Curses — Mechanik-Referenz¶
Debuff-Skills die Gegner schwächen. Zwei Kategorien:
| Kategorie | Limit | AoE | Stärke |
|---|---|---|---|
| Hex | Curse-Limit (default 1, mehr via Items/Tree) | Gross, mehrere Gegner | Schwächer pro Curse |
| Mark | Genau 1 zur Zeit, separat zu Hex | Single-Target | Stärker, Charge-Generation |
Hex- und Mark-Limits sind separat — du kannst gleichzeitig N Hexes + 1 Mark haben.
Hex-Liste¶
| Hex | Effekt | Skaliert mit |
|---|---|---|
| Vulnerability | +% Phys-Damage taken, +Bleed-Effect | Phys-Builds, Bleed |
| Temporal Chains | -Action Speed (15-29% normal, 9-18% rare/unique) | Universal Defense |
| Flammability | -Fire Res (-31 to -44%), +Ignite Chance | Fire-Builds |
| Frostbite | -Cold Res (-31 to -44%), +Freeze Chance | Cold-Builds |
| Conductivity | -Lightning Res (-31 to -44%), +Shock Chance | Lightning-Builds |
| Elemental Weakness | -% alle 3 Ele-Res (-30 to -44%) | Multi-Ele-Builds |
| Despair | -Chaos Res, +% Chaos-Damage taken, -Wither-Effekt | Chaos-Builds, Poison |
| Enfeeble | Cursed Enemies deal less Damage, less Crit | Universal Defense |
| Punishment | +% Phys-Damage taken when on Low Life, Rage-Synergie | Spezial |
(Alle Curses haben Radius 2.2-3.2m, Base-Duration 8-11.8s je nach Skill-Level.)
Mark-Liste¶
| Mark | Primär-Effekt | Charge-Gen |
|---|---|---|
| Assassin's Mark | +% Crit Chance + Multi vs marked, mehr Damage taken | Power-Charge on Kill |
| Warlord's Mark | Life/Mana-Leech, mehr Damage taken | Endurance-Charge on Kill |
| Sniper's Mark | +Projectile-Damage taken, Splitting | — |
| Poacher's Mark | +Phys-Damage taken, Flask-Charges on Hit | Frenzy-Charge on Kill |
| Alchemist's Mark | Element-Exposure on Hit, Flask-Charges | — |
Mark-Default-Duration: 8-12s (Skill-Level-abhängig). Verlängerbar via Curse-Duration-Mods.
Curse-Limit¶
Default: 1 Hex, 1 Mark. Erhöhungen:
| Quelle | +Curse-Limit |
|---|---|
Doedre's Damning (Ring) |
+1 |
Windscream (Boots) |
+1 |
Whispers of Doom (Notable, Templar/Witch area) |
+1 |
Whispers of Doom Cluster-Notable |
+1 |
Vixen's Entrapment (Gloves) |
+1 + triggert Socketed Hex |
Cospri's Will (Body Armour) |
+1 + Hex affects Hexproof |
Anathema (Ring) |
Curse-Limit = max Power Charges (5+) |
Curse-Delivery¶
| Mechanism | Detail |
|---|---|
| Self-Cast | Manuell. Standard für Caster-Builds. |
| Blasphemy Support | Hex wird Aura, reserviert ~35% Mana, cursed alle in Reichweite |
| Hextouch Support | Hit triggert Hex (verlinkt mit Attack/Spell). Default-Curse-Effect: −25% |
| Mark on Hit Support | Trigger Mark bei Hit |
| Bane (Skill) | Channel-Spell, appliziert bis zu 3 Linked Hexes. Curse-Effect: −25% pro Curse, +More Damage pro Curse |
| Impending Doom Support | Hex expired/removed → AoE-Chaos-Damage-Blast |
| Hex Bloom Support | Hex expired → AoE-Effekt |
| Cursed Ground Support | Hex als Ground-Effekt |
| Curse on Hit (Ring/Gloves Mods) | Implicit "Curses Enemies on Hit" |
Curse Effect¶
Modifiziert wie stark Curse wirkt (NICHT Duration). 100% Effect-Cap existiert nicht — kann massiv stacken.
Quellen:
- Occultist-Asc "Profane Bloom" / "Malediction" → +Curse-Effect, Bypass Boss-Curse-Resistance
- Whispers of Doom (Notable) — kein Effect, nur Limit
- Hex Master Cluster-Notable
- Helmet-Enchant Despair Curse Effect etc.
