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Atlas Passive Skill Tree

Separates Passive-Skill-System für die Atlas of Worlds. Steigert Loot, Mechanik-Tiers, Monster-Density und Liga-Encounter-Trigger in allen Maps.

Kern-Mechanik

  • 600+ Skill Nodes, davon ~989 Notables (laut Cargo) + 99 Keystones
  • Punkte aus: Maps absolvieren, Endgame-Quest-Completion, Pinnacle-Bosses-Killing
  • Gateways erlauben Tree-Traversal zwischen Atlas-Segmenten
  • Betreffen ALLE non-unique Maps + Vaal Temple Map + Shaper-Guardian-Maps + Nightmare-Maps + finale Memory-Thread-Maps

Additional Atlas Trees

Bis zu 3 verschiedene Atlas-Trees speicherbar pro Character (seit 3.22-Era), mit Currency-Refund wechselbar. Standard für Farm-Strategien: ein Tree pro Content-Fokus (z.B. Breach, Legion, Delve).

Struktur der Nodes

  • Small Passives — +X% increased Quantity, kleine Drop-Buffs
  • Notables (~989 unique Namen) — größere Spezialisierungs-Boni
  • Keystones (~99 Namen) — spielverändernde Mechanik-Shifts
  • Gateways — Portal-Knoten für Traversal
  • Masteries — Multi-Choice-Notables mit alternativen Optionen

Keystones (Auswahl, wichtigste)

  • Above the Clouds — Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies | 200% increased Aspect of the Avian Buff Effect
  • Absolution — 40% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target | Curses are inflicted on you instead of Linked targets
  • Accuracy — 6% increased Global Accuracy Rating | +20 to Accuracy Rating
  • Accuracy Mastery
  • Accuracy and Attack Damage — 8% increased Attack Damage | 8% increased Global Accuracy Rating
  • Accuracy and Attack Speed — 10% increased Global Accuracy Rating | 4% increased Attack Speed
  • Accuracy and Critical Strike Chance — 12% increased Global Accuracy Rating | 12% increased Critical Strike Chance
  • Accuracy and Elemental Resistances — 10% increased Global Accuracy Rating | +4% to all Elemental Resistances
  • Acrimony — +15% to Damage over Time Multiplier
  • Acrobatics Improvement — 1% increased maximum Life
  • Acuity — 20% increased Global Accuracy Rating | 6% increased Attack Speed | +100 to Accuracy Rating
  • Adamant — 25% increased Armour | Remove Bleeding when you use a Guard Skill | Remove Corrupted Blood when you use a Guard Skill | Guard Skills have 25% increased Duration
  • Adaptive Steel — 5% chance to Defend with 200% of Armour for each | time you've been Hit by an Enemy Recently, up to 30%
  • Adder's Touch — Critical Strikes with Daggers Poison the Enemy | +25% to Damage over Time Multiplier for Poison from Critical Strikes
  • Additional Currency Chance — 50% chance for Wombgifts to Birth an additional Currency Item
  • Additional Item Chance — 60% chance for Wombgifts to Birth an additional Graft
  • Adjacent Animosity — 10% reduced Projectile Speed | Projectiles deal 40% increased Damage with Hits to targets at the start | of their movement, reducing to 0% as they travel farther
  • Admonisher — 50% increased Warcry Speed | 15% increased Damage for each time you've Warcried Recently
  • Adrenaline — 8% increased maximum Life | 6% increased Attack Speed while Leeching
  • Advance Guard — Attack Skills deal 30% increased Damage while holding a Shield | 5% increased Movement Speed while holding a Shield | Ignore all Movement Penalties from Armour
  • Aerialist — +10% chance to Suppress Spell Damage | 5% increased Dexterity
