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Unique Weapons (mit Stats)

326 Uniques in diesem Slot. Kompaktes Format: Name → Base (Req) gefolgt von den Mods.

Bow (36)

Relic of the Cycle — Crude Bow (Req 1)

  • 100% increased Physical Damage
  • 10% increased Attack Speed
  • +30 to Accuracy Rating
  • Projectiles Return to you

Silverbranch — Crude Bow (Req 1)

  • +1 to Level of Socketed Bow Gems
  • (80-100)% increased Physical Damage
  • 10% increased Attack Speed
  • Gain 10 Mana per Enemy Killed
  • +30 to Accuracy Rating

Widowhail — Crude Bow (Req 1)

  • (150-250)% increased bonuses gained from Equipped Quiver

Quill Rain — Short Bow (Req 5)

  • +(10-20) to Dexterity
  • 100% increased Physical Damage
  • 100% increased Attack Speed
  • Grants 2 Mana per Enemy Hit
  • (50-100)% increased Projectile Speed
  • +(25-50) to Accuracy Rating
  • 30% less Damage

Replica Quill Rain — Short Bow (Req 5)

  • Socketed Gems are Supported by Level 1 Arrow Nova
  • +(10-20) to Dexterity
  • 100% increased Physical Damage
  • (25-30)% increased Attack Speed
  • Grants 2 Mana per Enemy Hit
  • (50-100)% increased Projectile Speed
  • +(25-50) to Accuracy Rating

Storm Cloud — Long Bow (Req 9)

  • No Physical Damage
  • Adds 1 to 85 Lightning Damage
  • (36-50)% increased Attack Speed

Roth's Reach — Recurve Bow (Req 18)

  • +(15-25)% to Global Critical Strike Multiplier
  • (60-80)% increased Physical Damage
  • Skills Chain +2 times
  • 30% increased Projectile Speed
  • (60-80)% increased Elemental Damage with Attack Skills

Doomfletch — Royal Bow (Req 28)

  • (20-24)% increased Elemental Damage with Attack Skills
  • Adds (12-16) to (20-24) Physical Damage
  • (10-14)% increased Attack Speed
  • 60% increased Mana Regeneration Rate
  • Gain 100% of Weapon Physical Damage as Extra Damage of each Element

Death's Harp — Death Bow (Req 32)

  • (30-50)% increased Critical Strike Chance
  • (90-105)% increased Physical Damage
  • 10% increased Attack Speed
  • +50% to Global Critical Strike Multiplier
  • Bow Attacks fire 2 additional Arrows

Iron Commander — Death Bow (Req 32)

  • (30-50)% increased Critical Strike Chance
  • Adds (8-12) to (16-24) Physical Damage
  • (14-20)% increased Attack Speed
  • (14-20)% increased Totem Life
  • (14-20)% increased Totem Placement speed
  • Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
  • Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity

Replica Iron Commander — Death Bow (Req 32)

  • (30-50)% increased Critical Strike Chance
  • Adds (8-12) to (16-24) Physical Damage
  • (14-20)% increased Attack Speed
  • (14-20)% increased Totem Life
  • (14-20)% increased Totem Placement speed
  • Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
  • Adds 1 to 3 Physical Damage to Attacks per 25 Strength

The Tempest — Long Bow (Req 32)

  • No Physical Damage
  • 100% increased Lightning Damage
  • Adds 1 to 85 Lightning Damage
  • (36-50)% increased Attack Speed

Silverbough — Crude Bow (Req 36)

  • +1 to Level of Socketed Gems
  • +1 to Level of Socketed Bow Gems
  • (80-100)% increased Physical Damage
  • Adds (15-25) to (50-60) Physical Damage
  • 10% increased Attack Speed
  • Gain 10 Mana per Enemy Killed
  • +30 to Accuracy Rating

Doomfletch's Prism — Royal Bow (Req 40)

  • (20-24)% increased Elemental Damage with Attack Skills
  • Adds (12-16) to (20-24) Physical Damage
  • (10-14)% increased Attack Speed
  • 60% increased Mana Regeneration Rate
  • Gain 100% of Weapon Physical Damage as Extra Damage of each Element

Death's Opus — Death Bow (Req 44)

  • (30-50)% increased Critical Strike Chance
  • (90-105)% increased Physical Damage
  • Adds (6-12) to (20-25) Physical Damage
  • 10% increased Attack Speed
  • +50% to Global Critical Strike Multiplier
  • Bow Attacks fire 3 additional Arrows

Infractem — Decimation Bow (Req 53)

  • (30-50)% increased Critical Strike Chance
  • +(20-30) to Dexterity
  • (70-80)% increased Physical Damage
  • Adds (25-35) to (36-45) Physical Damage
  • 10% increased Movement Speed
  • +(350-400) to Accuracy Rating
  • Cannot Leech Life
  • Arrows Pierce all Targets

Replica Infractem — Decimation Bow (Req 53)

  • (30-50)% increased Critical Strike Chance
  • +(20-30) to Dexterity
  • (70-80)% increased Physical Damage
  • Adds (25-35) to (36-45) Physical Damage
  • 10% increased Movement Speed
  • +(350-400) to Accuracy Rating
  • Cannot Leech Life
  • Projectiles from Attacks Fork
  • Projectiles from Attacks can Fork 1 additional time

The Crimson Storm — Steelwood Bow (Req 57)

  • 6% increased Movement Speed
  • (60-80)% increased Physical Damage
  • (25-35)% increased Critical Strike Chance
  • 50% chance to inflict Bleeding on Critical Strike with Attacks
  • Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
  • Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
  • 50% chance to Maim Enemies on Critical Strike with Attacks
  • of the Veil (suffix)

The Gluttonous Tide — Citadel Bow (Req 58)

  • (120-160)% increased Physical Damage
  • (16-20)% increased Attack Speed
  • Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
  • +(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge
  • (20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike

Xoph's Inception — Citadel Bow (Req 58)

  • (160-190)% increased Physical Damage
  • Gain (200-300) Life per Ignited Enemy Killed
  • Gain 20% of Physical Damage as Extra Fire Damage
  • 10% chance to Ignite
  • Projectiles Pierce all Burning Enemies
  • Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced

Hopeshredder — Ranger Bow (Req 60)

  • Adds (130-150) to (270-300) Cold Damage
  • 4% increased Movement Speed per Frenzy Charge
  • +(400-500) to Accuracy Rating
  • (15-25)% increased Attack Speed
  • 12 to 14 Added Cold Damage per Frenzy Charge
  • 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
  • 0.5% of Attack Damage Leeched as Life per Frenzy Charge
  • 200 Cold Damage taken per second per Frenzy Charge while moving

Null's Inclination — Ranger Bow (Req 60)

  • Adds (50-80) to (130-180) Chaos Damage
  • (7-12)% increased Attack Speed
  • +(7-11)% to Chaos Resistance
  • +212 Intelligence Requirement
  • Minions deal 2% increased Damage per 5 Dexterity
  • Trigger Socketed Minion Spells on Kill with this Weapon
  • Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses

Arborix — Assassin Bow (Req 62)

  • +(15-25)% to Global Critical Strike Multiplier
  • Grants Level 30 Dash Skill
  • Adds (80-100) to (200-225) Physical Damage
  • Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
  • (20-30)% increased Attack Speed if you haven't Cast Dash recently
  • (100-160)% increased Evasion Rating if you've Cast Dash recently
  • (20-30)% increased Movement Speed if you've Cast Dash recently
  • Travel Skills other than Dash are Disabled
  • Iron Reflexes

Chin Sol — Assassin Bow (Req 62)

  • +(15-25)% to Global Critical Strike Multiplier
  • +(10-20) to Dexterity
  • (100-140)% increased Physical Damage
  • Adds 25 to 50 Fire Damage
  • (10-14)% increased Attack Speed
  • 50% more Damage with Arrow Hits at Close Range
  • Bow Knockback at Close Range

Darkscorn — Assassin Bow (Req 62)

  • +(15-25)% to Global Critical Strike Multiplier
  • (60-80)% increased Physical Damage
  • Adds (15-20) to (25-30) Physical Damage
  • 20% increased Attack Speed
  • (15-30)% increased Global Accuracy Rating
  • 25% of Physical Damage Converted to Chaos Damage
  • 25% of Physical Damage from Hits taken as Chaos Damage
  • 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage

Reach of the Council — Spine Bow (Req 64)

  • Socketed Gems are Supported by Level 20 Greater Volley
  • (50-75)% increased Physical Damage
  • Adds (10-16) to (45-60) Physical Damage
  • (8-12)% increased Attack Speed
  • 20% reduced Projectile Speed
  • Arrows fired from the first firing points always Pierce
  • Arrows fired from the second firing points Fork
  • Arrows fired from the third firing points Return to you
  • Arrows fired from the fourth firing points Chain +2 times

Voltaxic Rift — Spine Bow (Req 64)

  • Adds 1 to (600-750) Lightning Damage
  • (10-15)% increased Attack Speed
  • 100% of Lightning Damage Converted to Chaos Damage
  • Your Chaos Damage can Shock
  • Treats Enemy Monster Chaos Resistance values as inverted
  • +40% to Maximum Effect of Shock

Xoph's Nurture — Citadel Bow (Req 64)

  • Socketed Gems are Supported by Level 20 Ignite Proliferation
  • (165-195)% increased Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • 10% chance to Ignite
  • Recover (40-60) Life when you Ignite an Enemy

Lioneye's Glare — Imperial Bow (Req 66)

  • (20-24)% increased Global Physical Damage
  • (180-200)% increased Physical Damage
  • Adds (7-14) to (24-34) Physical Damage
  • +(80-100) to maximum Mana
  • Attacks you use yourself Repeat an additional time
  • Attacks you use yourself have 50% more Attack Speed
  • Hits can't be Evaded
  • Far Shot

Replica Windripper — Imperial Bow (Req 66)

  • (20-24)% increased Elemental Damage with Attack Skills
  • Adds (48-60) to (72-90) Cold Damage
  • Adds 1 to (120-150) Lightning Damage
  • (10-15)% increased Attack Speed
  • (30-40)% increased Critical Strike Chance
  • Enemies Frozen by you take 20% increased Damage
  • +(90-120) Energy Shield gained on Killing a Shocked Enemy

Windripper — Imperial Bow (Req 66)

  • (20-24)% increased Elemental Damage with Attack Skills
  • Adds (48-60) to (72-90) Cold Damage
  • Adds 1 to (120-150) Lightning Damage
  • (10-15)% increased Attack Speed
  • (30-40)% increased Critical Strike Chance
  • 30% increased Rarity of Items Dropped by Slain Shocked Enemies
  • 30% increased Rarity of Items Dropped by Frozen Enemies

Wing of the Wyvern — Imperial Bow (Req 66)

  • (20-24)% increased Elemental Damage with Attack Skills
  • Trigger a Socketed Spell when a Hit from this
  • Weapon Freezes a Target, with a 0.25 second Cooldown
  • Adds (164-204) to (250-300) Cold Damage
  • Adds (163-199) to (241-293) Chaos Damage
  • (20-30)% increased Attack Speed
  • Your Chaos Damage can Freeze
  • Battlemage

Nuro's Harp — Harbinger Bow (Req 68)

  • (30-50)% increased Critical Strike Chance
  • No Physical Damage
  • Adds (180-210) to (240-280) Cold Damage
  • (10-15)% increased Attack Speed
  • (10-30)% increased Light Radius
  • 15% chance to create Chilled Ground when you Freeze an Enemy
  • Create Consecrated Ground when you Shatter an Enemy
  • (30-50)% increased Effect of Chilled Ground
  • (30-50)% increased Effect of Consecrated Ground you create

Slivertongue — Harbinger Bow (Req 68)

  • (30-50)% increased Critical Strike Chance
  • Adds (80-95) to (220-240) Physical Damage
  • (150-200)% increased Critical Strike Chance with arrows that Fork
  • Arrows Pierce all Targets after Forking
  • Arrows that Pierce have +50% to Critical Strike Multiplier

The Bane of Hope — Maraketh Bow (Req 71)

  • 10% increased Movement Speed
  • (90-130)% increased Physical Damage
  • +(28-35)% to Physical Damage over Time Multiplier
  • Adds (20-30) to (40-50) Physical Damage
  • (15-30)% chance to Impale Enemies on Hit with Attacks
  • Trigger Level 20 Tears of Rot when Equipped

The Flame of Hope — Maraketh Bow (Req 71)

  • 10% increased Movement Speed
  • (90-110)% increased Fire Damage
  • Adds (180-230) to (310-360) Fire Damage
  • (14-18)% increased Attack Speed
  • Inflict Fire Exposure on Hit against Enemies with
  • 5 Cinderflame, applying -25% to Fire Resistance
  • Trigger Level 20 Cinders when Equipped

Wand (28)

Lifesprig — Driftwood Wand (Req 1)

  • (8-12)% increased Spell Damage
  • +1 to Level of Socketed Spell Gems
  • (20-28)% increased Spell Damage
  • (5-8)% increased Cast Speed
  • +(15-20) to maximum Life
  • +(15-20) to maximum Mana
  • Regenerate (6-8) Life over 1 second when you Cast a Spell

Splinter of the Moon — Driftwood Wand (Req 1)

  • (8-12)% increased Spell Damage
  • 20% increased Spell Damage
  • 12% increased Cast Speed
  • Regenerate 2 Mana per second
  • 4% chance to Freeze, Shock and Ignite

Abberath's Horn — Goat's Horn (Req 6)

  • Adds (1-2) to (3-4) Fire Damage to Spells and Attacks
  • (20-30)% increased Fire Damage
  • Adds (4-6) to (8-12) Fire Damage to Spells
  • (40-60)% increased Global Critical Strike Chance
  • Gain 10 Life per Ignited Enemy Killed
  • 25% reduced Ignite Duration on Enemies

Ashcaller — Goat's Horn (Req 6)

