Base Items — Jewelry¶
Alle Amulet-, Ring-, Belt- und Talisman-Bases im aktuellen Patch.
Spalten: Name (Req Lvl) — Implicit.
Notable Implicit-Scaling¶
- Amulets haben oft high-value Implicits die per Build entscheidend sind (+Str/Dex/Int, Accuracy, Crit Multi, Aura-effect, Life-Regen etc.)
- Rings haben kleinere Implicit-Pools aber viele Mod-Slots
- Belts haben slot-spezifische Implicits (Life, Armour, Stun, Flask Duration etc.)
- Talismans sind Legacy-Amulet-Variante aus Talisman-Liga — corrupted-only, einzigartige Implicits
Amulets (19)¶
- Coral Amulet (L1) — Regenerate (2-4) Life per second
- Paua Amulet (L1) — (20-30)% increased Mana Regeneration Rate
- Ruby Amulet (L1) — +(20-30)% to Fire Resistance
- Amber Amulet (L5) — +(20-30) to Strength
- Jade Amulet (L5) — +(20-30) to Dexterity
- Lapis Amulet (L5) — +(20-30) to Intelligence
- Unset Amulet (L5) — Has 1 Socket
- Gold Amulet (L8) — (12-20)% increased Rarity of Items found
- Jet Amulet (L12) — +(8-12)% to all Elemental Resistances
- Agate Amulet (L16) — +(16-24) to Strength and Intelligence
- Citrine Amulet (L16) — +(16-24) to Strength and Dexterity
- Turquoise Amulet (L16) — +(16-24) to Dexterity and Intelligence
- Onyx Amulet (L20) — +(10-16) to all Attributes
- Focused Amulet (L24) — -1 Prefix Modifier allowed-2 Suffix Modifiers allowedImplicit Modifiers Cannot Be Changed100% increased Explicit Modifier magnitudes
- Simplex Amulet (L24) — -2 Prefix Modifiers allowed-1 Suffix Modifier allowedImplicit Modifiers Cannot Be Changed100% increased Explicit Modifier magnitudes
- Astrolabe Amulet (L69) — Has Elder, Shaper and all Conqueror InfluencesImplicit Modifiers Cannot Be Changed
- Marble Amulet (L74) — Regenerate (1.2-1.6)% of Life per second
- Seaglass Amulet (L74) — (10-15)% faster start of Energy Shield Recharge
- Blue Pearl Amulet (L77) — (48-56)% increased Mana Regeneration Rate
Rings (45)¶
- Breach Ring (L1) — Properties are doubled while in a Breach
- Coral Ring (L1) — +(20-30) to maximum Life
- Iron Ring (L1) — Adds 1 to 4 Physical Damage to Attacks
- Jet Ring (L1) — (5-10)% increased Global Defences
- Paua Ring (L1) — +(20-30) to maximum Mana
- Ring (L1)
- Unset Ring (L5) — Has 1 Socket
- Sapphire Ring (L8) — +(20-30)% to Cold Resistance
- Golden Hoop (L12) — +(8-12) to all Attributes
- Topaz Ring (L12) — +(20-30)% to Lightning Resistance
- Ruby Ring (L16) — +(20-30)% to Fire Resistance
- Diamond Ring (L20) — (20-30)% increased Global Critical Strike Chance
- Gold Ring (L20) — (6-15)% increased Rarity of Items found
- Moonstone Ring (L20) — +(15-25) to maximum Energy Shield
- Two-Stone Ring (L20) — +(12-16)% to Fire and Cold Resistances
- Two-Stone Ring (L20) — +(12-16)% to Fire and Lightning Resistances
- Two-Stone Ring (L20) — +(12-16)% to Cold and Lightning Resistances
- Cogwork Ring (L24) — -1 Prefix Modifier allowed+1 Suffix Modifier allowedImplicit Modifiers Cannot Be Changed25% increased Suffix Modifier magnitudes
- Composite Ring (L24) — +3 Prefix Modifiers allowed-3 Suffix Modifiers allowedImplicit Modifiers Cannot Be Changed
- Dusk Ring (L24) — Left ring slot: 15% reduced Skill Effect DurationRight ring slot: 15% increased Skill Effect Duration