  • Aerodynamics — 10% increased Projectile Damage | 10% increased Projectile Speed | Projectiles Pierce an additional Target
  • Afarud Ritual — Damageable Minions deal 30% increased Damage for each second they have been alive, | up to a maximum of 150% | Damageable Minions take 5% increased Damage for each second they have been alive, | up to a maximum of 50%
  • Agent of Destruction — 25% increased Elemental Damage while affected by a Herald | 10% chance to Freeze, Shock and Ignite while affected by a Herald
  • Aggravate Bleeding On Critical Strike Chance — 25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks
  • Aggressive Bastion — 30% increased Physical Attack Damage while holding a Shield | +8% Chance to Block Attack Damage while holding a Shield | Attack Skills deal 30% increased Damage with Ailments while holding a Shield | 10% chance to gain an Endurance Charge on Kill while holding a Shield
  • Aggressive Defence — Fortifying Hits grant 60% increased Fortification | 30% increased Fortification Duration | 20% increased Damage with Attack Skills while Fortified
  • Agility — +30 to Dexterity
  • Ailment Effect — 20% increased Effect of Non-Damaging Ailments
  • Alacrity — +30 to Dexterity
  • Alchemist — +20% to Cold Resistance | 8% increased Attack and Cast Speed | 20% increased Life Recovery from Flasks
  • Always Angry — +8 to Minimum Rage
  • Ambidexterity — 60% increased Attack Damage with Main Hand while Dual Wielding | 30% increased Attack Speed with Off Hand while Dual Wielding
  • Amplify — 10% increased Area of Effect | 20% increased Area Damage
  • Ancestral Defiance — Gain 10% of Missing Unreserved Life before being Hit by an Enemy
  • Ancestral Echo — 20% increased Totem Placement speed | 10% increased Attack and Cast Speed if you've summoned a Totem Recently
  • Ancestral Endurance — +2 to Maximum Endurance Charges
  • Ancestral Fury — Strike Skills also target the previous location they were used
  • Ancestral Guidance — Totems' Action Speed cannot be modified to below Base Value | Totems Regenerate 2% of Life per second
  • Ancestral Inspiration — Gain Arcane Surge when you Summon a Totem | Spells cast by Totems deal 25% increased Damage
  • Ancestral Knowledge — +30 to Intelligence
  • Ancestral Might — 15% increased Totem Life | 30% increased Totem Duration | 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
  • Ancestral Preservation — Totems have 15% additional Physical Damage Reduction | Totems gain +25% to Chaos Resistance | Totems gain +20% to all Elemental Resistances
  • Ancestral Reach — 25% increased Totem Damage | 25% increased Totem Placement speed | 25% increased Totem Placement range
  • Ancestral Spirit
  • Ancient Hex — (4-6)% increased Effect of your Curses | Curse Skills have 20% increased Skill Effect Duration
  • Ancient Wombgift Chance — 800% increased chance for Mysterious Wombgifts to Birth Ancient Wombgifts
  • Annihilation — +15% to Critical Strike Multiplier for Spell Damage | 50% increased Spell Critical Strike Chance
  • Anointed Champion — You have Consecrated Ground around you while stationary | Effects of Consecrated Ground you create Linger for 4 seconds | 50% increased Effect of Consecrated Ground you create
  • Anointed Flesh — +1% to all maximum Elemental Resistances | 20% reduced Elemental Ailment Duration on you | 20% reduced Effect of Chill and Shock on you