- Witch Cluster-Jewel-Notables ("Heart of Darkness", "Powerful Ward")
- Talismans / Searching Eye Implicits
- Anointment "Soul of Steel" / "Lord of the Dead" etc.
Effect of your Curses und Curse Effect on you sind verschiedene Stats:
- +X% Effect of your Curses — wirkt auf Gegner
- Curse Effect on you — defensiv (besser: Hexproof/Markproof/Unaffected by Curses)
Boss-Curse-Resistance¶
Standard-Bosse (Map-Bosse, Pinnacles): 60% reduzierter Curse-Effect. Pinnacle-/Uber-Bosse: bis zu 80-90% reduziert.
Bypass-Quellen:
- Occultist Ascendancy: 100% increased Effect of Curses (über-cap'd Boss-Reduction)
- Forbidden Flesh/Flame mit Asc-Notables aus Occultist (Profane Bloom etc.)
- Bestimmte Cluster-Notables
Hexproof / Markproof / Curse-Immunität¶
Hexproof: Gegner immun gegen Hex-Curses. Markproof: immun gegen Marks. Cannot be Cursed: beides immun.
Quellen am Spieler (defensiv, unaffected by Curses etc.):
- Pantheon Soul of Yugul (Mini-Curse-Reflect)
- Boots Reduced Effect of Curses on you
- Ring/Belt Implicits
- Glorious Vanity Keystones
Quellen am Gegner (Map-Mods, Boss-Mechanik):
- Map-Suffix "Hexproof" / "Markproof"
- Bestimmte Pinnacle-Bosse haben gewisse Phasen Hexproof
- Cospri's Will (Body Armour) am Spieler: "Your Hexes can affect Hexproof Enemies"
Curse against Players¶
50% less Effect of Curse against Players — alle Curses sind in PvP/HC-vs-Boss halb so stark.
Beispiel: Frostbite "−44% to Cold Resistance" wirkt auf Spieler nur als −22% Cold-Res. Boss-Effects auf Spieler ähnlich gedämpft.
Bane-Mechanik im Detail¶
Bane ist ein Channel-Spell (24 Lvl-Req), unterstützt bis zu 3 Hex-Curse-Skill-Gems:
- Bane appliziert alle Linked Hexes gleichzeitig
- −25% Effect der applied Hexes als Trade
- +28-42% More Damage pro applied Hex auf Bane's eigenen Chaos-DoT
- +50% Debuff Duration pro applied Hex
- "You cannot Cast Supported Curse Spells" — die linked Hexes sind nur für Bane
→ Bane mit 3 Hexes (typisch Despair + Frostbite + Conductivity bei Cold-Lightning-Hybrid) macht massiven Chaos-DoT + appliziert 3 Curses simultan.
Vergangene Mechanik (NICHT mehr im Spiel)¶
Doom war bis 3.14 ein Stack-System für Hexes, das den Curse-Effect mit der Zeit erhöhte. Wurde 3.14 entfernt — heutige Hex-Effects sind statisch ab Cast.
Typische Curse-Setups¶
| Build-Typ | Curses |
|---|---|
| Cold-Caster | Frostbite + Hextouch / Self-Cast |
| Fire-Caster | Flammability + Combustion (Support, nicht Curse — extra -10% Fire-Res) |
| Lightning | Conductivity + Wave of Conviction |
| Poison/Chaos | Despair + Wither (via Withering Touch) |
| Phys-Slam | Vulnerability + Punishment (rage-builds) |
| Crit-Boss-Killer | Assassin's Mark + Warlord's Mark on Boss |
| Ailment-Defense (Hardcore) | Temporal Chains + Enfeeble (Blasphemy) |
| Bane-Chaos-DoT | Bane + Despair + Frostbite + Conductivity |
| Impending-Doom | Self-Cast Hex (jeder) + ID + Hex Master Cluster |
Querverweise¶
damage_types.md— Penetration vs Curse-Reductionresistances.md— wieviel Overcap braucht's gegen Boss-Cursesailments.md— Frostbite + Freeze, Conductivity + Shock../gems/supports/_overview.md— Blasphemy, Hextouch, Bane, Impending Doom, Hex Bloom, Cursed Ground../gems/skills/_overview.md— alle Hex/Mark-Skills