  • Adds (1-2) to (3-4) Fire Damage to Spells and Attacks
  • 25% chance to Trigger Level 10 Summon Raging Spirit on Kill
  • Adds (20-24) to (38-46) Fire Damage
  • Adds (20-24) to (38-46) Fire Damage to Spells
  • 10% chance to Cover Enemies in Ash on Hit

The Poet's Pen — Somatic Wand (Req 12)

  • Cannot roll Caster Modifiers
  • +1 to Level of Socketed Skill Gems per 25 Player Levels
  • Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
  • Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
  • (8-12)% increased Attack Speed

Midnight Bargain — Calling Wand (Req 20)

  • Minions deal (12-16)% increased Damage
  • +(10-20) to Intelligence
  • Minions have (20-30)% increased Movement Speed
  • Minions deal (50-70)% increased Damage
  • +1 to maximum number of Raised Zombies
  • +1 to maximum number of Skeletons
  • +1 to maximum number of Spectres
  • Reserves 30% of Life
  • Cannot be used with Chaos Inoculation

Replica Midnight Bargain — Calling Wand (Req 20)

  • Minions deal (12-16)% increased Damage
  • +(10-20) to Intelligence
  • Minions have (40-50)% increased Movement Speed
  • Minions deal (50-70)% increased Damage
  • +6 to maximum number of Raging Spirits
  • +3 to maximum number of Summoned Phantasms
  • Reserves 30% of Life
  • Cannot be used with Chaos Inoculation

Reverberation Rod — Spiraled Wand (Req 24)

  • Adds (1-2) to (9-11) Lightning Damage to Spells and Attacks
  • +2 to Level of Socketed Gems
  • Socketed Gems are Supported by Level 10 Spell Echo
  • Socketed Gems are Supported by Level 10 Controlled Destruction
  • Socketed Gems are Supported by Level 10 Arcane Surge
  • +(10-30) to Intelligence

Storm Prison — Spiraled Wand (Req 24)

  • Adds (1-2) to (9-11) Lightning Damage to Spells and Attacks
  • (40-60)% increased Physical Damage
  • Adds 1 to (35-45) Lightning Damage
  • (15-25)% increased Mana Regeneration Rate
  • +1 to Maximum Power Charges
  • (25-35)% chance to gain a Power Charge on Kill

Relic of the Pact — Sage Wand (Req 30)

  • (17-21)% increased Spell Damage
  • Grants Level 1 Blood Sacrament Skill
  • Your Critical Strike Chance is Lucky while on Low Life

Shade of Solaris — Sage Wand (Req 30)

  • (17-21)% increased Spell Damage
  • Gain (10-20)% of Elemental Damage as Extra Chaos Damage
  • Critical Strikes deal no Damage
  • 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds

Unlight Extant — Sage Wand (Req 30)

  • (17-21)% increased Spell Damage
  • (31-43)% increased Chaos Damage
  • (7-13)% increased Cast Speed
  • +1 to Level of all Chaos Spell Skill Gems
  • Chaos Skills inflict up to 15 Withered Debuffs on Hit for (5-7) seconds
  • Cannot Inflict Wither on targets that are not on Full Life

Mystic Refractor — Pagan Wand (Req 34)

  • 10% increased Cast Speed
  • Skills fire (2-3) additional Projectiles
  • (10-20)% increased Projectile Speed
  • (30-50)% increased Projectile Damage
  • Projectiles cannot continue after colliding with targets

Eclipse Solaris — Faun's Horn (Req 35)

  • Adds (5-10) to (11-13) Fire Damage to Spells and Attacks
  • Adds (30-45) to (60-80) Fire Damage
  • (20-26)% increased Attack Speed
  • +(27-33)% to Global Critical Strike Multiplier
  • (15-20)% increased Light Radius
  • Nearby Enemies are Blinded
  • (120-140)% increased Critical Strike Chance against Blinded Enemies
  • Adds 2 to 5 Fire Damage to Attacks for every 1% your Light Radius is above base value

Amplification Rod — Spiraled Wand (Req 36)

  • (15-19)% increased Spell Damage
  • +2 to Level of Socketed Gems
  • Socketed Gems are Supported by Level 10 Intensify
  • Socketed Gems are Supported by Level 10 Spell Echo
  • Socketed Gems are Supported by Level 10 Controlled Destruction
  • +(10-30) to Intelligence

Replica Twyzel — Blasting Wand (Req 40)

  • Cannot roll Caster Modifiers
  • (110-170)% increased Physical Damage
  • (5-10)% increased Attack Speed
  • (20-40)% increased Critical Strike Chance
  • Attacks fire an additional Projectile

Twyzel — Blasting Wand (Req 40)

  • Cannot roll Caster Modifiers
  • (80-140)% increased Physical Damage
  • Adds (5-8) to (13-17) Physical Damage
  • (5-10)% increased Attack Speed
  • (10-20)% increased Critical Strike Chance
  • Attacks have (40-60)% increased Area of Effect when in Main Hand
  • Attacks fire (1-2) additional Projectiles when in Off Hand

Apep's Rage — Omen Wand (Req 53)

  • (27-31)% increased Spell Damage
  • Adds (90-130) to (140-190) Chaos Damage to Spells
  • (25-30)% increased Cast Speed
  • +(5-10)% to Chaos Resistance
  • Lose 40 Mana when you use a Skill
  • Poisons you inflict deal Damage (30-50)% faster

Obliteration — Omen Wand (Req 53)

  • (27-31)% increased Spell Damage
  • Gain (30-40)% of Physical Damage as Extra Chaos Damage
  • Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Moonsorrow — Kinetic Wand (Req 59)

  • Cannot roll Caster Modifiers
  • Socketed Gems are supported by Level 20 Blind
  • +10 to Intelligence
  • (30-40)% increased Spell Damage
  • (250-275)% increased Physical Damage
  • (20-30)% increased Lightning Damage
  • 10% increased Cast Speed
  • 10% chance to Blind Enemies on hit

Piscator's Vigil — Kinetic Wand (Req 59)

  • Cannot roll Caster Modifiers
  • No Physical Damage
  • (10-18)% increased Attack Speed
  • (20-30)% increased Critical Strike Chance
  • +(340-400) to Accuracy Rating
  • Attacks with this Weapon have (100-115)% increased Elemental Damage
  • Damage with Weapons Penetrates 5% Elemental Resistances

Replica Tulfall — Opal Wand (Req 62)

  • Adds (14-29) to (42-47) Cold Damage to Spells and Attacks
  • (15-25)% increased Cast Speed
  • Lose all Power Charges on reaching Maximum Power Charges
  • Gain a Frenzy Charge on reaching Maximum Power Charges
  • (15-20)% increased Cold Damage per Frenzy Charge
  • Gain a Power Charge on Killing a Frozen Enemy
  • Take 500 Cold Damage on reaching Maximum Power Charges

Tulborn — Opal Wand (Req 62)

  • Adds (14-29) to (42-47) Cold Damage to Spells and Attacks
  • Gain a Power Charge on Killing a Frozen Enemy
  • +(20-25) Mana gained on Killing a Frozen Enemy
  • Adds (120-140) to (150-170) Cold Damage to Spells
  • Cold Exposure you inflict applies an extra -12% to Cold Resistance

Tulfall — Opal Wand (Req 62)

  • Adds (14-29) to (42-47) Cold Damage to Spells and Attacks
  • (10-20)% increased Cast Speed
  • Gain a Power Charge on Killing a Frozen Enemy
  • Adds 50 to 70 Cold Damage to Spells per Power Charge
  • Lose all Power Charges on reaching Maximum Power Charges
  • Gain a Frenzy Charge on reaching Maximum Power Charges

Corona Solaris — Crystal Wand (Req 63)

  • Adds (4-8) to (10-12) Cold Damage to Spells and Attacks
  • Triggers Level 20 Blinding Aura when Equipped
  • Adds (30-45) to (60-80) Fire Damage
  • (20-26)% increased Attack Speed
  • +(27-33)% to Global Critical Strike Multiplier
  • (15-20)% increased Light Radius
  • (120-140)% increased Critical Strike Chance against Blinded Enemies
  • Increases and Reductions to Light Radius also apply to Accuracy
  • Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies

Shimmeron — Tornado Wand (Req 65)

  • Adds (3-5) to (70-82) Lightning Damage to Spells and Attacks
  • (30-40)% increased Spell Damage
  • Adds (26-35) to (95-105) Lightning Damage to Spells
  • +(6-10)% to Critical Strike Multiplier per Power Charge
  • +0.3% Critical Strike Chance per Power Charge
  • +2% Chance to Block Spell Damage per Power Charge
  • Adds 3 to 9 Lightning Damage to Spells per Power Charge
  • 200 Lightning Damage taken per second per Power Charge if
  • your Skills have dealt a Critical Strike Recently

Grace of the Goddess — Prophecy Wand (Req 68)

  • (36-40)% increased Spell Damage
  • (300-350)% increased Physical Damage
  • Gain (10-50)% of Physical Damage as Extra Fire Damage
  • Gain (10-50)% of Physical Damage as Extra Cold Damage
  • Gain (10-50)% of Physical Damage as Extra Lightning Damage
  • +1 to maximum number of Sacred Wisps
  • +1 to number of Sacred Wisps Summoned

Void Battery — Prophecy Wand (Req 68)

  • (36-40)% increased Spell Damage
  • 80% reduced Spell Damage
  • (10-20)% increased Cast Speed
  • (50-65)% increased Global Critical Strike Chance
  • +(40-50) to maximum Mana
  • +1 to Maximum Power Charges
  • 25% increased Spell Damage per Power Charge

Staff (22)

Fencoil — Gnarled Branch (Req 1)

  • +20% Chance to Block Spell Damage while wielding a Staff
  • Socketed Gems are Supported by Level 8 Trap
  • (40-50)% increased Global Damage
  • (10-20)% increased maximum Life
  • (10-20)% increased maximum Mana

Replica Blood Thorn — Gnarled Branch (Req 1)

  • +20% Chance to Block Spell Damage while wielding a Staff
  • +12% Chance to Block Attack Damage while wielding a Staff
  • 100% increased Fire Damage
  • (5-10)% increased Attack Speed
  • Curse Enemies with Flammability on Block
  • Reflects (22-44) Fire Damage to Attackers on Block
  • Level Requirement reduced by 100 (Hidden)

Replica Fencoil — Gnarled Branch (Req 1)

  • +20% Chance to Block Spell Damage while wielding a Staff
  • Socketed Gems are Supported by Level 1 Multiple Totems
  • (40-50)% increased Global Damage
  • (10-20)% increased maximum Life
  • (10-20)% increased maximum Mana

The Blood Thorn — Gnarled Branch (Req 1)

  • +20% Chance to Block Spell Damage while wielding a Staff
  • +12% Chance to Block Attack Damage while wielding a Staff
  • 100% increased Physical Damage
  • (5-10)% increased Attack Speed
  • Reflects (22-44) Physical Damage to Attackers on Block
  • Curse Enemies with Vulnerability on Block
  • Level Requirement reduced by 100 (Hidden)

Vestige of Divinity — Gnarled Branch (Req 1)

  • +20% Chance to Block Spell Damage while wielding a Staff
  • 16% Chance to Block Attack Damage
  • Adds 2 to 4 Physical Damage
  • 15% increased Area of Effect
  • Reflects 8 to 14 Physical Damage to Attackers on Block
  • +0.2 metres to Weapon Range

The Stormheart — Royal Staff (Req 28)

  • +20% Chance to Block Spell Damage while wielding a Staff
  • (80-100)% increased Physical Damage
  • Adds (25-35) to (45-60) Cold Damage
  • Adds (1-10) to (70-90) Lightning Damage
  • (20-35)% increased Critical Strike Chance
  • 100% chance to Avoid being Shocked while Chilled
  • 50% chance to Shock Chilled Enemies

Mirebough — Gnarled Branch (Req 32)

  • +20% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems are Supported by Level 16 Trap
  • Socketed Gems are Supported by Level 16 Cluster Trap
  • Socketed Gems are Supported by Level 16 Trap And Mine Damage
  • (40-50)% increased Global Damage
  • (10-20)% increased maximum Life
  • (10-20)% increased maximum Mana

Martyr of Innocence — Highborn Staff (Req 52)

  • +22% Chance to Block Spell Damage while wielding a Staff
  • Grants Level 15 Battlemage's Cry Skill
  • +(12-16)% Chance to Block Attack Damage while wielding a Staff
  • 100% increased Fire Damage
  • Adds (315-360) to (450-540) Fire Damage
  • Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
  • Immune to Freeze and Chill while Ignited
  • Battlemage

The Geomantic Gyre — Highborn Staff (Req 52)

  • +20% Chance to Block Attack Damage while wielding a Staff
  • Has 1 Socket
  • (150-200)% increased Spell Damage
  • (80-120)% increased Spell Critical Strike Chance
  • +(150-200) to maximum Mana
  • Gain 150 Life per Enemy Killed
  • Has a Crucible Passive Skill Tree with only Support Passive Skills
  • Crucible Passive Skill Tree is removed if this Modifier is removed

Femurs of the Saints — Primordial Staff (Req 58)

  • +25% Chance to Block Spell Damage while wielding a Staff
  • +2 to Level of Socketed Minion Gems
  • Minions deal (60-80)% increased Damage
  • +1% Chance to Block Attack Damage per Summoned Skeleton
  • 2% increased Attack and Cast Speed per Summoned Raging Spirit
  • Regenerate 0.6% of Life per second for each Raised Zombie
  • 30% increased Mana Regeneration Rate per Raised Spectre

The Burden of Shadows — Primordial Staff (Req 58)

  • +25% Chance to Block Spell Damage while wielding a Staff
  • Socketed Gems are Supported by Level 1 Lifetap
  • (20-30)% increased Cast Speed
  • Lose 500 Life per second
  • Spells deal added Chaos Damage equal to (15-20)% of your maximum Life

The Stormwall — Royal Staff (Req 60)