- Geodesic Ring (L24) — +1 Prefix Modifier allowed-1 Suffix Modifier allowedImplicit Modifiers Cannot Be Changed25% increased Prefix Modifier magnitudes
- Gloam Ring (L24) — Left ring slot: Minions take 15% reduced DamageRight ring slot: Minions take 15% increased Damage
- Helical Ring (L24) — -2 Prefix Modifiers allowed+1 Suffix Modifier allowedImplicit Modifiers Cannot Be Changed50% increased Suffix Modifier magnitudes
- Manifold Ring (L24) — +1 Prefix Modifier allowed-2 Suffix Modifiers allowedImplicit Modifiers Cannot Be Changed50% increased Prefix Modifier magnitudes
- Nameless Ring (L24) — 50% reduced Effect of Curses on you50% increased Elemental Ailment Duration on you
- Penumbra Ring (L24) — Left ring slot: 30% reduced Effect of Curses on youRight ring slot: 30% increased Effect of Curses on you
- Ratcheting Ring (L24) — -3 Prefix Modifiers allowed+3 Suffix Modifiers allowedImplicit Modifiers Cannot Be Changed
- Shadowed Ring (L24) — Left ring slot: 25% of Lightning Damage from Hits taken as Cold DamageRight ring slot: 25% of Cold Damage from Hits taken as Lightning Damage
- Shadowed Ring (L24) — Left ring slot: 25% of Cold Damage from Hits taken as Fire DamageRight ring slot: 25% of Fire Damage from Hits taken as Cold Damage
- Shadowed Ring (L24) — Left ring slot: 25% of Fire Damage from Hits taken as Lightning DamageRight ring slot: 25% of Lightning Damage from Hits taken as Fire Damage
- Tenebrous Ring (L24) — Left ring slot: 30% reduced Duration of Ailments on YouRight ring slot: 30% increased Duration of Ailments on You
- Bone Ring (L25) — Minions have +(10-15)% to all Elemental Resistances
- Amethyst Ring (L30) — +(17-23)% to Chaos Resistance
- Prismatic Ring (L30) — +(8-10)% to all Elemental Resistances
- Cryonic Ring (L32) — Cannot roll Modifiers of Non-Cold Damage Types+2% to maximum Cold Resistance
- Enthalpic Ring (L32) — Cannot roll Modifiers of Non-Fire Damage Types+2% to maximum Fire Resistance
- Fugitive Ring (L32) — Cannot roll Modifiers of Non-Chaos Damage Types+2% to maximum Chaos Resistance
- Organic Ring (L32) — Cannot roll Modifiers of Non-Physical Damage Types3% additional Physical Damage Reduction
- Synaptic Ring (L32) — Cannot roll Modifiers of Non-Lightning Damage Types+2% to maximum Lightning Resistance
- Formless Ring (L42) — (5-7)% increased Global Defences
- Cerulean Ring (L80) — (8-10)% increased maximum Mana
- Iolite Ring (L80) — (17-23)% increased Chaos Damage
- Opal Ring (L80) — (15-25)% increased Elemental Damage
- Steel Ring (L80) — Adds (3-4) to (10-14) Physical Damage to Attacks
- Vermillion Ring (L80) — (5-7)% increased maximum Life
Belts (14)¶
- Chain Belt (L1) — +(9-20) to maximum Energy Shield
- Cord Belt (L1) — Can be Anointed
- Golden Obi (L1) — (20-30)% increased Rarity of Items found
- Rustic Sash (L1) — (12-24)% increased Global Physical Damage
- Stygian Vise (L1) — Has 1 Abyssal Socket
- Heavy Belt (L8) — +(25-35) to Strength
- Leather Belt (L8) — +(25-40) to maximum Life
- Cloth Belt (L16) — (15-25)% increased Stun and Block Recovery
- Studded Belt (L16) — (20-30)% increased Stun Duration on Enemies