(Gesamt 91 Keystones — für Full-Liste: poewiki [Atlas Passive Skill Tree])

Notables nach Kategorie

Die folgende Kategorisierung nutzt Keyword-Matching auf Name/Stats — manche Notables können in mehreren Kategorien sinnvoll sein. Gewichtung: je nach Atlas-Tree-Layout kann ein Node andere Cluster triggern.

Currency / Orbs (38 unique Notables)

  • Additional Currency Chance — 50% chance for Wombgifts to Birth an additional Currency Item
  • Armour, Chaos Resistance — 15% increased Armour | +11% to Chaos Resistance
  • Chaos Damage — (7-12)% increased Chaos Damage
  • Chaos Damage Over Time Multiplier — +5% to Chaos Damage over Time Multiplier
  • Chaos Damage and Withered Expiry Rate — 10% increased Chaos Damage | Withered you Inflict expires 10% slower
  • Chaos Damage over Time — 12% increased Chaos Damage over Time
  • Chaos Inoculation — Maximum Life becomes 1, Immune to Chaos Damage
  • Chaos Resistance — +(6-10)% to Chaos Resistance
  • Chaos Resistance and Avoidance — 10% chance to Avoid being Poisoned | 10% chance to Avoid Bleeding | +7% to Chaos Resistance
  • Chaos Resistance and Chaos Damage — +4% to Chaos Resistance | 8% increased Chaos Damage
  • Chaos Resistance and Life — +7% to Chaos Resistance | 4% increased maximum Life
  • Chaos Resistance and Minion Damage — Minions deal 12% increased Damage | +3% to Chaos Resistance
  • Chaos and Minion Damage — 13% increased Chaos Damage | Minions deal 15% increased Damage
  • Corrupted Soul — 50% of Non-Chaos Damage taken bypasses Energy Shield | Gain 15% of Maximum Life as Extra Maximum Energy Shield
  • Curse and Chaos Resistance — 6% reduced Effect of Curses on you | +6% to Chaos Resistance
  • Divine Flesh — All Damage taken bypasses Energy Shield | 50% of Elemental Damage taken as Chaos Damage | +5% to maximum Chaos Resistance
  • Divine Rolls — Values of the random modifiers on Birthed Equipment are rolled an additional time keeping the best outcome
  • Divine Shield — Cannot Recover Energy Shield to above Armour | 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
  • Energy Shield, Chaos Damage — 6% increased maximum Energy Shield | 10% increased Chaos Damage
  • Energy Shield, Cold and Chaos Damage — 6% increased maximum Energy Shield | 10% increased Chaos Damage | 10% increased Cold Damage
  • Flask Effect, Chaos Damage — Flasks applied to you have 5% increased Effect | 15% increased Chaos Damage
  • Foulborn Currency Chance — 50% increased chance for Birthed Currency to be Foulborn Currency
  • Future Nostalgia — Herald of Agony has 150% increased Buff Effect | +80% to Chaos Resistance while affected by Herald of Agony
  • Graft Implant Chance — 50% increased chance for Birthed Currency to be Graft Implants
  • Increased Chaos Modifier Chance — Birthed Equipment has 500% increased chance for Chaos Modifiers
  • Minion Life and Chaos Resistance — Minions have 10% increased maximum Life | +7% to Chaos Resistance
  • Obliteration — Enemies you Kill have a 30% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
  • Physical and Chaos Damage — 10% increased Physical Damage | 10% increased Chaos Damage
  • Physical and Chaos Damage and Life — 14% increased Physical Damage | +12 to maximum Life | 14% increased Chaos Damage
  • Poison and Bleed Damage — 15% increased Chaos Damage with Attack Skills | 15% increased Damage with Bleeding
  • Reduced Chaos Modifier Chance — Birthed Equipment has 60% reduced chance for Chaos Modifiers
  • Searing Purity — 45% of Chaos Damage taken as Lightning Damage | 45% of Chaos Damage taken as Fire Damage
  • Shavronne's Wrappings — Chaos Damage taken does not bypass Energy Shield
  • Tainted Pact — Taking Chaos Damage over Time heals you instead while Leeching Life
  • The Burden of Shadows — Spells deal added Chaos Damage equal to 5% of your maximum Life | Skills Cost Life instead of 50% of Mana Cost
  • The Burden of Truth — Gain 10% of Maximum Life as Extra Maximum Energy Shield | 33% of Chaos Damage taken does not bypass Energy Shield | 33% of Non-Chaos Damage taken bypasses Energy Shield
  • Veruso's Ambition — Grants Level 20 Ravenous Skill | Enemies display their Monster Category | +23% to Chaos Resistance | 20% increased Movement Speed
  • Zerphi's Heart — Chaos Damage can Ignite, Chill and Shock

Unique Items (18 unique Notables)

  • Chieftain — 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit | Unaffected by Ignite | 10% increased Strength | 20% increased Warcry Buff Effect
  • Gladiator — Inherent Bonuses from Dual Wielding are doubled | Gain 50% Chance to Block from Equipped Shield instead of the Shield's value | 25% chance to Aggravate Bleeding on targets you Hit with Attacks | Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever be
  • Increased Amulets Chance — 1000% increased chance for Birthed Unique Items to be Amulets
  • Increased Belts Chance — 1000% increased chance for Birthed Unique Items to be Belts
  • Increased Body Armour Chance — 1000% increased chance for Birthed Unique Items to be Body Armour
  • Increased Boots Chance — 1000% increased chance for Birthed Unique Items to be Boots
  • Increased Flasks Chance — 500% increased chance for Birthed Unique Items to be Flasks
  • Increased Gloves Chance — 1000% increased chance for Birthed Unique Items to be Gloves
  • Increased Helmets Chance — 1000% increased chance for Birthed Unique Items to be Helmets
  • Increased Jewels Chance — 500% increased chance for Birthed Unique Items to be Jewels
  • Increased One-Handed Melee Weapons Chance — 1000% increased chance for Birthed Unique Items to be One-Handed Melee Weapons
  • Increased Quivers Chance — 500% increased chance for Birthed Unique Items to be Quivers
  • Increased Ranged Weapons Chance — 1000% increased chance for Birthed Unique Items to be Ranged Weapons
  • Increased Rings Chance — 1000% increased chance for Birthed Unique Items to be Rings
  • Increased Shields Chance — 1000% increased chance for Birthed Unique Items to be Shields
  • Increased Two-Handed Melee Weapons Chance — 1000% increased chance for Birthed Unique Items to be Two-Handed Melee Weapons
  • Inquisitor — Damage Penetrates 8% of Enemy Elemental Resistances | 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | Effects of Consecrated Ground you create Linger for 4 seconds | Nearby Enemies take 10% increased Elemental Damage
  • Lucky Sockets — Birthed Unique Weapons and Armour roll Sockets and Links +10 times keeping the best outcome