  • +20% Chance to Block Attack Damage while wielding a Staff
  • +15% Chance to Block Attack Damage while wielding a Staff
  • Adds (242-260) to (268-285) Physical Damage
  • (20-35)% increased Critical Strike Chance
  • 50% of Physical Damage Converted to Cold Damage
  • 50% of Physical Damage Converted to Lightning Damage
  • 100% chance to Avoid being Shocked while Chilled
  • (30-40)% chance to Chill Attackers for 4 seconds on Block
  • (30-40)% chance to Shock Attackers for 4 seconds on Block

The Searing Touch — Lathi (Req 62)

  • +25% Chance to Block Spell Damage while wielding a Staff
  • +(40-60)% to Fire Damage over Time Multiplier
  • (70-90)% increased Fire Damage
  • 10% increased Cast Speed
  • +2 to Level of all Fire Spell Skill Gems

Agnerod East — Imperial Staff (Req 66)

  • +25% Chance to Block Spell Damage while wielding a Staff
  • 40% increased Strength Requirement
  • +(80-120) to Intelligence
  • (30-50)% increased Lightning Damage
  • +2 to Level of all Lightning Spell Skill Gems
  • Damage Penetrates 20% Lightning Resistance
  • 100% increased Duration of Lightning Ailments

Agnerod North — Imperial Staff (Req 66)

  • +25% Chance to Block Spell Damage while wielding a Staff
  • 40% increased Strength Requirement
  • +(80-120) to Intelligence
  • (30-50)% increased Lightning Damage
  • +2 to Level of all Lightning Spell Skill Gems
  • 15% chance to Shock
  • Damage Penetrates 20% Lightning Resistance

Agnerod South — Imperial Staff (Req 66)

  • +25% Chance to Block Spell Damage while wielding a Staff
  • 40% increased Strength Requirement
  • +(80-120) to Intelligence
  • (30-50)% increased Lightning Damage
  • +2 to Level of all Lightning Spell Skill Gems
  • +5% to maximum Lightning Resistance
  • Damage Penetrates 20% Lightning Resistance

Agnerod West — Imperial Staff (Req 66)

  • +25% Chance to Block Spell Damage while wielding a Staff
  • 40% increased Strength Requirement
  • +(80-120) to Intelligence
  • (30-50)% increased Lightning Damage
  • Adds (5-15) to (100-140) Lightning Damage to Spells
  • +2 to Level of all Lightning Spell Skill Gems
  • Damage Penetrates 20% Lightning Resistance

Jiquani's Potential — Imperial Staff (Req 66)

  • +25% Chance to Block Spell Damage while wielding a Staff
  • (1-7)% increased Intelligence
  • (-17-17)% increased maximum Life
  • +(-1-1) to Level of all Spell Skill Gems
  • 31% increased Cost of Skills
  • 1 to (31-53) Spell Lightning Damage per 10 Intelligence
  • Blood Magic

The Enmity Divine — Imperial Staff (Req 66)

  • +25% Chance to Block Spell Damage while wielding a Staff
  • Socketed Gems are supported by Level 1 Chance to Bleed
  • Grants Summon Harbinger of Brutality Skill
  • +5% Chance to Block Attack Damage while wielding a Staff
  • +(60-80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
  • Adds (225-265) to (315-385) Physical Damage
  • (30-40)% increased Critical Strike Chance

The Yielding Mortality — Imperial Staff (Req 66)

  • +25% Chance to Block Spell Damage while wielding a Staff
  • Socketed Gems are supported by Level 1 Chance to Bleed
  • Grants Summon Greater Harbinger of Brutality Skill
  • +5% Chance to Block Attack Damage while wielding a Staff
  • +(60-80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
  • Adds (225-265) to (315-385) Physical Damage
  • (30-40)% increased Critical Strike Chance

The Annihilating Light — Quarterstaff (Req 68)

  • +22% Chance to Block Spell Damage while wielding a Staff
  • (70-60)% reduced Elemental Resistances
  • Deal Triple Damage with Elemental Skills

Witchhunter's Judgment — Highborn Staff (Req 68)

  • +22% Chance to Block Spell Damage while wielding a Staff
  • Grants Level 20 Brandsurge Skill
  • Brand Skills have (50-100)% increased Duration

Warstaff (25)

Dying Breath — Iron Staff (Req 13)

  • +20% Chance to Block Attack Damage while wielding a Staff
  • 18% increased Cast Speed
  • 18% increased maximum Mana
  • 18% increased Area of Effect of Aura Skills
  • 18% increased Area of Effect of Hex Skills
  • Nearby Enemies have 18% increased Effect of Curses on them
  • Nearby allies gain 18% increased Damage
  • 18% increased effect of Non-Curse Auras from your Skills

Pillar of the Caged God — Iron Staff (Req 13)

  • +20% Chance to Block Attack Damage while wielding a Staff
  • 1% increased Area of Effect per 20 Intelligence
  • 1% increased Attack Speed per 10 Dexterity
  • 16% increased Physical Weapon Damage per 10 Strength

Realmshaper — Iron Staff (Req 13)

  • +20% Chance to Block Attack Damage while wielding a Staff
  • +1 to Level of Socketed Fire Gems
  • +1 to Level of Socketed Cold Gems
  • Socketed Gems are Supported by Level 5 Cold to Fire
  • Adds (10-15) to (20-25) Fire Damage
  • Adds (10-15) to (20-25) Cold Damage
  • (30-50)% increased Elemental Damage

Xirgil's Crank — Coiled Staff (Req 28)

  • +20% Chance to Block Attack Damage while wielding a Staff
  • +15% Chance to Block Attack Damage while wielding a Staff
  • (60-80)% increased Spell Damage
  • +(70-150) to maximum Energy Shield
  • +1 to Level of all Spell Skill Gems
  • Reflects 1 to 150 Lightning Damage to Melee Attackers
  • (25-35)% chance for Energy Shield Recharge to start when you Block

The Whispering Ice — Vile Staff (Req 33)

  • +20% Chance to Block Attack Damage while wielding a Staff
  • +1 to Level of Socketed Support Gems
  • Grants Level 1 Icestorm Skill
  • Plays Whispering Ice sound on killing a rare Monster (Hidden)
  • (14-18)% increased Intelligence
  • (8-12)% increased Cast Speed
  • 1% increased Spell Damage per 10 Intelligence

Realm Ender — Iron Staff (Req 40)

  • +20% Chance to Block Attack Damage while wielding a Staff
  • +1 to Level of Socketed Fire Gems
  • +1 to Level of Socketed Cold Gems
  • +2 to Level of Socketed Elemental Gems
  • Socketed Gems are Supported by Level 5 Cold to Fire
  • Adds (10-15) to (20-25) Fire Damage
  • Adds (10-15) to (20-25) Cold Damage
  • (30-50)% increased Elemental Damage

Tremor Rod — Military Staff (Req 41)

  • +22% Chance to Block Attack Damage while wielding a Staff
  • +2 to Level of Socketed Spell Gems
  • Socketed Gems are Supported by Level 10 Blastchain Mine
  • (40-60)% increased Spell Damage
  • (15-20)% reduced Enemy Stun Threshold
  • Mines can be Detonated an additional time

Sire of Shards — Serpentine Staff (Req 49)

  • +22% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems fire 4 additional Projectiles
  • Socketed Gems fire Projectiles in a circle
  • +(15-20) to all Attributes
  • +(5-7)% to all Elemental Resistances
  • (60-100)% increased Projectile Damage
  • 20% increased Light Radius

The Winds of Fate — Foul Staff (Req 55)

  • +22% Chance to Block Attack Damage while wielding a Staff
  • (700-800)% increased Physical Damage
  • +(100-150)% to Global Critical Strike Multiplier
  • 75% of Physical Damage converted to a random Element
  • 25% of Physical Damage Converted to Chaos Damage
  • Maximum Critical Strike Chance is 50%
  • Non-Critical Strikes deal no Damage

Cane of Unravelling — Ezomyte Staff (Req 60)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • +(40-55)% to Chaos Damage over Time Multiplier
  • (20-30)% increased Chaos Damage
  • 2% increased Cast Speed per Power Charge
  • +2 to Level of all Chaos Spell Skill Gems
  • Gain a Power Charge after Spending a total of 200 Mana
  • Regenerate 2 Mana per Second per Power Charge

Soulwrest — Ezomyte Staff (Req 60)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • Trigger Level 25 Summon Phantasm Skill when you Consume a corpse
  • (100-140)% increased Spell Damage
  • (25-30)% increased Cast Speed
  • (80-100)% increased Mana Regeneration Rate
  • Minions deal (90-102) to (132-156) additional Physical Damage
  • If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second

The Fulcrum — Ezomyte Staff (Req 60)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • (140-180)% increased Physical Damage
  • (0-50)% of Physical Damage Converted to Fire Damage
  • (0-50)% of Physical Damage Converted to Cold Damage
  • (0-50)% of Physical Damage Converted to Lightning Damage
  • Elemental Ailments you inflict are Reflected to you
  • Elemental Damage with Hits is Lucky while you are Shocked
  • Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
  • Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited

Disintegrator — Maelström Staff (Req 64)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • Adds (220-240) to (270-300) Physical Damage
  • +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
  • 25% chance to gain a Siphoning Charge when you use a Skill
  • Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
  • Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
  • 1% additional Physical Damage Reduction from Hits per Siphoning Charge
  • 0.2% of Damage Leeched as Life per Siphoning Charge
  • Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
  • Battlemage

Duskdawn — Maelström Staff (Req 64)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • +10% Chance to Block Attack Damage while wielding a Staff
  • (60-80)% increased Spell Critical Strike Chance
  • Gain (10-20)% of Elemental Damage as Extra Chaos Damage
  • +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently

Replica Duskdawn — Maelström Staff (Req 64)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • +10% Chance to Block Attack Damage while wielding a Staff
  • (40-50)% increased Critical Strike Chance
  • Gain (10-20)% of Elemental Damage as Extra Chaos Damage
  • +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • (120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently

Taryn's Shiver — Maelström Staff (Req 64)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • (50-60)% increased Spell Damage
  • (40-50)% increased Cold Damage
  • (10-20)% increased Cast Speed
  • +2 to Level of all Cold Spell Skill Gems
  • 8% chance to Freeze
  • Enemies Frozen by you take 20% increased Damage

The Broken Elegy — Foul Staff (Req 64)

  • +22% Chance to Block Attack Damage while wielding a Staff
  • Trigger level 25 Ceaseless Flesh once every second
  • Minions deal (113-157)% increased Damage
  • (17-31)% increased Minion Duration
  • When a nearby Minion dies, gain Rotten Bulwark equal to (7-9)% of its maximum Life
  • Minions gain (59-83)% of Physical Damage as Extra Chaos Damage

Atziri's Rule — Judgement Staff (Req 68)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • Grants Level 20 Queen's Demand Skill
  • Queen's Demand can Trigger Level 20 Flames of Judgement
  • Queen's Demand can Trigger Level 20 Storm of Judgement
  • Cannot be Stunned
  • Damage cannot be Reflected

Cane of Kulemak — Serpentine Staff (Req 68)

  • +22% Chance to Block Attack Damage while wielding a Staff
  • (60-90)% increased Unveiled Modifier magnitudes
  • Catarina's Veiled (prefix)
  • of the Veil (suffix)
  • Veiled (prefix)

Cane of Kulemak — Serpentine Staff (Req 68)

  • +22% Chance to Block Attack Damage while wielding a Staff
  • (60-90)% increased Unveiled Modifier magnitudes
  • Catarina's Veiled (prefix)
  • of the Veil (suffix)
  • of the Veil (suffix)

Cane of Kulemak — Serpentine Staff (Req 68)

  • +22% Chance to Block Attack Damage while wielding a Staff
  • (60-90)% increased Unveiled Modifier magnitudes
  • Catarina's Veiled (prefix)
  • Catarina's Veiled (prefix)
  • of the Veil (suffix)
  • of the Veil (suffix)

Hegemony's Era — Judgement Staff (Req 68)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • +6% Chance to Block Attack Damage while wielding a Staff
  • Adds (135-145) to (160-175) Physical Damage
  • (12-16)% increased Attack Speed
  • (10-20)% increased Critical Strike Chance
  • +1 to Maximum Power Charges
  • 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage

Legacy of the Rose — Judgement Staff (Req 68)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • Grants Level 20 Summon Shaper Memory
  • Grants Level 20 , which will be used by Shaper Memory
  • (200-300)% increased Physical Damage
  • (25-40)% increased Cast Speed
  • +(3-5) to Level of all Spell Skill Gems
  • Gain 1 Remembrance when you spend a total of 200 Energy
  • Shield with no Shaper Memory Summoned
  • Maximum 10 Remembrance
  • Eldritch Battery

Pledge of Hands — Judgement Staff (Req 68)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems are Supported by Level 1 Greater Spell Echo
  • (120-160)% increased Spell Damage
  • (50-100)% increased maximum Mana

The Grey Spire — Judgement Staff (Req 68)

  • +25% Chance to Block Attack Damage while wielding a Staff
  • Has no Sockets
  • (250-300)% increased Global Damage
  • (20-30)% increased Attack Speed
  • +(1-4)% to all maximum Resistances

Sceptre (30)

Axiom Perpetuum — Bronze Sceptre (Req 10)

  • 12% increased Elemental Damage
  • Adds (2-3) to (5-6) Fire Damage to Spells
  • Adds (2-3) to (5-6) Cold Damage to Spells
  • Adds 1 to (10-12) Lightning Damage to Spells
  • (4-6)% increased Cast Speed
  • (100-140)% increased Spell Critical Strike Chance

Spine of the First Claimant — Iron Sceptre (Req 20)

  • 14% increased Elemental Damage
  • (100-140)% increased Physical Damage
  • 40% increased Damage with Hits against Frozen Enemies
  • +(25-35)% to Cold Damage over Time Multiplier
  • (30-50)% increased Cold Damage
  • (5-10)% increased Attack Speed
  • (4-8)% increased Cast Speed
  • 5% chance to Freeze

Brutus' Lead Sprinkler — Ritual Sceptre (Req 28)