- Micro-Distillery Belt (L24) — Can't use Flask in Fifth SlotFlasks applied to you have 30% increased Effect
- Mechalarm Belt (L56) — Trigger Level 20 Summon Taunting Contraption when you use a Flask
- Mechanical Belt (L56) — Has 1 Socket
- Vanguard Belt (L78) — +(260-320) to Armour and Evasion Rating
- Crystal Belt (L79) — +(60-80) to maximum Energy Shield
Talismans (35)¶
- Ashscale Talisman (L1) — (20-30)% increased Fire Damage
- Avian Twins Talisman (L1) — 50% of Cold Damage from Hits taken as Fire Damage
- Avian Twins Talisman (L1) — 50% of Cold Damage from Hits taken as Lightning Damage
- Avian Twins Talisman (L1) — 50% of Fire Damage from Hits taken as Cold Damage
- Avian Twins Talisman (L1) — 50% of Fire Damage from Hits taken as Lightning Damage
- Avian Twins Talisman (L1) — 50% of Lightning Damage from Hits taken as Cold Damage
- Avian Twins Talisman (L1) — 50% of Lightning Damage from Hits taken as Fire Damage
- Black Maw Talisman (L1) — Has 1 Socket
- Bonespire Talisman (L1) — (20-30)% increased maximum Mana
- Breakrib Talisman (L1) — (20-30)% increased Global Physical Damage
- Chrysalis Talisman (L1) — (20-30)% increased Spell Damage
- Clutching Talisman (L1) — (15-25)% increased Global Defences
- Deadhand Talisman (L1) — (19-31)% increased Chaos Damage
- Deep One Talisman (L1) — (20-30)% increased Cold Damage
- Fangjaw Talisman (L1) — (8-12)% increased maximum Life
- Greatwolf Talisman (L1) — Projectiles Pierce 2 additional Targets+1 to maximum number of Raised Zombies(6-10)% increased Attack and Cast Speed(20-30)% increased Attack Damage(4-6)% chance to Freeze, Shock and Ignite50% of Cold Damage from Hits taken as Fire Damage50% of Cold Damage from Hits taken as Lightning DamageGain (6-12)% of Physical Damage as Extra Damage of a random Element10% chance to gain an Endurance Charge on Kill50% of Fire Damage from Hits taken as Cold Damage50% of Fire Damage from Hits taken as Lightning Damage(30-40)% increased Fish Bite Sensitivity10% chance to gain a Frenzy Charge on Kill+(12-18)% to Damage over Time Multiplier(15-25)% increased Global Defences(12-16)% increased Attributes(5-8)% increased Area of Effect(19-31)% increased Chaos Damage(20-30)% increased Cold Damage(40-50)% increased Global Critical Strike Chance+(24-36)% to Global Critical Strike Multiplier(25-35)% increased Damage(20-30)% increased Fire Damage(8-12)% increased maximum Life(20-30)% increased Lightning Damage(20-30)% increased maximum Mana(20-30)% increased Global Physical Damage50% of Lightning Damage from Hits taken as Cold Damage50% of Lightning Damage from Hits taken as Fire DamageRegenerate 2% of Life per second10% chance to gain a Power Charge on Kill(4-6)% additional Physical Damage Reduction(20-30)% increased Spell Damage
- Hexclaw Talisman (L1) — (40-50)% increased Global Critical Strike Chance
- Horned Talisman (L1) — Projectiles Pierce 2 additional Targets
- Lone Antler Talisman (L1) — (20-30)% increased Lightning Damage
- Longtooth Talisman (L1) — (4-6)% additional Physical Damage Reduction
- Mandible Talisman (L1) — (6-10)% increased Attack and Cast Speed
- Monkey Paw Talisman (L1) — 10% chance to gain an Endurance Charge on Kill