Corruption / Vaal (11 unique Notables)

  • Life and Vaal Souls — 4% increased maximum Life | 10% chance to gain an additional Vaal Soul on Kill
  • Priest of Kamasa — Vaal Skills have 50% increased Skill Effect Duration | 50% increased Effect of Auras from your Vaal Skills | Vaal Skills have 50% increased Area of Effect
  • Priest of Kopec — Vaal Skills require 40% increased Souls per Use | Vaal Skills can store +1 Use | Vaal Skills deal 1% more Damage per Soul Required
  • Priest of Yaomac — Vaal Skills require 30% less Souls per Use | 20% reduced Soul Gain Prevention Duration | Vaal Skills have 20% chance to regain consumed Souls when used
  • Tawhoa's Felling — Trigger Level 20 Tawhoa's Chosen when you Attack with | a Non-Vaal Slam or Strike Skill near an Enemy
  • Vaal Pact — Life Leech from Melee Damage is Instant | Cannot Recover Life other than from Leech
  • Vaal Skill Damage — 20% increased Damage with Vaal Skills
  • Vaal Skill Damage and Critical Chance — 15% increased Damage with Vaal Skills | 25% increased Vaal Skill Critical Strike Chance
  • Vaal Skill Damage and Duration — 15% increased Damage with Vaal Skills | Vaal Skills have 15% increased Skill Effect Duration
  • Vaal Souls — Gain 1 Vaal Soul per second
  • Veteran's Awareness — +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill | 20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill | 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently

Blight (1 unique Notables)

  • Worship the Blightheart — Create Fungal Ground instead of Consecrated Ground

Bestiary (1 unique Notables)

  • Farric Will — Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area | Raised Beast Spectres have Farrul's Farric Presence

Torment (6 unique Notables)

  • Midnight Bargain — +2 to Maximum number of Raised Zombies | +3 to maximum number of Summoned Phantasms | +5 to Maximum number of Summoned Raging Spirits | +1 to Maximum number of Spectres | +3 to Maximum number of Skeletons
  • Spirit of Kahuturoa — Trigger level 20 Summon Spirit of Kahuturoa Skill when you take | a Critical Strike from a Unique Enemy
  • Spirit of Kaom — Trigger level 20 Summon Spirit of Kaom Skill when a Totem dies while | a Unique Enemy is in your Presence
  • Spirit of Kiloava — Trigger level 20 Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy
  • Spirit of Rakiata — Trigger level 20 Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy
  • Spirit of Utula — Trigger level 20 Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy

Domination (Shrines) (3 unique Notables)

  • Armour and Energy Shield, Shrine Buff Effect — 14% increased Armour | 5% increased maximum Energy Shield | 10% increased Effect of Shrine Buffs on you
  • Blunderbore — You have Lesser Massive Shrine Buff | You have Lesser Brutal Shrine Buff | 40% increased Effect of Shrine Buffs on you
  • Evasion and Shrine Effect — 10% increased Evasion Rating | 10% increased Effect of Shrine Buffs on you

Mirage League (7 unique Notables)