  • 16% increased Elemental Damage
  • 20% increased Physical Damage
  • Adds (8-13) to (26-31) Physical Damage
  • 30% increased Fire Damage
  • (15-20)% increased Attack Speed
  • (30-40)% increased Critical Strike Chance
  • Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength

Bitterdream — Shadow Sceptre (Req 32)

  • 22% increased Elemental Damage
  • Socketed Gems are Supported by Level 15 Bonechill
  • Socketed Gems are Supported by Level 15 Hypothermia
  • Socketed Gems are Supported by Level 15 Ice Bite
  • Socketed Gems are Supported by Level 15 Cold Penetration
  • Socketed Gems are Supported by Level 15 Added Cold Damage
  • Socketed Gems are Supported by Level 15 Inspiration

Replica Bitterdream — Shadow Sceptre (Req 32)

  • 22% increased Elemental Damage
  • Socketed Gems are Supported by Level 15 Elemental Penetration
  • Socketed Gems are Supported by Level 15 Immolate
  • Socketed Gems are Supported by Level 15 Unbound Ailments
  • Socketed Gems are Supported by Level 15 Ice Bite
  • Socketed Gems are Supported by Level 15 Inspiration
  • Socketed Gems are Supported by Level 15 Innervate

The Dark Seer — Shadow Sceptre (Req 32)

  • 22% increased Elemental Damage
  • +2 to Level of all Spell Skill Gems
  • 10% Global chance to Blind Enemies on hit
  • Unaffected by Blind
  • Enemies Blinded by you have Malediction
  • +(1-2) Maximum Energy Shield per Level
  • +(1-2) Maximum Life per Level

The Dark Seer — Shadow Sceptre (Req 32)

  • 22% increased Elemental Damage
  • +2 to Level of all Spell Skill Gems
  • 10% Global chance to Blind Enemies on hit
  • Unaffected by Blind
  • Enemies Blinded by you have Malediction
  • +(1-2) Maximum Life per Level
  • +(1-2) Maximum Mana per Level

The Dark Seer — Shadow Sceptre (Req 32)

  • 22% increased Elemental Damage
  • +2 to Level of all Spell Skill Gems
  • 10% Global chance to Blind Enemies on hit
  • Unaffected by Blind
  • Enemies Blinded by you have Malediction
  • +(1-2) Maximum Energy Shield per Level
  • +(1-2) Maximum Mana per Level

Earendel's Embrace — Grinning Fetish (Req 35)

  • 18% increased Elemental Damage
  • +(20-30) to all Attributes
  • Minions deal (30-40)% increased Damage
  • Summoned Skeletons Cover Enemies in Ash on Hit
  • Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage
  • Summoned Skeletons have Avatar of Fire

Replica Earendel's Embrace — Grinning Fetish (Req 35)

  • 18% increased Elemental Damage
  • +(20-30) to all Attributes
  • Minions deal (30-40)% increased Damage
  • Raised Zombies Cover Enemies in Ash on Hit
  • Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage
  • Raised Zombies have Avatar of Fire

Nycta's Lantern — Crystal Sceptre (Req 41)

  • 30% increased Elemental Damage
  • (150-200)% increased Physical Damage
  • Adds (76-98) to (161-176) Fire Damage
  • 50% increased Light Radius
  • Battlemage

The Supreme Truth — Crystal Sceptre (Req 41)

  • 30% increased Elemental Damage
  • Attacks with this weapon inflict Hallowing Flame on Hit
  • +1 to Level of Socketed Gems
  • 60% increased Intelligence Requirement
  • (80-100)% increased Physical Damage
  • (10-20)% increased Attack Speed
  • 3% increased Experience gain

Cerberus Limb — Blood Sceptre (Req 47)

  • 24% increased Elemental Damage
  • (70-100)% increased Spell Damage
  • (15-20)% increased Cast Speed
  • 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
  • +1 to Maximum Energy Shield per 5 Armour on Equipped Shield
  • +5 to Armour per 5 Evasion Rating on Equipped Shield
  • +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield

The Black Cane — Royal Sceptre (Req 50)

  • 24% increased Elemental Damage
  • +(20-30) to Intelligence
  • (8-15)% increased Cast Speed
  • (40-60)% increased Mana Regeneration Rate
  • Minions deal (40-60)% increased Damage
  • Each Summoned Phantasm grants you Phantasmal Might

Death's Hand — Karui Sceptre (Req 56)

  • 26% increased Elemental Damage
  • Adds (35-46) to (85-128) Physical Damage
  • (25-50)% increased Critical Strike Chance
  • 30% chance to gain a Power Charge when you Stun
  • Gain Unholy Might for 4 seconds on Critical Strike

Maata's Teaching — Karui Sceptre (Req 56)

  • 26% increased Elemental Damage
  • +(30-40) to Intelligence
  • (15-30)% increased Critical Strike Chance
  • +(1-2) to Level of all Minion Skill Gems
  • Minions' Base Attack Critical Strike Chance is equal to the Critical
  • Strike Chance of your Main Hand Weapon

Sign of the Sin Eater — Tyrant's Sekhem (Req 58)

  • 26% increased Elemental Damage
  • +(10-30) to Strength and Intelligence
  • Grants Level 30 Smite Skill
  • Enemies inflict Elemental Ailments on you instead of nearby Allies

The Sands of Time — Tyrant's Sekhem (Req 58)

  • 26% increased Elemental Damage
  • Trigger level 20 Suspend in Time on Casting a Spell
  • (60-80)% increased Spell Damage
  • (60-80)% increased Mana Regeneration Rate
  • (10-15)% increased Cooldown Recovery Rate
  • 10% increased Cast Speed for each different Non-Instant Spell you've Cast Recently

Balefire — Opal Sceptre (Req 60)

  • 40% increased Elemental Damage
  • Grants Level 25 Scorching Ray Skill
  • (12-20)% increased Cast Speed
  • Recover (1-3)% of Life on Kill
  • Recover (1-3)% of Mana on Kill
  • 10% increased Scorching Ray beam length

Cadigan's Authority — Platinum Sceptre (Req 62)

  • 30% increased Elemental Damage
  • Adds (60-85) to (100-133) Physical Damage
  • +(3-5) to maximum number of Summoned Totems
  • You cannot have more than 2 Summoned Totems of the same type
  • (40-70)% increased Totem Placement speed
  • Battlemage

Singularity — Platinum Sceptre (Req 62)

  • 30% increased Elemental Damage
  • Adds (1-10) to (150-200) Lightning Damage to Spells
  • (14-18)% increased Cast Speed
  • (6-8)% reduced Mana Cost of Skills
  • Nearby Enemies are Hindered, with 25% reduced Movement Speed
  • 100% increased Damage with Hits and Ailments against Hindered Enemies

Doon Cuebiyari — Vaal Sceptre (Req 64)

  • 32% increased Elemental Damage
  • Socketed Gems are Supported by Level 30 Iron Will
  • +(50-70) to Strength
  • (15-18)% increased Cast Speed
  • +(20-30) to maximum Mana
  • 1% increased Damage per 8 Strength when in Main Hand
  • 1% increased Armour per 16 Strength when in Off Hand

Yaomac's Accord — Vaal Sceptre (Req 64)

  • 32% increased Elemental Damage
  • (80-120)% increased Damage with Vaal Skills
  • (8-6)% reduced Soul Gain Prevention Duration
  • Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
  • Shepherd of Souls

Breath of the Council — Carnal Sceptre (Req 66)

  • 32% increased Elemental Damage
  • (260-310)% increased Physical Damage
  • (80-100)% increased Chaos Damage
  • 10% increased Area of Effect
  • Chaos Skills have 40% increased Skill Effect Duration

Augyre — Void Sceptre (Req 68)

  • 40% increased Elemental Damage
  • (180-220)% increased Physical Damage
  • (10-15)% increased Attack Speed
  • (80-100)% increased Critical Strike Chance
  • 50% of Physical Damage Converted to Lightning Damage
  • Every 16 seconds you gain Elemental Overload for 8 seconds
  • You have Resolute Technique while you do not have Elemental Overload
  • 100% increased Physical Damage while you have Resolute Technique

Mon'tregul's Grasp — Void Sceptre (Req 68)

  • 40% increased Elemental Damage
  • 50% reduced maximum number of Raised Zombies
  • Raised Zombies have +5000 to maximum Life
  • Raised Zombies have +(25-30)% to all Resistances
  • 25% increased Raised Zombie Size
  • Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
  • Raised Zombies deal (100-125)% more Physical Damage

Nebulis — Void Sceptre (Req 68)

  • (60-120)% increased Implicit Modifier magnitudes
  • (15-20)% increased Cast Speed
  • (5-10)% increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75%

Nebulis — Void Sceptre (Req 68)

  • 40% increased Elemental Damage
  • (15-20)% increased Cast Speed
  • (15-20)% increased Cold Damage per 1% Cold Resistance above 75%
  • (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%

Replica Nebulis — Void Sceptre (Req 68)

  • 40% increased Elemental Damage
  • (60-120)% increased Implicit Modifier magnitudes
  • (15-20)% increased Cast Speed
  • (10-15)% increased Elemental Damage per 1% Missing
  • Fire, Cold, or Lightning Resistance, up to a maximum of 450%

Doryani's Catalyst — Vaal Sceptre (Req 75)

  • 32% increased Elemental Damage
  • Socketed Gems are Supported by Level 20 Elemental Proliferation
  • Adds (65-85) to (100-160) Physical Damage
  • (11-15)% increased Attack Speed
  • (6-10)% increased Cast Speed
  • (30-40)% increased Global Critical Strike Chance
  • 0.2% of Elemental Damage Leeched as Life
  • (80-100)% increased Elemental Damage

Dagger (9)

Fragment of Eternity — Glass Shank (Req 1)

  • 30% increased Global Critical Strike Chance
  • Adds 1 to 4 Physical Damage
  • 10% increased Attack Speed
  • 100% increased Critical Strike Chance
  • +45% to Global Critical Strike Multiplier
  • 15% chance to gain a Power Charge on Kill

Goredrill — Skinning Knife (Req 5)

  • 30% increased Global Critical Strike Chance
  • +(10-15) to Dexterity
  • (50-70)% increased Physical Damage
  • Adds (1-2) to (3-5) Physical Damage
  • 30% increased Critical Strike Chance
  • 40% increased Attack Damage against Bleeding Enemies
  • 50% chance to cause Bleeding on Critical Strike

Bloodplay — Stiletto (Req 15)

  • 30% increased Global Critical Strike Chance
  • +20 to Dexterity
  • (20-40)% increased Physical Damage
  • Adds (3-6) to (9-13) Physical Damage
  • 10% increased Attack Speed
  • 30% chance to cause Bleeding on Hit
  • Extra gore

Replica Bloodplay — Stiletto (Req 15)

  • 30% increased Global Critical Strike Chance
  • +20 to Strength
  • (20-40)% increased Physical Damage
  • Adds (3-6) to (9-13) Physical Damage
  • 30% chance to cause Bleeding on Hit
  • (100-150)% increased Critical Strike Chance against Bleeding Enemies
  • Extra gore

Mightflay — Flaying Knife (Req 30)

  • 30% increased Global Critical Strike Chance
  • +25 to Strength
  • (80-100)% increased Physical Damage
  • Adds 12 to 24 Physical Damage
  • Grants 10 Life per Enemy Hit

Sanguine Gambol — Skinning Knife (Req 59)

  • 30% increased Global Critical Strike Chance
  • +(10-15) to Dexterity
  • (50-70)% increased Physical Damage
  • Adds (70-85) to (110-118) Physical Damage
  • 30% increased Critical Strike Chance
  • 40% increased Attack Damage against Bleeding Enemies
  • 50% chance to cause Bleeding on Critical Strike
  • You have Crimson Dance if you have dealt a Critical Strike Recently

Goblinedge — Ambusher (Req 60)

  • 30% increased Global Critical Strike Chance
  • (200-250)% increased Physical Damage
  • (20-25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
  • (60-80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
  • +3 seconds to Duration of Frenzy and Power Charges on Culling Strike
  • Gain (120-150) Life on Culling Strike
  • Gain (10-20) Mana on Culling Strike

Taproot — Ambusher (Req 60)

  • 30% increased Global Critical Strike Chance
  • (180-200)% increased Physical Damage
  • (10-15)% increased Attack Speed
  • (15-20)% increased Poison Duration
  • 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
  • 0.5% of Attack Damage Leeched as Life against Maimed Enemies
  • (15-20)% chance to Maim on Hit
  • 20% chance to Poison on Hit

The Hidden Blade — Ambusher (Req 60)

  • 30% increased Global Critical Strike Chance
  • Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
  • +(20-40) to Dexterity
  • (230-260)% increased Physical Damage
  • 30% reduced Attack Speed while Phasing

Rune Dagger (15)

Replica Ungil's Gauche — Boot Knife (Req 20)

  • 30% increased Global Critical Strike Chance
  • +18% Chance to Block Attack Damage while Dual Wielding
  • +(10-20) to Dexterity
  • 10% increased Attack Speed
  • 50% increased Global Critical Strike Chance
  • Chill Attackers for 4 seconds on Block
  • Shock Attackers for 4 seconds on Block

Ungil's Gauche — Boot Knife (Req 20)

  • 30% increased Global Critical Strike Chance
  • +12% Chance to Block Attack Damage while Dual Wielding
  • +(10-20) to Dexterity
  • (80-100)% increased Physical Damage
  • Adds 3 to 30 Lightning Damage
  • 10% increased Attack Speed
  • 50% increased Global Critical Strike Chance

Widowmaker — Boot Blade (Req 44)

  • 30% increased Global Critical Strike Chance
  • Adds (35-40) to (55-60) Physical Damage
  • (22-30)% increased Critical Strike Chance
  • +(30-40)% to Global Critical Strike Multiplier
  • 100% increased Critical Strike Chance against Enemies that are on Full Life
  • 1% of Attack Damage Leeched as Life on Critical Strike

Heartbreaker — Royal Skean (Req 50)

