bestiary-specific uniques via Saqawal-Fight)
  • Aspect of the X (Spider, Cat, Avian, Crab) — Beast-Crafted Amulet-/Ring-Mods

Betrayal (Jun / Immortal Syndicate)

  • Mechanik: Jun in Map → Syndicate-Member-Encounter → Betrayal-Board-Actions (Bargain, Execute, Betray, Interrogate)
  • Primäre Drops:
  • Veiled Gear (reveal → unveil Bench-Craft-Mods)
  • Scarabs (via Transportation-Safehouses)
  • Currency-Safehouse-Rewards (Research, Intervention, Fortification, Transportation)
  • Cortex — Synthesis-Endgame-Boss-Access via Intervention-Safehouse
  • Jun-exclusive Uniques: Hands of the High Templar, Chains of Command, Replica-Variants
  • Unveiled Mods: specific Crafted-Bench-Mods (Multi-Mod suffix, Damage while Focussed etc.) freigeschaltet via Jun-reveals

Incursion (Alva)

  • Mechanik: Alva in Map → Temple-Incursion (10min past/present) → Architect-Kills modifizieren Temple
  • Primäre Drops:
  • Temple of Atzoatl (final Temple Run) — Room-spezifische Rewards
  • Gem-Room T3 (Locus of Corruption): für 21/23 Gems (siehe ../mechanics/vaal_gems.md)
  • Vaal Temple-Map Fragment → Vaal Temple-Map (spezielle Atziri-Variant-Encounter)
  • Incursion-Uniques: Omeyocan, Voidforge-Weapon, Tempered Flesh, Tempered Spirit etc.

Heist (Rogue's Harbour)

Siehe heist.md — detaillierte Heist-Drops.

Expedition

Siehe expedition.md — detaillierte Expedition-Drops.

Delirium

Siehe delirium.md — Cluster-Jewels, Delirium-Orbs, Simulacrum.

Metamorph

  • Mechanik: Organs von Magic/Rare-Monster collectieren (Liver, Heart, Eye, Lung, Brain) → Metamorph in Zone composen
  • Primäre Drops:
  • Catalysts (alternatives von Ultimatum)
  • Unique-Items — Boss-Mod-Kombos droppen random
  • Awakened-Skill-Gems (bis vor 3.28 — heute nur noch E/E/E)

Abyss

  • Mechanik: Abyssal Cracks öffnen → Mobs → Abyssal Depth Boss → Abyss Jewels
  • Primäre Drops:
  • Abyss Jewels: Hypnotic Eye, Murderous Eye, Searching Eye, Ghastly Eye
  • Stygian Vise (Abyssal Belt) — Base mit Abyssal Socket
  • Bubonic Trail (Murder Boots), Tombfist (Steelscale Gauntlets), Command of the Pit (Ancient Gauntlets) — Abyss-Jewel-synergie
  • Lich Fight (Abyssal Lich) = T4/T5 Abyss-Boss

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