Support Gems — Vollständige Übersicht (Patch 3.28)¶
Legende¶
- (R) Red/Str, (G) Green/Dex, (B) Blue/Int, Hybride z.B. (R+B)
- Mana-Mult = Mana-Multiplikator; bei Aura-Skills stattdessen Reservations-Multiplikator, bei Mine/Trap-Skills Base-Mana-Kosten-Modifier
Bestand¶
- Rot (Str-primär): ~54
- Grün (Dex-primär): ~54
- Blau (Int-primär): ~66
- Gesamt: ~174 reguläre Supports
Exceptional / "Awakened" Supports¶
Wichtig: In dieser Liga wurde die Awakened-Palette radikal ausgedünnt. Übrig sind nur die drei Exceptional Supports, die keine skill-spezifischen Buffs geben, sondern Meta-Eigenschaften modifizieren:
- Enlighten Support (W/neutral) — reduziert Mana-Reservation & -Kosten unterstützter Skills. Primär für Aura-Stacking.
- Empower Support (W/neutral) — erhöht Gem-Level unterstützter aktiver Skill Gems um +1 bis +4 (je nach Empower-Level).
- Enhance Support (W/neutral) — erhöht Quality unterstützter Gems.
Alle drei sind Drop-only (kein Vendor, keine Quest-Reward). Skalieren bis Level 4 via Level-up; 21 nur via Corruption.
Alle anderen früheren skill-spezifischen Awakened-Varianten (Awakened Added Fire, Awakened Spell Echo, Awakened Greater Multiple Projectiles etc.) existieren seit dieser Liga nicht mehr — entfallen aus der Datenbank.
Vaal Supports (neu in 3.28 Mirage)¶
Zwei neue Supports die nur Vaal-Skills unterstützen. Hoher Level-Requirement.
- Vaal Sacrifice Support (R+B, Level-Req 72) — unterstützte Vaal-Spells wiederholen bei Cast. Kosten: Life + Energy Shield pro Repeat. Einziger Weg, Vaal-Spells direkt zu repeaten (Spell Echo / Multistrike gehen nicht mit Vaal, siehe mechanics/vaal_gems.md).
- Vaal Temptation Support (R+B, Level-Req 72) — Exceptional-Kategorie, weitere Effekte auf Vaal-Skills. (Genaue Mechanik: beim nächsten Refresh mit voller poewiki-Seite einspielen.)
1. Added-Damage (Element/Chaos)¶
- Added Fire Damage (R, 120%)
- Added Cold Damage (G, 120%)
- Added Lightning Damage (B, 120%)
- Added Chaos Damage (B, 120%)
2. Generische Damage-Multiplikatoren¶
More-Damage (multiplikativ)¶
- Controlled Destruction (B, 140%) — Spell-Damage, cost: weniger Crit-Chance
- Elemental Focus (B, 130%) — cost: keine Ailments
- Concentrated Effect (B, 140%) — cost: weniger AoE
- Efficacy (B, 130%) — Damage + Damage-over-Time + Duration
- Cruelty (R+B, 140%) — DoT-Buff nach Hit
- Deadly Ailments (G+B, 140%) — cost: Hit-Damage reduziert
- Swift Affliction (G, 140%) — Ailment-Schaden + DoT schneller
- Unbound Ailments (G+B, 120%)
- Damage on Full Life (R, 130%)
- Ruthless (R, 120%) — jeder 3. Attack massiv stärker
- Fist of War (R, 140%) — Slam-Nachschlag
- Trauma (R, 140%) — Self-Stacking Melee
- Pulverise (R, 130%) — Melee/AoE + Stun-Threshold
- Shockwave (R, 140%) — Melee Knockback-Variante
- Bloodlust (R, 140%) — Melee vs. Bleeding
- Bloodthirst (R, 140%) — bei Low-Life
- Spellblade (R+B, 130%) — Wand-Spell-Synergie
- Kinetic Instability (B, 120%)
- Sacrifice (B, 100%) — Minion-Opfer
- Infused Channelling (G+B, 130%) — Channelling-Buff
- Focused Channelling (G+B, 100%)
- Maim (R, 130%) — Ziel wird verlangsamt + mehr Phys genommen
- Rupture (R+G, 140%) — Bleed-Stacks
- Sadism (R+G, 130%) — Ailment-Speedup
- Lifetap (R, 300%) — zahlt mit Life statt Mana
- Nightblade (G+B, 140%) — Crit/Ambush
- Hallow (R+B, 110%) — Effekt gegen Undead/Minions, neu
- Iron Will (R, 110%) — Str→Spell-Damage
- Iron Grip (R, 110%) — Str→Projectile-Damage
- Melee Physical Damage (R, 130%)
3. Elementar-Verstärkung¶
Penetration (ignoriert Resistenz)¶