  • 30% increased Global Critical Strike Chance
  • (60-70)% increased Spell Damage
  • (40-80)% faster start of Energy Shield Recharge
  • +(60-100) to maximum Mana
  • Your Spells have Culling Strike

Replica Heartbreaker — Royal Skean (Req 50)

  • 30% increased Global Critical Strike Chance
  • (60-70)% increased Spell Damage
  • (40-80)% faster start of Energy Shield Recharge
  • +(30-50) to maximum Life
  • 20% increased Impale Effect
  • 20% chance to Impale on Spell Hit

Arakaali's Fang — Fiend Dagger (Req 53)

  • 40% increased Global Critical Strike Chance
  • 100% chance to Trigger Level 1 Raise Spiders on Kill
  • (170-200)% increased Physical Damage
  • Adds (8-13) to (20-30) Physical Damage
  • Adds 1 to 59 Chaos Damage
  • 15% chance to Poison on Hit

The Consuming Dark — Fiend Dagger (Req 53)

  • 40% increased Global Critical Strike Chance
  • +1 to Level of all Fire Spell Skill Gems
  • +(20-40) to Intelligence
  • (40-60)% increased Fire Damage
  • 30% of Fire Damage Converted to Chaos Damage
  • Your Chaos Damage has 60% chance to Poison Enemies

Cold Iron Point — Ezomyte Dagger (Req 62)

  • 30% increased Global Critical Strike Chance
  • +3 to Level of all Physical Spell Skill Gems
  • Deal no Elemental Damage

Replica Cold Iron Point — Ezomyte Dagger (Req 62)

  • 30% increased Global Critical Strike Chance
  • +3 to Level of all Cold Spell Skill Gems
  • Deal no Cold Damage

Mark of the Doubting Knight — Platinum Kris (Req 64)

  • 50% increased Global Critical Strike Chance
  • +5% Chance to Block Attack Damage while Dual Wielding
  • (250-270)% increased Physical Damage
  • 20% reduced Attack Speed
  • (20-30)% increased Critical Strike Chance
  • +(30-40)% to Global Critical Strike Multiplier
  • 50% chance to Cause Bleeding on Critical Strike
  • 50% chance to Cause Poison on Critical Strike

Bino's Kitchen Knife — Slaughter Knife (Req 65)

  • 30% increased Global Critical Strike Chance
  • Adds (140-155) to (210-235) Physical Damage
  • (40-50)% increased Critical Strike Chance
  • +(15-25)% to Global Critical Strike Multiplier
  • +(17-29)% to Chaos Resistance
  • On Killing a Poisoned Enemy, Enemies within 3 metres are Poisoned, and you and
  • Allies Regenerate 400 Life per second for the Poison's duration if within 3 metres

Divinarius — Imperial Skean (Req 66)

  • 30% increased Global Critical Strike Chance
  • (150-200)% increased Spell Damage
  • Gain (100-200) Life per Enemy Killed
  • Gain (50-100) Mana per Enemy Killed
  • 30% increased Area of Effect
  • (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
  • +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently

White Wind — Imperial Skean (Req 66)

  • 30% increased Global Critical Strike Chance
  • Adds (160-190) to (280-320) Cold Damage
  • (10-15)% increased Attack Speed
  • +(1000-1500) to Evasion Rating
  • +(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
  • (100-200)% increased Cold Damage while your Off Hand is empty

Festering Resentment — Demon Dagger (Req 68)

  • 40% increased Global Critical Strike Chance
  • Trigger a Socketed Spell when you Block, with a 0.25 second Cooldown
  • +(30-45)% Chance to Block Spell Damage while in Off Hand
  • (100-150)% increased Spell Damage
  • (100-150)% increased Damage with Poison
  • Triggered Spells Poison on Hit
  • All Damage with Triggered Spells can Poison

Vulconus — Demon Dagger (Req 68)

  • 40% increased Global Critical Strike Chance
  • Adds (85-110) to (135-150) Physical Damage
  • Adds (130-160) to (220-240) Fire Damage
  • 50% chance to cause Bleeding on Hit
  • (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
  • (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
  • Every 8 seconds, gain Avatar of Fire for 4 seconds
  • (160-200)% increased Critical Strike Chance while you have Avatar of Fire
  • 50% of Physical Damage Converted to Fire while you have Avatar of Fire
  • +2000 Armour while you do not have Avatar of Fire

Claw (22)

Last Resort — Nailed Fist (Req 1)

  • Grants 3 Life per Enemy Hit
  • 25% increased Attack Speed when on Low Life
  • (80-100)% increased Physical Damage
  • Adds 2 to 10 Physical Damage
  • 100% increased Claw Physical Damage when on Low Life
  • 100% increased Accuracy Rating when on Low Life

Replica Last Resort — Nailed Fist (Req 1)

  • Grants 3 Life per Enemy Hit
  • 25% increased Attack Speed when on Low Life
  • (80-100)% increased Physical Damage
  • 100% increased Accuracy Rating when on Low Life
  • 200% increased Damage with Claws while on Low Life
  • Deal no Damage when not on Low Life

Scar of Fate — Nailed Fist (Req 1)

  • Grants 3 Life per Enemy Hit
  • Socketed Gems have 50% reduced Mana Cost
  • Grants Level 20 Hatred Skill
  • Adds 2 to 6 Physical Damage
  • Gain 3 Life per Enemy Hit with Spells

Wildslash — Awl (Req 12)

  • Grants 7 Life per Enemy Hit
  • +(10-15) to Strength
  • +(10-15) to Dexterity
  • Adds (2-6) to (16-22) Physical Damage
  • (10-15)% increased Attack Speed
  • 20% increased Damage with Movement Skills
  • 15% increased Attack Speed with Movement Skills
  • 15% reduced Global Accuracy Rating

Al Dhih — Timeworn Claw (Req 26)

  • Grants 19 Life per Enemy Hit
  • (100-120)% increased Physical Damage
  • 3% of Physical Attack Damage Leeched as Life
  • Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
  • 25% increased Warcry Buff Effect
  • Warcry Skills' Cooldown Time is 4 seconds

Mortem Morsu — Fright Claw (Req 34)

  • Grants 20 Life per Enemy Hit
  • (75-100)% increased Physical Damage
  • 20% increased Attack Speed
  • 25% increased Critical Strike Chance
  • +40% to Global Critical Strike Multiplier
  • (10-20)% of Physical Damage Converted to Chaos Damage
  • 25% reduced Enemy Stun Threshold with this Weapon
  • 60% chance to Poison on Hit

Cybil's Paw — Thresher Claw (Req 37)

  • Grants 25 Life per Enemy Hit
  • (15-20)% increased Cast Speed
  • +(30-40) to maximum Mana
  • Gain (15-20) Life per Enemy Hit with Spells
  • 8% increased Spell Damage per 5% Chance to Block Attack Damage

Advancing Fortress — Gut Ripper (Req 46)

  • Grants 44 Life per Enemy Hit
  • Socketed Gems are Supported by Level 12 Fortify
  • 15% Chance to Block Attack Damage
  • (100-120)% increased Physical Damage
  • +110 to Evasion Rating
  • +35 to maximum Energy Shield
  • +(30-50) to maximum Life
  • Reflects (71-90) Physical Damage to Melee Attackers

Ornament of the East — Gut Ripper (Req 46)

  • Grants 44 Life per Enemy Hit
  • +1 to Level of Socketed Dexterity Gems
  • Socketed Gems are Supported by Level 15 Faster Attacks
  • (160-180)% increased Physical Damage
  • (10-15)% increased Attack Speed
  • 25% increased Stun and Block Recovery
  • Hits can't be Evaded

Replica Advancing Fortress — Gut Ripper (Req 46)

  • Grants 44 Life per Enemy Hit
  • Socketed Gems are Supported by Level 12 Cast when Damage Taken
  • 15% Chance to Block Attack Damage
  • (100-120)% increased Physical Damage
  • +(30-50) to maximum Life
  • 50% increased Defences from Equipped Shield
  • Adds 45 to 75 Fire Damage if you've Blocked Recently

The Wasp Nest — Throat Stabber (Req 60)

  • Grants 40 Life per Enemy Hit
  • (150-170)% increased Physical Damage
  • (20-25)% increased Attack Speed
  • (20-25)% increased Critical Strike Chance
  • +(330-350) to Accuracy Rating
  • 20% chance to Poison on Hit
  • Attacks with this Weapon deal 80 to 120 added Chaos Damage against
  • Enemies affected by at least 5 Poisons

Bloodseeker — Hellion's Paw (Req 62)

  • 1.6% of Physical Attack Damage Leeched as Life
  • (200-250)% increased Physical Damage
  • Adds 25 to 30 Physical Damage
  • 1.2% of Physical Attack Damage Leeched as Life
  • (15-25)% increased Life Reservation Efficiency of Skills
  • Life Leech from Hits with this Weapon is instant
  • (5-10)% increased Maximum Recovery per Life Leech for each 5% of Life Reserved

Law of the Wilds — Hellion's Paw (Req 62)

  • 1.6% of Physical Attack Damage Leeched as Life
  • 20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
  • (15-20)% increased Attack Speed
  • (22-28)% increased Critical Strike Chance
  • +(15-25)% to Global Critical Strike Multiplier

Allure — Vaal Claw (Req 66)

  • 2% of Physical Attack Damage Leeched as Life
  • (110-130)% increased Physical Damage
  • Adds (15-20) to (30-40) Physical Damage
  • (8-12)% increased Attack Speed
  • 15% increased Movement Speed while Phasing
  • You gain Phasing for 10 seconds on using a Vaal Skill

Essentia Sanguis — Vaal Claw (Req 66)

  • 2% of Attack Damage Leeched as Life
  • Adds 1 to (650-850) Lightning Damage
  • (20-30)% increased Attack Speed
  • +(200-300) to maximum Energy Shield
  • Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
  • Maximum Recovery per Energy Shield Leech is Doubled
  • Ghost Reaver

Replica Allure — Vaal Claw (Req 66)

  • 2% of Physical Attack Damage Leeched as Life
  • (110-130)% increased Physical Damage
  • Adds (15-20) to (30-40) Physical Damage
  • (8-12)% increased Attack Speed
  • Gain +50 Life when you Taunt an Enemy
  • You gain Onslaught for 1 seconds on Killing Taunted Enemies
  • Enemies Taunted by you take 10% increased Damage

Hand of Thought and Motion — Imperial Claw (Req 68)

  • Grants 46 Life per Enemy Hit
  • (8-12)% increased Dexterity
  • (8-12)% increased Intelligence
  • Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
  • 5% increased Critical Strike Chance per 25 Intelligence
  • Recover 1% of Life on Kill

Hand of Wisdom and Action — Imperial Claw (Req 68)

  • Grants 46 Life per Enemy Hit
  • (8-12)% increased Dexterity
  • (8-12)% increased Intelligence
  • Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • 1% increased Attack Speed per 25 Dexterity
  • 1% of Attack Damage Leeched as Life

Izaro's Dilemma — Imperial Claw (Req 68)

  • Grants 46 Life per Enemy Hit
  • (80-100)% increased Physical Damage
  • Adds 20 to 50 Physical Damage
  • (10-15)% increased Attack Speed
  • +(300-400) to Accuracy Rating
  • 100% increased Global Physical Damage while Frozen

Touch of Anguish — Imperial Claw (Req 68)

  • Grants 46 Life per Enemy Hit
  • Adds (40-50) to (130-150) Physical Damage
  • 30% increased Cold Damage
  • (30-40)% increased Critical Strike Chance
  • 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Skills Chain an additional time while at maximum Frenzy Charges
  • 10% chance to Freeze
  • Critical Strikes do not inherently Freeze

Rive — Terror Claw (Req 70)

  • 2% of Physical Attack Damage Leeched as Life
  • (60-80)% increased Physical Damage
  • Adds (25-35) to (50-65) Physical Damage
  • 25% chance to cause Bleeding on Hit
  • 2% increased Physical Damage Over Time per 10 Dexterity
  • 1% increased Bleeding Duration per 12 Intelligence
  • 30% Chance to cause Bleeding Enemies to Flee on hit

The Scourge — Terror Claw (Req 70)

  • 2% of Physical Attack Damage Leeched as Life
  • Adds (35-50) to (100-125) Physical Damage
  • (10-15)% increased Attack Speed
  • Minions have (10-15)% increased Attack Speed
  • Increases and Reductions to Minion Damage also affect you at 150% of their value
  • Minions deal 70% increased Damage if you've Hit Recently

One-Handed Sword (37)

Blood of Summer — Rusted Sword (Req 1)

  • 40% increased Global Accuracy Rating
  • Adds 2 to 6 Physical Damage
  • 2% increased Movement Speed per Frenzy Charge
  • +1 to Maximum Frenzy Charges
  • 20% increased Area of Effect
  • 33% chance to gain a Frenzy Charge on Kill

Demigod's Authority — Golden Blade (Req 1)

  • +(16-24) to all Attributes
  • You and Nearby Allies have 30% increased Item Rarity
  • 5% increased Character Size

Oni-Goroshi — Charan's Sword (Req 1)

  • 40% increased Global Accuracy Rating
  • Uses both hand slots
  • (70-90)% increased Critical Strike Chance
  • Adds 2 to 3 Physical Damage to Attacks per Level
  • Gain Her Embrace for 3 seconds when you Ignite an Enemy
  • While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
  • Has 6 Linked Sockets (Hidden)
  • Uses goddess player audio (Hidden)

Redbeak — Rusted Sword (Req 1)

  • 40% increased Global Accuracy Rating
  • 100% increased Damage when on Low Life
  • 50% increased Physical Damage
  • Adds 2 to 6 Physical Damage
  • 10% increased Attack Speed
  • +(20-30) to maximum Life
  • Grants 2 Life per Enemy Hit

The Princess — Sabre (Req 10)

  • 40% increased Global Accuracy Rating
  • (20-50)% increased Physical Damage
  • Adds (3-4) to (5-8) Physical Damage
  • 15% increased Attack Speed
  • Gain (25-30)% of Physical Damage as Extra Cold Damage
  • 10% increased Damage taken from Skeletons
  • 10% increased Damage taken from Ghosts