  • Additional Item Chance — 10% chance for Ancient Wombgifts to Birth an additional Item
  • Ancient Wombgift Chance — 800% increased chance for Mysterious Wombgifts to Birth Ancient Wombgifts
  • Astral Projector — Nova Spells Cast at the targeted location instead of around you | Spell Skills have 25% increased Area of Effect
  • Growing Wombgift Chance — 800% increased chance for Mysterious Wombgifts to Birth Growing Wombgifts
  • Lavish Wombgift Chance — 800% increased chance for Mysterious Wombgifts to Birth Lavish Wombgifts
  • Projectile Damage, Mirage Archer Duration — 10% increased Projectile Damage | 15% increased Mirage Archer Duration
  • Provisioning Wombgift Chance — 800% increased chance for Mysterious Wombgifts to Birth Provisioning Wombgifts

General / Buffs / Utility (887 unique Notables)

  • Accuracy — 10% increased Global Accuracy Rating | +30 to Accuracy Rating
  • Accuracy and Attack Damage — 8% increased Attack Damage | 8% increased Global Accuracy Rating
  • Accuracy and Attack Speed — 10% increased Global Accuracy Rating | 4% increased Attack Speed
  • Accuracy and Critical Strike Chance — 10% increased Global Accuracy Rating | 15% increased Critical Strike Chance
  • Accuracy and Elemental Resistances — 10% increased Global Accuracy Rating | +4% to all Elemental Resistances
  • Acrobatics — Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value | Maximum Chance to Dodge Spell Hits is 75%
  • Acrobatics Improvement — 1% increased maximum Life
  • Aggravate Bleeding On Critical Strike Chance — 25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks
  • Ailment Effect — 20% increased Effect of Non-Damaging Ailments
  • Ancestral Bond — You can't deal Damage with Skills yourself | +1 to maximum number of Summoned Totems
  • Area Damage — (7-12)% increased Area Damage
  • Area of Effect — (4-7)% increased Area of Effect
  • Area of Effect Damage — 10% increased Area Damage
  • Area of Effect per Endurance Charge — 3% increased Area of Effect per Endurance Charge
  • Area of Effect, Area Damage — 8% increased Area of Effect | 10% increased Area Damage
  • Area of Effect, Blind Effect — 8% increased Area of Effect | 15% increased Blind Effect
  • Area of Effect, Mine Throwing Speed — 8% increased Area of Effect | 5% increased Mine Throwing Speed
  • Area of Effect, Movement Speed — 8% increased Area of Effect | 4% increased Movement Speed
  • Area of Effect, Trap Throwing Speed — 8% increased Area of Effect | 5% increased Trap Throwing Speed
  • Area of Effect, Trap and Mine Throwing Speed — 8% increased Area of Effect | 5% increased Trap Throwing Speed | 5% increased Mine Throwing Speed
  • Armour — (7-12)% increased Armour
  • Armour and Elemental Resistances — 10% increased Armour | +5% to all Elemental Resistances
  • Armour and Energy Shield — 10% increased Armour | 4% increased maximum Energy Shield
  • Armour and Energy Shield, Aura Effect — 14% increased Armour | 5% increased maximum Energy Shield | 5% increased effect of Non-Curse Auras from your Skills
  • Armour and Energy Shield, Block Recovery — 14% increased Armour | 5% increased maximum Energy Shield | 30% increased Block Recovery
  • Armour and Energy Shield, Life Regeneration — 14% increased Armour | 5% increased maximum Energy Shield | Regenerate 0.5% of Life per second
  • Armour and Energy Shield, Minion Damage — 14% increased Armour | 5% increased maximum Energy Shield | Minions deal 10% increased Damage
  • Armour and Energy Shield, Warcry Duration — 14% increased Armour | 5% increased maximum Energy Shield | 20% increased Warcry Duration
  • Armour and Evasion — 12% increased Evasion Rating and Armour | +4% to all Elemental Resistances
  • Armour and Evasion, Attack Damage — 15% increased Evasion Rating and Armour | 10% increased Attack Damage
  • Armour and Evasion, Attack Damage while Fortified — 15% increased Evasion Rating and Armour | 10% increased Damage with Attack Skills while Fortified
  • Armour and Evasion, Aura Effect — 15% increased Evasion Rating and Armour | 5% increased effect of Non-Curse Auras from your Skills
  • Armour and Evasion, Impale Chance — 15% increased Evasion Rating and Armour | 10% chance to Impale Enemies on Hit with Attacks
  • Armour and Evasion, Taunt Duration — 15% increased Evasion Rating and Armour | 20% increased Taunt Duration
  • Armour and Guard Skill Cooldown Recovery — 12% increased Armour | Guard Skills have 20% increased Cooldown Recovery Rate
  • Armour and Life — 10% increased Armour | 3% increased maximum Life
  • Armour and Life Regeneration — 10% increased Armour | Regenerate 0.6% of Life per second
  • Armour per Endurance Charge — 5% increased Armour per Endurance Charge
  • Armour, Attack Speed — 15% increased Armour | 5% increased Attack Speed
  • Armour, Endurance Charge Duration — 15% increased Armour | 15% increased Endurance Charge Duration
  • Armour, Evasion and Life — 6% increased Evasion Rating and Armour | 4% increased maximum Life
  • Armour, Evasion and Onslaught Effect — 10% increased Evasion Rating and Armour | 15% increased Effect of Onslaught on you
  • Armour, Life Regeneration — 15% increased Armour | Regenerate 0.5% of Life per second
  • Armour, Movement Speed — 15% increased Armour | 4% increased Movement Speed
  • Armour, Stun Duration — 15% increased Armour | 20% increased Stun Duration on Enemies
  • Arrow Dancing — Evasion Rating is Doubled against Projectile Attacks | 25% less Evasion Rating against Melee Attacks
  • Arsenal of Vengeance — Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead
  • Assassin — 10% chance to gain a Power Charge on Critical Strike | +0.75% to Critical Strike Chance | Damage cannot be Reflected | 10% chance to gain Elusive on Critical Strike
  • Astramentis — +60 to all Attributes
  • Attack Area of Effect — 10% increased Area of Effect for Attacks
  • ... (837 weitere in dieser Kategorie — Cargo-Query für Full-Liste)