- Monkey Paw Talisman (L1) — 10% chance to gain a Frenzy Charge on Kill
- Monkey Paw Talisman (L1) — 10% chance to gain a Power Charge on Kill
- Monkey Twins Talisman (L1) — (5-8)% increased Area of Effect
- Primal Skull Talisman (L1) — Regenerate 2% of Life per second
- Rot Head Talisman (L1) — (30-40)% increased Fish Bite Sensitivity
- Rotfeather Talisman (L1) — (25-35)% increased Damage
- Spinefuse Talisman (L1) — +(12-18)% to Damage over Time Multiplier
- Splitnewt Talisman (L1) — (4-6)% chance to Freeze, Shock and Ignite
- Three Hands Talisman (L1) — Gain (6-12)% of Physical Damage as Extra Damage of a random Element
- Three Rat Talisman (L1) — (12-16)% increased Attributes
- Undying Flesh Talisman (L1) — +1 to maximum number of Raised Zombies
- Wereclaw Talisman (L1) — +(24-36)% to Global Critical Strike Multiplier
- Writhing Talisman (L1) — (20-30)% increased Attack Damage
Notable Top-Tier Bases¶
Amulets — Build-kritische Implicits¶
- Onyx Amulet (L55) — +10-16 all Attributes (dense stat-stick)
- Agate Amulet (L20) — +Str+Int
- Turquoise Amulet (L20) — +Dex+Int
- Citrine Amulet (L20) — +Str+Dex
- Blue Pearl Amulet (L58) — +Mana Regen — Archmage / ES-Caster
- Lapis Amulet (L5) — +Int
- Jade Amulet (L5) — +Dex
- Amber Amulet (L5) — +Str
- Paua Amulet (L5) — +Mana Regen (Zerphi's Heart, Blood of Corruption base)
- Ruby Amulet (L28) — +Fire Res
- Stellar Amulet (L67) — +Light Radius + high-level slot
- Gold Amulet (L5) — +Rarity (Magic-Find-Builds)
- Ashscale Talisman (talisman) — random corrupted implicit
- Chitus' Sovereign Amulet, Coral Amulet (low-level Life-+Regen)
Rings — Build-kritische Implicits¶
- Two-Stone Ring (Fire/Cold / Cold/Light / Fire/Light variants, L20) — Dual-Ele-Res dense stats
- Steel Ring (L80) — +Flat Phys damage to spells/attacks — Spell-Phys-Builds
- Opal Ring (L80) — +% Elemental Damage — Element-Caster
- Vermillion Ring (L49) — +Life implicit
- Cerulean Ring (L49) — +Mana
- Prismatic Ring (L16) — all Ele Res
- Unset Ring (L5-48, 3 variants) — +1 Socket für extra Gem
- Diamond Ring (L28) — +% Global Crit Chance
- Coral Ring (L1) — +Flat Life (early-game standard)
- Iron Ring (L1) — +Flat Phys (Attack-Starter)
- Moonstone Ring (L20) — +Mana
- Nameless Ring (L50) — Ritual-specific (Hateful Accuser, Queller of Minds etc.)
- Formless Ring (L42) — Breach-Ring (Lost Unity base)
Belts — Build-kritische Implicits¶
- Stygian Vise (L42) — Abyssal Socket Implicit (Jewel-Slot)
- Leather Belt (L8) — +Flat Life
- Heavy Belt (L16) — +Str
- Chain Belt (L18) — +Mana
- Rustic Sash (L12) — +% Physical Damage
- Studded Belt (L33) — +% Evasion + Armour
- Mechalarm Belt (L56) — +% Trap/Mine Dmg
- Crystal Belt (L52) — +Flat ES
- Micro-Distillery Belt (L70) — +Mana + flask-effect Implicit
- Fine Belt (L1) — +Flat Life (frühes Level)
Talismans — Legacy-Variante¶
Alle Talismane sind corrupted-only mit zufälligen Implicits. Viele sind Legacy-drop-disabled außer via Delve / spezielle Quellen.
Querverweise¶
weapons.md— Weapon-Basesarmour.md— Armour + Quiversflasks_jewels.md— Flask + Jewel-Bases../../crafting/influence_mods.md— welche Influence auf Jewelry