Replica Tempestuous Steel — War Sword (Req 20)

  • 40% increased Global Accuracy Rating
  • Adds (5-8) to (15-20) Physical Damage
  • (8-14)% increased Attack Speed
  • 100% reduced Global Accuracy Rating
  • +(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons
  • Attacks with this Weapon Penetrate 30% Elemental Resistances
  • Gain 15% of Physical Attack Damage as Extra Fire Damage
  • Gain 15% of Physical Attack Damage as Extra Lightning Damage

The Tempestuous Steel — War Sword (Req 20)

  • 40% increased Global Accuracy Rating
  • Adds (5-8) to (15-20) Physical Damage
  • (8-14)% increased Attack Speed
  • Hits can't be Evaded
  • Attacks with this Weapon Penetrate 30% Elemental Resistances
  • Gain 15% of Physical Attack Damage as Extra Fire Damage
  • Gain 15% of Physical Attack Damage as Extra Lightning Damage

Lakishu's Blade — Elegant Sword (Req 28)

  • +190 to Accuracy Rating
  • Socketed Gems are supported by Level 1 Multistrike
  • (60-80)% increased Physical Damage
  • Adds (5-8) to (10-14) Physical Damage
  • (10-15)% increased Attack Speed
  • 20% chance to Avoid being Stunned
  • (40-30)% reduced Stun and Block Recovery

The Goddess Scorned — Elegant Sword (Req 28)

  • +190 to Accuracy Rating
  • Uses both hand slots
  • (250-300)% increased Physical Damage
  • (90-110)% increased Critical Strike Chance
  • +(20-30)% to Global Critical Strike Multiplier
  • +(40-50)% to Fire Resistance
  • Cannot be Ignited
  • 100% of Physical Damage Converted to Fire Damage
  • Ignites you inflict deal Damage 50% faster
  • You can only deal Damage with this Weapon or Ignite

Ephemeral Edge — Dusk Blade (Req 32)

  • 40% increased Global Accuracy Rating
  • +10 to Intelligence
  • 50% increased Global Critical Strike Chance
  • (40-50)% increased maximum Energy Shield
  • 25% reduced maximum Life
  • Adds 1 to 75 Lightning Damage
  • Attacks with this Weapon have Added Maximum Lightning Damage equal to (10-15)% of Player's Maximum Energy Shield

Innsbury Edge — Elder Sword (Req 47)

  • +330 to Accuracy Rating
  • (100-140)% increased Physical Damage
  • (17-25)% increased Attack Speed
  • 0.2% of Chaos Damage Leeched as Life
  • 25% of Physical Damage Converted to Chaos Damage
  • Attacks with this Weapon Maim on hit
  • Randomly cause Insanity effects (Hidden)

Replica Innsbury Edge — Elder Sword (Req 47)

  • +330 to Accuracy Rating
  • (100-140)% increased Physical Damage
  • 0.2% of Chaos Damage Leeched as Life
  • 50% of Physical Damage Converted to Chaos Damage
  • Inflict Withered for 2 seconds on Hit with this Weapon

Nametaker — Graceful Sword (Req 50)

  • +350 to Accuracy Rating
  • (20-40)% increased Critical Strike Chance
  • 2% of Physical Attack Damage Leeched as Life
  • 2% of Physical Attack Damage Leeched as Mana
  • Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
  • 5% of Leech from Hits with this Weapon is Instant per Enemy Power

Prismatic Eclipse — Twilight Blade (Req 53)

  • 40% increased Global Accuracy Rating
  • +8% Chance to Block Attack Damage while Dual Wielding
  • Adds (60-70) to (71-80) Physical Damage
  • 25% increased Global Physical Damage with Weapons per Red Socket
  • 12% increased Global Attack Speed per Green Socket
  • 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
  • +0.2 metres to Melee Strike Range per White Socket

Fate of the Vaal — Gemstone Sword (Req 56)

  • +400 to Accuracy Rating
  • (180-210)% increased Physical Damage
  • (10-15)% increased Attack Speed
  • 100% of Physical Damage from Hits with this Weapon is Converted to a random Element
  • Hits with this Weapon always Ignite, Freeze, and Shock
  • Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
  • Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
  • Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies

Story of the Vaal — Gemstone Sword (Req 56)

  • +400 to Accuracy Rating
  • (180-210)% increased Physical Damage
  • (10-15)% increased Attack Speed
  • 50% of Physical Damage from Hits with this Weapon is Converted to a random Element
  • Hits with this Weapon always Ignite, Freeze, and Shock
  • Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
  • Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
  • Ignites inflicted with this Weapon deal (50-75)% more Damage

Ichimonji — Corsair Sword (Req 58)

  • 40% increased Global Accuracy Rating
  • (80-95)% increased Physical Damage
  • Adds (5-10) to (13-20) Physical Damage
  • (20-25)% increased Attack Speed
  • 10% increased Effect of Buffs on you
  • 10% increased Mana Reservation Efficiency of Skills
  • Allies' Aura Buffs do not affect you
  • Your Aura Buffs do not affect allies

Scaeva — Gladius (Req 60)

  • 40% increased Global Accuracy Rating
  • Adds (75-92) to (125-154) Physical Damage
  • (15-25)% increased Critical Strike Chance
  • 0.3% of Physical Attack Damage Leeched as Life per Red Socket
  • +10% to Global Critical Strike Multiplier per Green Socket
  • 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
  • 8% increased Global Defences per White Socket
  • (60-80)% increased Global Critical Strike Chance when in Main Hand
  • +8% Chance to Block Attack Damage when in Off Hand

The Iron Mass — Gladius (Req 60)

  • 40% increased Global Accuracy Rating
  • (175-200)% increased Physical Damage
  • (14-18)% increased Attack Speed
  • Unholy Might
  • Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
  • Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
  • Weapon if you've Hit with this Weapon Recently

The Redblade — Gladius (Req 60)

  • 40% increased Global Accuracy Rating
  • Adds (20-25) to (40-50) Physical Damage
  • (150-180)% increased Physical Damage
  • Gain 100 Life per Enemy Killed
  • +(400-500) to Accuracy Rating
  • Has a Two Handed Sword Crucible Passive Skill Tree
  • Crucible Passive Skill Tree is removed if this Modifier is removed

Dreadbeak — Rusted Sword (Req 61)

  • 40% increased Global Accuracy Rating
  • 100% increased Damage when on Low Life
  • 50% increased Physical Damage
  • Adds (83-91) to (123-130) Physical Damage
  • 10% increased Attack Speed
  • +(20-30) to maximum Life
  • Grants 2 Life per Enemy Hit
  • You have Onslaught while on Low Life

Hyaon's Fury — Legion Sword (Req 62)

  • 40% increased Global Accuracy Rating
  • Adds 1 to (550-650) Lightning Damage
  • (7-10)% increased Attack Speed
  • 1% increased Damage taken per Frenzy Charge
  • (15-20)% increased Lightning Damage per Frenzy Charge
  • 20 Life gained on Kill per Frenzy Charge
  • Plays Wolf Call sound on Kill (Hidden)

The Rippling Thoughts — Legion Sword (Req 62)

  • 40% increased Global Accuracy Rating
  • Grants Summon Harbinger of the Arcane Skill
  • Trigger Level 20 Storm Cascade when you Attack
  • (75-90)% increased Spell Damage
  • (140-160)% increased Physical Damage
  • Adds 1 to (60-70) Lightning Damage
  • Adds 1 to (60-70) Lightning Damage to Spells
  • 10% increased Area of Effect

The Saviour — Legion Sword (Req 62)

  • 40% increased Global Accuracy Rating
  • Triggers Level 20 Reflection when Equipped
  • (130-150)% increased Physical Damage
  • Adds (16-22) to (40-45) Physical Damage
  • (8-12)% increased Attack Speed
  • (8-12)% increased Critical Strike Chance

The Surging Thoughts — Legion Sword (Req 62)

  • 40% increased Global Accuracy Rating
  • Grants Summon Greater Harbinger of the Arcane Skill
  • Trigger Level 20 Storm Cascade when you Attack
  • (75-90)% increased Spell Damage
  • (140-160)% increased Physical Damage
  • Adds 1 to (60-70) Lightning Damage
  • Adds 1 to (60-70) Lightning Damage to Spells
  • 10% increased Area of Effect

Rebuke of the Vaal — Vaal Blade (Req 64)

  • +460 to Accuracy Rating
  • Adds (49-98) to (101-140) Physical Damage
  • Adds (49-98) to (101-140) Fire Damage
  • Adds (49-98) to (101-140) Cold Damage
  • Adds 1 to (210-250) Lightning Damage
  • Adds (49-98) to (101-140) Chaos Damage
  • (10-20)% increased Attack Speed

Varunastra — Vaal Blade (Req 64)

  • +460 to Accuracy Rating
  • (80-100)% increased Physical Damage
  • Adds (30-45) to (80-100) Physical Damage
  • Grants (2-3) Mana per Enemy Hit
  • Counts as all One Handed Melee Weapon Types

Beltimber Blade — Eternal Sword (Req 66)

  • +475 to Accuracy Rating
  • (185-215)% increased Physical Damage
  • (15-20)% increased Attack Speed
  • 80% increased Evasion Rating while moving
  • Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
  • Far Shot

Dreamfeather — Eternal Sword (Req 66)

  • +475 to Accuracy Rating
  • Adds (30-50) to (65-80) Physical Damage
  • (20-25)% increased Attack Speed
  • +(180-200) to Evasion Rating
  • 3% increased Movement Speed
  • +(280-300) to Accuracy Rating
  • 1% increased Attack Damage per 450 Evasion Rating

Grelwood Shank — Eternal Sword (Req 66)

  • +475 to Accuracy Rating
  • (185-215)% increased Physical Damage
  • (15-20)% increased Attack Speed
  • 80% increased Armour while stationary
  • Skills fire 2 additional Projectiles if you've been Hit Recently
  • Point Blank
  • Iron Reflexes while stationary

Replica Dreamfeather — Eternal Sword (Req 66)

  • +475 to Accuracy Rating
  • Adds (40-65) to (70-100) Physical Damage
  • (5-10)% increased Attack Speed
  • +(180-200) to Armour
  • 3% reduced Movement Speed
  • +(280-300) to Accuracy Rating
  • 1% increased Attack Damage per 450 Armour

The Goddess Unleashed — Eternal Sword (Req 66)

  • +475 to Accuracy Rating
  • Uses both hand slots
  • Has 6 Linked Sockets (Hidden)
  • Adds (3-6) to (33-66) Physical Damage
  • (44-66)% increased Critical Strike Chance
  • 33% increased Ignite Duration on Enemies
  • Gain (66-99)% of Sword Physical Damage as Extra Fire Damage
  • Gain Her Blessing for 3 seconds when you Ignite an Enemy
  • 33% chance to Blind nearby Enemies when gaining Her Blessing
  • 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
  • 20% increased Attack and Movement Speed with Her Blessing
  • Uses goddess player audio (Hidden)
  • Level Requirement reduced by 15 (Hidden)

Ahn's Might — Midnight Blade (Req 68)

  • 40% increased Global Accuracy Rating
  • Adds (80-115) to (150-205) Physical Damage
  • (15-25)% increased Critical Strike Chance
  • -1 to Maximum Frenzy Charges
  • 10% increased Area of Effect
  • +100 Strength Requirement
  • +50% Global Critical Strike Multiplier while you have no Frenzy Charges
  • +(400-500) to Accuracy Rating while at Maximum Frenzy Charges

Razor of the Seventh Sun — Midnight Blade (Req 68)

  • 40% increased Global Accuracy Rating
  • Adds (90-110) to (145-170) Physical Damage
  • 30% of Physical Damage Converted to Fire Damage
  • 25% chance to Ignite
  • 100% increased Burning Damage if you've Ignited an Enemy Recently
  • Recover 1% of Life when you Ignite an Enemy
  • 100% increased Melee Physical Damage against Ignited Enemies

Rigwald's Command — Midnight Blade (Req 68)

  • 40% increased Global Accuracy Rating
  • +10% Chance to Block Attack Damage while Dual Wielding
  • Adds (60-80) to (150-180) Physical Damage
  • +(350-400) to Accuracy Rating
  • Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe

Severed in Sleep — Cutlass (Req 69)

  • 40% increased Global Accuracy Rating
  • Grants Level 25 Envy Skill
  • Minions have +29% to Chaos Resistance
  • Minions have 60% chance to inflict Withered on Hit
  • Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy

United in Dream — Cutlass (Req 69)

  • 40% increased Global Accuracy Rating
  • Grants Level 25 Envy Skill
  • Minions have +29% to Chaos Resistance
  • Minions have 60% chance to Poison Enemies on Hit
  • Minions Recover 10% of Life on Killing a Poisoned Enemy

Thrusting One-Handed Sword (9)

The Goddess Bound — Whalebone Rapier (Req 7)

  • +25% to Global Critical Strike Multiplier
  • +1 to Level of Socketed Melee Gems
  • Uses both hand slots
  • (250-300)% increased Physical Damage
  • Adds 3 to 7 Fire Damage
  • 20% increased Attack Speed
  • 30% increased Global Critical Strike Chance
  • +(20-40) to Evasion Rating
  • 20% reduced Rarity of Items found
  • 30% increased Movement Speed when on Low Life

Aurumvorax — Basket Rapier (Req 17)

  • +25% to Global Critical Strike Multiplier
  • (120-150)% increased Physical Damage
  • 20% reduced Rarity of Items found
  • +(40-60)% to all Elemental Resistances
  • Grants 3 Life per Enemy Hit

Fidelitas' Spike — Jagged Foil (Req 22)

  • +25% to Global Critical Strike Multiplier
  • No Physical Damage
  • Adds 1 to (40-50) Lightning Damage
  • (25-30)% increased Attack Speed
  • Grants 2 Life per Enemy Hit
  • (15-20)% chance to Shock
  • Herald of Thunder has 50% increased Buff Effect