Gesamt: ~989 kategorisierte Notables. Bei Unschärfen (gleicher Notable-Name zweifach) deduplikiert auf unique (Name, Stats)-Paar.

Liga-Mechanik-Farmen über Atlas-Tree

Die häufigsten Farming-Strategien gewichten bestimmte Cluster:

Breach-Farm

  • Breach Domain + Breach Scarabs + Hive-Mod: ~600-1000 Breach-Splinters pro Stunde
  • Kern-Nodes: "Mounting Modifiers", "Multiplying Modifiers", Breach-spezifisch in Breach-Cluster

Delirium-Farm

  • Deep Delve + Obscured Delirium Orbs: Unique-Hunting
  • Simulacrum-Splinter-Farm via Delirium-Orb auf T16 mit Density-Nodes

Legion-Farm

  • Legion-Emblem-Sets zur Sacrificial-Domain
  • Cluster: +Packs, +Emblems, +Timeless-Jewels

Div-Card-Farm

  • The Putrid Cloister + Divination Scarabs + Card-Cluster-Notables
  • Card-Specific Maps mit passenden Div-Drop-Bonis (spezifische Areas)

Harbinger-Farm

  • "Warhoards"-Scarabs + Harbinger-Cluster → Ancient Orbs + Currency

Wichtige Voices-Style Keystones in Atlas-Tree

Atlas-Keystones die das gesamte Map-Verhalten ändern: - Singular Focus — kein Mechanik-Content außer einem Typ (Trade-off: massiv mehr dieses Typs) - Growing Hordes — mehr Monster, weniger Rare - One With Nothing — keine League-Content, aber massive Item-Quantity - Eater of Maps — corrupted Maps können schon T17-Level erreichen - Megalomaniac — spezielle Map-Mod-Effekte - Shaper of Worlds — Atlas-Influence-Effekte verstärken sich - Destructive Play — +% Rare/Unique-Monster, -Map-Drop - Wandering Path — Tree-Nodes geben weniger, aber keine Traversal-Kosten

Refresh-URL

https://www.poewiki.net/wiki/Special:CargoQuery?tables=passive_skills
&fields=passive_skills.name,passive_skills.stat_text
&where=passive_skills.is_atlas_passive="Yes" AND passive_skills.is_notable="Yes"
&group by=passive_skills.name,passive_skills.stat_text
&limit=2000

Build-Integration

  • Atlas-Tree pro Farm-Strategie optimieren, nicht per Char
  • Wandering Path für Early-Game Maps-Sustain
  • Komplette Spezialisierung auf 1-2 League-Mechanics für Max-Profit in Mid/Late-League
  • Re-Spec-Currency: Orbs of Unmaking — Kosten stapeln mit Atlas-Level

Querverweise