- Fire Penetration (R, 130%)
- Cold Penetration (G, 130%)
- Lightning Penetration (B, 130%)
- Elemental Penetration (B, 130%) — generisch, schwächer
Element-spezifisch / Status¶
- Burning Damage (R+B, 130%) — Ignite
- Combustion (R+B, 130%) — Ignite-Chance + Resistenz-Reduktion
- Immolate (R+B, 120%) — added Fire gegen brennende Gegner
- Ignite Proliferation (R+B, 130%) — Ignite-Spread
- Controlled Blaze (R, 130%) — Ignite-Schaden, Chance reduziert
- Flamewood (R+B, 140%) — Feuer-basiert, neu
- Hypothermia (G, 130%) — Kälte-Schaden vs chilled
- Bonechill (G+B, 130%) — Chill-Effekt boostet
- Ice Bite (G, 120%) — Frenzy-Charges bei Frozen-Kill
- Frigid Bond (B, 140%) — Kälte-Buff
- Innervate (B, 120%) — Lightning-Buff bei Shock-Kill
- Overcharge (B, 120%) — Shock-Chance
- Cold to Fire (R+B, 120%) — Conversion
- Physical to Lightning (R+B, 120%) — Conversion
- Trinity (G+B, 140%) — drei Elemente balancieren → Penetration
- Prismatic Burst (G+B, 130%) — Mixed Elements
- Sacred Wisps (B, 140%)
- Living Lightning (B, 120%)
- Elemental Damage with Attacks (R+B, 130%)
4. Physisch & Bleed¶
- Brutality (R, 140%) — nur Phys, kein Element/Chaos
- Chance to Bleed (R, 120%)
- Impale (R+G, 130%)
5. Chaos / Poison¶
- Chance to Poison (G, 120%)
- Void Manipulation (G+B, 130%) — mehr Chaos-Damage
- Withering Touch (G, 130%) — Wither-Stacks on Hit
- Decay (G+B, 120%) — Chaos-DoT-Auflage
- Vile Toxins (G, 130%) — Poison vs. bereits vergiftete Ziele
- Critical Strike Affliction (G, 130%) — Ailment + Crit
6. Crit-Supports¶
- Increased Critical Damage (B, 130%)
- Increased Critical Strikes (B, 120%)
- Power Charge On Critical (B, 120%)
7. Attack/Cast-Speed & Repeat¶
- Faster Attacks (G, 110%)
- Faster Casting (B, 110%)
- Multistrike (R+G, 150%) — Melee-Wiederholung 3×
- Spell Echo (B, 140%) — Spell-Wiederholung 2×
- Unleash (B, 140%) — Spells speichern Seals
- Arcane Surge (B, 130%) — Buff bei Mana-Ausgabe
- Ancestral Call (R, 130%) — Melee trifft bis zu 2 Extra-Gegner
8. Projektil-Modifier¶
- Greater Multiple Projectiles (G, 150%)
- Multiple Projectiles (G, 130%) — Vorgänger
- Arrow Nova (G, 150%) — alle Arrows um Ziel
- Volley (G, 130%)
- Greater Volley (G, 150%)
- Barrage Support (G, 150%) — sequenzielle Arrows aus gleicher Position
- Pierce (G, 120%)
- Chain (G, 140%)
- Fork (G, 130%)
- Returning Projectiles (G, 150%)
- Faster Projectiles (G, 120%)
- Slower Projectiles (G, 120%) — für Duration/DoT-Traveltime
- Point Blank (G, 110%) — mehr Damage nahe
- Mirage Archer (G, 130%) — Clone-Shooter
- Vicious Projectiles (G, 130%)
- Pinpoint (G+B, 130%) — neu, Präzisions-Proj
- Windburst (G, 120%)
9. AoE¶
- Increased Area of Effect (B, 130%)
- Melee Splash (R, 130%)
10. Duration¶
- More Duration (R, 130%)
- Less Duration (R, 130%) — für Traps/Brands/schnelle Cycles
11. Trigger-Supports¶
- Cast when Damage Taken (R+B, 250%)
- Cast on Melee Kill (R+B, 120%)
- Cast when Stunned (G+B, 100%)
- Cast on Death (G+B, 0%)
- Cast On Critical Strike (G+B, 120%)
- Cast while Channelling (G+B, 120%)
- Hextouch (B, 130%) — appliziert verlinkte Curse bei Hit
- Mark On Hit (G, 200%)
- Impending Doom (B, 130%) — Hex-Detonation
- Manaforged Arrows (G+B, 200%) — Trigger Bow-Attack bei Mana-Reg
- Hex Bloom (B, 140%) — Hex triggert Area-Effekt bei Expire
- Automation (G+B, 0% hier — skill-gem, nicht support) (Anm.: Automation ist Skill-Gem, nicht Support — Referenz)
12. Totem-Supports¶
- Spell Totem (R+B, 200%)
- Ballista Totem (R+G, 120%)
- Multiple Totems (R+B, 140%)