Ewar's Mirage — Antique Rapier (Req 26)

  • +25% to Global Critical Strike Multiplier
  • Adds 1 to (45-55) Lightning Damage
  • (16-22)% increased Attack Speed
  • Attacks Chain an additional time when in Main Hand
  • Attacks fire an additional Projectile when in Off Hand
  • (40-55)% increased Elemental Damage with Attack Skills

Chitus' Needle — Elegant Foil (Req 30)

  • +25% to Global Critical Strike Multiplier
  • +30 to Strength
  • (140-160)% increased Physical Damage
  • +30 to maximum Mana
  • 5% increased Movement Speed
  • 30% increased Elemental Damage
  • +0.2 metres to Weapon Range

Daresso's Passion — Estoc (Req 43)

  • +25% to Global Critical Strike Multiplier
  • Adds (30-38) to (40-50) Physical Damage
  • Adds (30-38) to (40-50) Cold Damage
  • 20% reduced Frenzy Charge Duration
  • 25% chance to gain a Frenzy Charge on Kill
  • (60-80)% increased Damage while you have no Frenzy Charges

Paradoxica — Vaal Rapier (Req 66)

  • +25% to Global Critical Strike Multiplier
  • Attacks with this Weapon deal Double Damage
  • Veiled (prefix)
  • of the Veil (suffix)

Replica Paradoxica — Vaal Rapier (Req 66)

  • +25% to Global Critical Strike Multiplier
  • Veiled (prefix)
  • Veiled (prefix)
  • of the Veil (suffix)
  • of the Veil (suffix)
  • of the Veil (suffix)
  • <Veiled prefix>Guff's Veiled (prefix)Catarina's Veiled (prefix)Elreon's Veiled (prefix)Gravicius' Veiled (prefix)Haku's Veiled (prefix)It That Fled's Veiled (prefix)Korell's Veiled (prefix)Leo's Veiled (prefix)Rin's Veiled (prefix)Tora's Veiled (prefix)Vagan's Veiled (prefix)Veiled (prefix)Vorici's Veiled (prefix)

Cospri's Malice — Jewelled Foil (Req 68)

  • +25% to Global Critical Strike Multiplier
  • Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
  • No Physical Damage
  • Adds (80-100) to (160-200) Cold Damage
  • Adds (40-60) to (90-110) Cold Damage to Spells
  • (8-14)% increased Attack Speed
  • +257 Intelligence Requirement
  • 60% increased Critical Strike Chance against Chilled Enemies

Two-Handed Sword (22)

Thunder of the Dawn — Corroded Blade (Req 1)

  • 40% increased Global Accuracy Rating
  • Adds 1 to 9 Lightning Damage
  • +40% to Lightning Resistance
  • 9% chance to Shock
  • 50% of Physical Damage from Hits taken as Lightning Damage
  • When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy

Shiversting — Bastard Sword (Req 14)

  • 60% increased Global Accuracy Rating
  • (80-100)% increased Physical Damage
  • Adds 35 to 70 Cold Damage
  • 0.6% of Physical Attack Damage Leeched as Mana
  • Cannot be Frozen

Edge of Madness — Etched Greatsword (Req 22)

  • 60% increased Global Accuracy Rating
  • +1 to Level of Socketed Skill Gems
  • (40-60)% increased Physical Damage
  • Adds (60-68) to (90-102) Chaos Damage
  • 1% increased Chaos Damage per Level
  • Adds 1 to 2 Physical Damage to Attacks per Level

Queen's Decree — Ornate Sword (Req 27)

  • +185 to Accuracy Rating
  • 25% increased Strength Requirement
  • Minions have (30-40)% increased maximum Life
  • (150-200)% increased Skeleton Duration
  • Minions deal (30-40)% increased Damage
  • +(1-2) to maximum number of Raised Zombies
  • +(1-2) to maximum number of Skeletons
  • +(1-2) to maximum number of Spectres

Queen's Escape — Ornate Sword (Req 38)

  • +185 to Accuracy Rating
  • 25% increased Strength Requirement
  • Minions have (30-40)% increased maximum Life
  • Minions have (80-100)% increased Movement Speed
  • (150-200)% increased Skeleton Duration
  • Minions deal (30-40)% increased Damage
  • +(1-2) to maximum number of Raised Zombies
  • +(1-2) to maximum number of Skeletons
  • +(1-2) to maximum number of Spectres

Rigwald's Charge — Highland Blade (Req 44)

  • +305 to Accuracy Rating
  • (120-150)% increased Physical Damage
  • 20% increased Attack Speed
  • 10% increased Movement Speed
  • +(300-350) to Accuracy Rating
  • 15% increased Movement Speed if you've Killed Recently

Rakiata's Dance — Engraved Greatsword (Req 48)

  • 60% increased Global Accuracy Rating
  • Adds (150-200) to (300-350) Cold Damage
  • Adds 1 to (550-600) Lightning Damage
  • (15-20)% increased Attack Speed
  • Treats Enemy Monster Elemental Resistance values as inverted

Terminus Est — Tiger Sword (Req 51)

  • +360 to Accuracy Rating
  • (180-220)% increased Physical Damage
  • 20% increased Attack Speed
  • (50-75)% increased Critical Strike Chance
  • Gain 10 Mana per Enemy Killed
  • 10% increased Movement Speed
  • Gain a Frenzy Charge on Critical Strike

Hiltless — Reaver Sword (Req 59)

  • 60% increased Global Accuracy Rating
  • Socketed Gems are Supported by Level 1 Lifetap
  • Adds (90-115) to (230-260) Physical Damage
  • (40-50)% increased Critical Strike Chance
  • Enemies you Attack Reflect 100 Physical Damage to you
  • +0.2 metres to Weapon Range

The Dancing Dervish — Reaver Sword (Req 59)

  • 60% increased Global Accuracy Rating
  • (130-160)% increased Physical Damage
  • (25-30)% increased Attack Speed
  • 5% increased Movement Speed
  • Triggers Level 15 Manifest Dancing Dervishes on Rampage
  • Manifested Dancing Dervishes disables both weapon slots
  • Manifested Dancing Dervishes die when Rampage ends
  • Melee Hits count as Rampage Kills
  • Rampage

Kondo's Pride — Ezomyte Blade (Req 61)

  • +25% to Global Critical Strike Multiplier
  • (220-250)% increased Physical Damage
  • 0.6% of Physical Attack Damage Leeched as Life
  • 50% increased Melee Damage against Bleeding Enemies
  • Cannot Leech Life from Critical Strikes
  • 30% chance to Blind Enemies on Critical Strike
  • 50% chance to cause Bleeding on Critical Strike

The Living Blade — Ezomyte Blade (Req 61)

  • +25% to Global Critical Strike Multiplier
  • (100-140)% increased Physical Damage
  • (25-35)% increased Attack Speed
  • Cannot be Poisoned
  • You can have an additional Tincture active
  • 10% chance to remove 1 Mana Burn on Kill

Doomsower — Lion Sword (Req 65)

  • +50 to Strength and Dexterity
  • Socketed Melee Gems have 15% increased Area of Effect
  • (30-50)% increased Physical Damage
  • Adds (65-75) to (100-110) Physical Damage
  • (6-12)% increased Attack Speed
  • Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
  • You have Vaal Pact while all Socketed Gems are Red

The Dancing Duo — Reaver Sword (Req 65)

  • 60% increased Global Accuracy Rating
  • (130-160)% increased Physical Damage
  • (25-30)% increased Attack Speed
  • 5% increased Movement Speed
  • Triggers Level 15 Manifest Dancing Dervishes on Rampage
  • Manifested Dancing Dervishes disables both weapon slots
  • Manifested Dancing Dervishes die when Rampage ends
  • Melee Hits count as Rampage Kills
  • Rampage

The Golden Charlatan — Lion Sword (Req 65)

  • +50 to Strength and Dexterity
  • +200 Intelligence Requirement
  • (200-300)% increased Physical Damage
  • (10-16)% increased Attack Speed
  • (100-200)% increased Critical Strike Chance
  • Critical Strikes with this Weapon do not deal extra Damage
  • Gain a random Shrine Buff for 30 seconds when you Kill a Rare or Unique Enemy
  • +1 to maximum Mana per 2 Intelligence

Echoforge — Infernal Sword (Req 67)

  • 30% increased Chaos Damage
  • Adds (600-650) to (750-800) Chaos Damage
  • (-16-16)% increased Attack Speed
  • +(-200-200) to maximum Life
  • Your Chaos Damage can Shock
  • (-40-40)% increased Area of Effect for Attacks
  • Deal no Physical or Elemental Damage

Oro's Sacrifice — Infernal Sword (Req 67)

  • 30% increased Elemental Damage with Attack Skills
  • No Physical Damage
  • Adds (425-475) to (550-600) Fire Damage
  • (10-15)% increased Attack Speed
  • 20% chance to Ignite
  • 10% increased Physical Damage taken
  • 10% increased Fire Damage taken
  • Culling Strike against Burning Enemies
  • Gain a Frenzy Charge if an Attack Ignites an Enemy

Replica Oro's Sacrifice — Infernal Sword (Req 67)

  • 30% increased Elemental Damage with Attack Skills
  • No Physical Damage
  • Adds (385-440) to (490-545) Cold Damage
  • (10-15)% increased Attack Speed
  • 20% chance to Freeze
  • 10% increased Physical Damage taken
  • 10% increased Cold Damage taken
  • Culling Strike against Frozen Enemies
  • Gain an Endurance Charge if an Attack Freezes an Enemy

Starforge — Infernal Sword (Req 67)

  • 30% increased Global Physical Damage
  • (400-450)% increased Physical Damage
  • (5-8)% increased Attack Speed
  • +(90-100) to maximum Life
  • Your Physical Damage can Shock
  • 20% increased Area of Effect for Attacks
  • Deal no Elemental Damage

Voidforge — Infernal Sword (Req 67)

  • 30% increased Elemental Damage with Attack Skills
  • (5-8)% increased Attack Speed
  • +(90-100) to maximum Life
  • Your Elemental Damage can Shock
  • Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
  • 20% increased Area of Effect for Attacks
  • Deal no Non-Elemental Damage

Fleshrender — Exquisite Blade (Req 70)

  • +50% to Global Critical Strike Multiplier
  • (180-240)% increased Physical Damage
  • +(20-40)% to Damage over Time Multiplier
  • (20-40)% increased Critical Strike Chance
  • Cannot Poison Enemies with at least 12 Poisons on them
  • Inflict (2-3) additional Poisons on the same Target
  • when you inflict Poison with this weapon
  • Wither on Hit with this weapon against Enemies with at least 12 Poisons on them

Skysunder — Exquisite Blade (Req 70)

  • +50% to Global Critical Strike Multiplier
  • (130-160)% increased Physical Damage
  • +(20-40)% to Damage over Time Multiplier
  • (20-40)% increased Critical Strike Chance
  • 100% of Physical Damage Converted to Fire Damage
  • Ignites you cause are reflected back to you
  • 50% less Duration of Ignites you inflict
  • Ignites you inflict with this weapon spread to other Enemies within 2.8 metres
  • Unaffected by Ignite

One-Handed Axe (14)

Rust of Winter — Rusted Hatchet (Req 1)

  • Adds 2 to 4 Physical Damage
  • Adds 2 to 4 Cold Damage
  • 50% chance to Avoid being Chilled
  • Your Physical Damage can Chill

The Screaming Eagle — Jade Hatchet (Req 6)

  • Socketed Gems are supported by Level 2 Chance to Flee
  • Adds (10-15) to (25-30) Physical Damage
  • +(10-15) to maximum Life
  • Gain (5-7) Life per Enemy Killed
  • 10% increased Movement Speed

Dreadarc — Cleaver (Req 16)

  • Adds (5-15) to (20-25) Physical Damage
  • Adds (5-15) to (20-25) Fire Damage
  • (7-10)% increased Attack Speed
  • +(15-25)% to Fire Resistance
  • 5% increased Movement Speed
  • Curse Enemies with Flammability on Hit

Relentless Fury — Decorative Axe (Req 29)

  • (60-80)% increased Physical Damage
  • Adds (3-5) to (7-10) Physical Damage
  • 2% of Physical Attack Damage Leeched as Life
  • Culling Strike
  • You gain Onslaught for 3 seconds on Culling Strike
  • 100% chance to Avoid being Chilled during Onslaught

The Gryphon — Jade Hatchet (Req 32)

  • Socketed Gems are supported by Level 2 Chance to Flee
  • (170-190)% increased Physical Damage
  • Adds (10-15) to (25-30) Physical Damage
  • +(10-15) to maximum Life
  • Gain (5-7) Life per Enemy Killed
  • 10% increased Movement Speed
  • 15% increased Movement Speed if you've Killed Recently

The Grey Wind — Spectral Axe (Req 33)

  • (30-50)% increased Fire Damage
  • Attacks with this Weapon have Added Fire Damage equal to (8-12)% of Player's Maximum Life
  • Each Rage also grants +2% to Fire Damage Over Time Multiplier
  • Nearby Enemies have Fire Exposure while at maximum Rage
  • +(-5-5) to Maximum Rage

Moonbender's Wing — Tomahawk (Req 39)

  • Trigger Level 15 Lightning Warp on Hit with this Weapon
  • (30-50)% increased Physical Damage
  • (30-50)% increased Critical Strike Chance
  • Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage

Replica Soul Taker — Siege Axe (Req 59)

  • (140-180)% increased Physical Damage
  • Adds 30 to 40 Physical Damage
  • (60-80)% increased Critical Strike Chance
  • +(20-25)% to Cold Resistance
  • Your Physical Damage can Freeze
  • Eldritch Battery

Soul Taker — Siege Axe (Req 59)

  • (140-180)% increased Physical Damage
  • Adds 30 to 40 Physical Damage
  • (25-35)% increased Attack Speed
  • +(20-25)% to Cold Resistance
  • Your Physical Damage can Chill
  • Insufficient Mana doesn't prevent your Melee Attacks
  • Eat (2-4) Souls when you Kill a Rare or Unique Enemy with this Weapon