- Focused Ballista (G, 140%)
13. Trap-Supports¶
- Trap (G+B, 120%)
- Multiple Traps (G+B, 140%)
- Cluster Traps (G+B, 140%)
- Charged Traps (G+B, 120%)
- Advanced Traps (G, 120%)
- Trap and Mine Damage (G+B, 130%)
- Swift Assembly (G+B, 110%) — Trap/Mine Throw-Speed
14. Mine-Supports¶
- Blastchain Mine (G+B, 50%) — Hauptschaden-Throw
- High-Impact Mine (G+B, 50%) — Mine-Detonation-Damage
- Charged Mines (G+B, 120%)
- Minefield (G+B, 140%)
- Locus Mine (G, 50%)
15. Minion-Supports¶
- Minion Damage (B, 140%)
- Minion Life (B, 120%)
- Minion Speed (B, 120%)
- Meat Shield (B, 120%) — defensive Positionierung
- Feeding Frenzy (B, 120%) — aggressive Minions + Buff
- Infernal Legion (R+B, 120%) — Minions nehmen Self-Damage, verbrennen Gegner
- Predator (B, 130%) — Target-Marker Minion-Buff
- Summon Phantasm (G, 120%) — On-Kill-Phantom
- Elemental Army (R+B, 120%) — Exposure vom Minion
- Fresh Meat (B, 140%) — Minion-Spawn-Buff
- Devour (G+B, 120%) — Minion-Corpse-Explosion
16. Leech & Sustain¶
- Life Leech (R, 110%)
- Mana Leech (G, 100%)
- Energy Leech (B, 130%)
- Life Gain on Hit (R, 130%)
- Lifetap (R, 300%) — siehe auch Damage-Sektion
17. Aura / Reservation-Supports¶
- Generosity (R+B, 100%) — Aura nur für Allies
- Eternal Blessing (R, 100%) — Aura ohne Reservation, nicht bewegend
- Arrogance (R, 220→201%) — reserviert Life statt Mana
- Guardian's Blessing (R+B, 200%) — Aura auf Minions
- Sacrifice (B, 100%) — siehe oben
18. Curse-Supports¶
- Blasphemy (B, 100%) — Curse zur Aura
- Hextouch (B, 130%)
- Hex Bloom (B, 140%)
- Cursed Ground (B, 140%) — Curse-Zone
19. Warcry & Kampf-Mechanik-Supports¶
- Blessed Call (R+B, 115%)
- Exemplar (R+B, 120%)
- Urgent Orders (R, 200%) — Warcry-Casting beschleunigt
- Corrupting Cry (R, 1000%) — Warcry-Scaling, massiver Mult
- Behead (R, 130%)
- Rage Support (R, 130%) — Rage-Gen on Hit
- Endurance Charge on Melee Stun (R, 120%)
- Excommunicate (R+B, 130%) — neu, gegen-Heilung
- Expert Retaliation (R+G, 130%) — Retaliation-Skills
- Fortify Support (R, 130%)
- Close Combat (R+G, 140%)
20. Channelling-Supports¶
- Infused Channelling (G+B, 130%)
- Focused Channelling (G+B, 100%)
21. Utility & Status-Effekte¶
- Blind (G, 110%)
- Culling Strike (G, 110%) — Finish unter 10% Life
- Knockback (R, 100%)
- Stun (R, 100%)
- Chance to Flee (G+B, 100%)
- Block Chance Reduction (G+B, 100%)
- Additional Accuracy (R+G, 110%)
- Second Wind (G+B, 200%) — Extra-Cooldown-Use
- Inspiration (B, 120%) — Mana-Ausgabe reduziert, Elemental-Buff
- Item Rarity (B, 100%) — besserer Loot
- Momentum (R+G, 110%) — Movement-Skill-Buff
- Volatility (R, 130%) — Schadens-Varianz ↑, mehr Spitze
- Overexertion (R, 140%) — Warcry/Slam-Synergie
Lücken die im nächsten Durchlauf zu schließen sind¶
- Spell Cascade (B) — in der Liste weiter oben, eigene Detail-Datei fehlt noch
- Prüfung: einige hier aufgeführte neue Supports (Hallow, Exemplar, Excommunicate, Sacred Wisps, Living Lightning, Pinpoint, Sadism, Rupture, Expert Retaliation, Kinetic Instability, Frigid Bond, Cursed Ground, Hex Bloom, Predator, Devour, Fresh Meat, Sacrifice, Flamewood) brauchen individuelle Detail-Einträge, sobald wir Skills befüllen die sie benötigen
- Enlighten / Empower / Enhance Detail-Einträge (Level-Breakpoints, Quality-Effekte, Drop-Quellen)
Änderungsprotokoll¶
- 2026-04-24 — Skill-spezifische Awakened-Supports gestrichen (seit dieser Liga nicht mehr im Spiel, User-Info). Enlighten/Empower/Enhance bleiben als einzige "Exceptional Supports".