Dreadsurge — Cleaver (Req 60)

  • Adds (5-15) to (20-25) Physical Damage
  • Adds (223-250) to (264-280) Fire Damage
  • (7-10)% increased Attack Speed
  • +(15-25)% to Fire Resistance
  • 5% increased Movement Speed
  • Hits ignore Enemy Monster Fire Resistance while you are Ignited

Actum — Butcher Axe (Req 63)

  • Has no Sockets
  • (200-250)% increased Physical Damage
  • You have no Intelligence
  • Critical Strike Chance is (30-40)% for Hits with this Weapon

Jack, the Axe — Vaal Hatchet (Req 65)

  • Grants Level 20 Thirst for Blood Skill
  • (130-150)% increased Physical Damage
  • Adds (11-14) to (18-23) Physical Damage
  • 25% chance to cause Bleeding on Hit
  • +(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
  • Plays Jack the Axe sounds (Hidden)

Rigwald's Savagery — Royal Axe (Req 67)

  • Adds (50-70) to (135-165) Physical Damage
  • 40% increased Physical Attack Damage while Dual Wielding
  • (10-15)% increased Attack Speed
  • +10 to Maximum Rage while wielding a Sword

Dyadus — Infernal Axe (Req 69)

  • Adds (255-285) to (300-330) Fire Damage in Main Hand
  • Adds (255-285) to (300-330) Cold Damage in Off Hand
  • (10-15)% increased Attack Speed
  • 25% chance to Ignite when in Main Hand
  • 100% increased Damage with Ignite inflicted on Chilled Enemies
  • Chill Enemies for 1 second on Hit with this Weapon when in Off Hand

Two-Handed Axe (20)

Limbsplit — Woodsplitter (Req 13)

  • +1 to Level of Socketed Strength Gems
  • Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
  • +(15-30) to Strength
  • (80-100)% increased Physical Damage
  • Adds 5 to 10 Physical Damage
  • Culling Strike

Wideswing — Poleaxe (Req 18)

  • Socketed Gems are Supported by Level 20 Increased Area of Effect
  • +10 to Strength
  • (120-160)% increased Physical Damage
  • Gain 10 Mana per Enemy Killed
  • +(120-150) to Accuracy Rating
  • +0.2 metres to Weapon Range

Reaper's Pursuit — Shadow Axe (Req 33)

  • (100-125)% increased Physical Damage
  • (30-40)% increased Rarity of Items found
  • Gain 10 Life per Enemy Killed
  • 15% increased Movement Speed when on Full Life
  • Culling Strike
  • Hits can't be Evaded

Replica Harvest — Jasper Chopper (Req 37)

  • (120-140)% increased Physical Damage
  • 1.2% of Damage Leeched as Life on Critical Strike
  • 3% increased Global Critical Strike Chance per Level
  • Gain Elusive on Critical Strike

The Harvest — Jasper Chopper (Req 37)

  • (120-140)% increased Physical Damage
  • 1.2% of Damage Leeched as Life on Critical Strike
  • 3% increased Global Critical Strike Chance per Level
  • Gain a Flask Charge when you deal a Critical Strike

The Cauteriser — Woodsplitter (Req 40)

  • +1 to Level of Socketed Strength Gems
  • Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
  • +(15-30) to Strength
  • (80-100)% increased Physical Damage
  • Adds 5 to 10 Physical Damage
  • Adds (30-40) to (70-80) Physical Damage
  • Gain 70% of Physical Damage as Extra Fire Damage
  • Culling Strike

The Blood Reaper — Headsman Axe (Req 45)

  • (180-200)% increased Physical Damage
  • +100 to maximum Life
  • Regenerate 20 Life per second
  • 1% of Physical Attack Damage Leeched as Life
  • 50% increased Mana Cost of Skills
  • 50% chance to cause Bleeding on Hit

Ngamahu's Flame — Abyssal Axe (Req 55)

  • 20% chance to Trigger Level 16 Molten Burst on Melee Hit
  • (170-190)% increased Physical Damage
  • (8-12)% increased Attack Speed
  • 60% of Physical Damage Converted to Fire Damage
  • Damage Penetrates 20% Fire Resistance

Kaom's Primacy — Karui Chopper (Req 58)

  • (100-140)% increased Physical Damage
  • Gain 20 Life per Enemy Killed
  • +(150-250) to Accuracy Rating
  • Culling Strike
  • Gain 5 Rage on Melee Hit
  • Every Rage also grants 1% of Physical Damage as Extra Fire Damage

Replica Wings of Entropy — Ezomyte Axe (Req 62)

  • (7-10)% Chance to Block Spell Damage
  • +(8-12)% Chance to Block Attack Damage while Dual Wielding
  • (60-80)% increased Physical Damage
  • Counts as Dual Wielding
  • +(10-20)% to Off Hand Critical Strike Chance
  • (50-100)% more Main Hand attack speed

Sinvicta's Mettle — Ezomyte Axe (Req 62)

  • (140-152)% increased Physical Damage
  • (8-12)% increased Attack Speed
  • 2% increased Area of Effect per 25 Rampage Kills
  • Gain a Frenzy Charge on every 50th Rampage Kill
  • Rampage

Wings of Entropy — Ezomyte Axe (Req 62)

  • (7-10)% Chance to Block Spell Damage
  • +(8-12)% Chance to Block Attack Damage while Dual Wielding
  • (60-80)% increased Physical Damage
  • Adds (150-200) to (330-400) Fire Damage in Main Hand
  • Adds (151-199) to (331-401) Chaos Damage in Off Hand
  • Counts as Dual Wielding

Atziri's Disfavour — Vaal Axe (Req 64)

  • 25% chance to Maim on Hit
  • +30% to Quality of Socketed Support Gems
  • Adds (310-330) to (370-390) Physical Damage
  • (12-16)% increased Attack Speed
  • 25% chance to cause Bleeding on Hit
  • +1 metres to Weapon Range

Hezmana's Bloodlust — Vaal Axe (Req 64)

  • 25% chance to Maim on Hit
  • (100-125)% increased Physical Damage
  • Adds (7-10) to (15-25) Physical Damage
  • 1% of Physical Attack Damage Leeched as Life
  • 40% increased Attack Speed if you've taken a Savage Hit Recently
  • Attacks Cost Life instead of Mana

Uul-Netol's Embrace — Vaal Axe (Req 64)

  • 25% chance to Maim on Hit
  • Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy
  • (280-320)% increased Physical Damage
  • (30-25)% reduced Attack Speed
  • 25% chance to cause Bleeding on Hit

Uul-Netol's Kiss — Vaal Axe (Req 64)

  • 25% chance to Maim on Hit
  • (230-270)% increased Physical Damage
  • 15% reduced Attack Speed
  • Curse Enemies with Vulnerability on Hit
  • Exerted Attacks deal 200% increased Damage
  • Exerted Attacks Knock Enemies Back on Hit

Debeon's Dirge — Despot Axe (Req 66)

  • Adds (310-350) to (460-500) Cold Damage
  • 15% increased Movement Speed if you've Warcried Recently
  • 150% increased Elemental Damage if you've Warcried Recently
  • Warcries Knock Back and Interrupt Enemies in a smaller Area

Kingmaker — Despot Axe (Req 66)

  • (300-360)% increased Physical Damage
  • (7-12)% increased Attack Speed
  • (30-40)% increased Critical Strike Chance
  • Nearby Allies have 30% increased Item Rarity
  • Nearby Allies have Culling Strike
  • Insufficient Mana doesn't prevent your Melee Attacks
  • Nearby Allies have +50% to Critical Strike Multiplier
  • Nearby Allies have +10 Fortification

Kitava's Feast — Void Axe (Req 68)

  • Socketed Gems are supported by Level 30 Melee Splash
  • (200-240)% increased Physical Damage
  • 1% of Physical Attack Damage Leeched as Life
  • 1% of Physical Attack Damage Leeched as Mana
  • Recover 5% of Life on Kill
  • Enemies Killed by your Hits are destroyed

Starcaller — Abyssal Axe (Req 68)

  • Trigger Level 20 Starfall on Melee Critical Strike
  • +(10-20) to all Attributes
  • (120-180)% increased Physical Damage
  • (20-30)% increased Critical Strike Chance
  • (10-20)% increased Area of Effect
  • Gain (40-60)% of Weapon Physical Damage as Extra Damage of a random Element

One-Handed Mace (15)

Ashes of the Sun — Driftwood Club (Req 1)

  • 10% reduced Enemy Stun Threshold
  • Adds 3 to 6 Fire Damage
  • 20% increased Attack Speed
  • 500% increased Ignite Duration on Enemies
  • 25% increased Burning Damage
  • 30% chance to Ignite

Gorebreaker — Spiked Club (Req 10)

  • 10% reduced Enemy Stun Threshold
  • (300-360)% increased Physical Damage
  • 20% reduced Attack Speed
  • (10-20)% reduced Enemy Stun Threshold
  • (30-50)% increased Stun Duration on Enemies
  • Extra gore

Brightbeak — War Hammer (Req 20)

  • 10% reduced Enemy Stun Threshold
  • (50-75)% increased Physical Damage
  • 45% increased Attack Speed
  • 25% increased Critical Strike Chance
  • +(20-30)% to Fire Resistance
  • +(20-30)% to Lightning Resistance

Lavianga's Wisdom — War Hammer (Req 20)

  • 10% reduced Enemy Stun Threshold
  • (160-200)% increased Physical Damage
  • +70 to maximum Life
  • +70 to maximum Mana
  • 5% reduced Movement Speed
  • (15-25)% increased Area of Effect
  • (10-20)% increased Area Damage

Flesh-Eater — Dream Mace (Req 32)

  • 10% reduced Enemy Stun Threshold
  • (60-80)% increased Physical Damage
  • Adds 10 to 15 Physical Damage
  • 10% increased Attack Speed
  • 1% of Physical Attack Damage Leeched as Life
  • 3% of Attack Damage Leeched as Life against Bleeding Enemies
  • 30% chance to cause Bleeding on Hit

The Monastery Bell — Dream Mace (Req 32)

  • 10% reduced Enemy Stun Threshold
  • (50-75)% increased Physical Damage
  • Adds (5-9) to (13-18) Physical Damage
  • (6-10)% increased Attack Speed
  • Chance to Block is Unlucky
  • Count as Blocking Attack Damage from the first target Hit with each Shield Attack

Clayshaper — Rock Breaker (Req 41)

  • 15% reduced Enemy Stun Threshold
  • Grants Level 12 Summon Stone Golem Skill
  • Adds (24-30) to (34-40) Physical Damage
  • (8-10)% increased Attack Speed
  • +1 to maximum number of Summoned Golems
  • Golems have (96-120) to (132-160) Added Attack Physical Damage

Frostbreath — Ornate Mace (Req 50)

  • 15% reduced Enemy Stun Threshold
  • Adds (26-32) to (36-42) Physical Damage
  • Adds (26-32) to (36-42) Cold Damage
  • (8-14)% increased Attack Speed
  • +(40-50)% to Fire Resistance
  • (35-50)% increased Chill Duration on Enemies
  • Attacks with this Weapon deal Double Damage to Chilled Enemies

Replica Frostbreath — Ornate Mace (Req 50)

  • 15% reduced Enemy Stun Threshold
  • Adds (53-67) to (71-89) Chaos Damage
  • (8-14)% increased Attack Speed
  • +(23-31)% to Chaos Resistance
  • Your Chaos Damage can Chill
  • Attacks with this Weapon deal Double Damage to Chilled Enemies

Serle's Masterwork — Phantom Mace (Req 53)

  • 10% reduced Enemy Stun Threshold
  • +(30-40) to Strength
  • +(30-40) to Dexterity
  • (150-250)% increased Physical Damage
  • +(400-500) to Accuracy Rating
  • Can be Enchanted by a Kalguuran Runesmith
  • Can have 2 additional Runesmithing Enchantments
  • Can be Runesmithed as though it were all One Handed Melee Weapon Types

Cameria's Avarice — Gavel (Req 60)

  • 15% reduced Enemy Stun Threshold
  • Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
  • (140-180)% increased Physical Damage
  • Adds (11-14) to (17-21) Physical Damage
  • (15-40)% increased Critical Strike Chance
  • 40% increased Rarity of Items Dropped by Frozen Enemies
  • (30-40)% increased Cold Damage with Attack Skills

Cameria's Maul — Gavel (Req 60)

  • 15% reduced Enemy Stun Threshold
  • (140-180)% increased Physical Damage
  • Adds (10-20) to (30-50) Cold Damage
  • (15-40)% increased Critical Strike Chance
  • 40% increased Rarity of Items Dropped by Frozen Enemies
  • (30-40)% increased Cold Damage with Attack Skills

Mjölner — Gavel (Req 60)

  • 15% reduced Enemy Stun Threshold
  • Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
  • Socketed Lightning Spells have no Cost if Triggered
  • +300 Intelligence Requirement
  • +200 Strength Requirement
  • (80-120)% increased Physical Damage
  • Skills Chain +1 times
  • (80-100)% increased Lightning Damage

Callinellus Malleus — Auric Mace (Req 66)

  • 15% reduced Enemy Stun Threshold
  • (150-200)% increased Physical Damage
  • Adds (5-10) to (15-23) Physical Damage
  • (15-25)% reduced Enemy Stun Threshold with this Weapon
  • Cannot Knock Enemies Back
  • All Attack Damage Chills when you Stun

Nebuloch — Nightmare Mace (Req 68)

  • 10% reduced Enemy Stun Threshold
  • Adds (45-60) to (100-120) Physical Damage
  • Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
  • +4% to Chaos Resistance per Endurance Charge
  • 1% reduced Elemental Damage taken from Hits per Endurance Charge
  • Adds 5 to 8 Physical Damage per Endurance Charge
  • +500 to Armour per Endurance Charge
  • 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently

Two-Handed Mace (20)

Hrimnor's Hymn — Sledgehammer (Req 17)

  • 45% increased Stun Duration on Enemies
  • +10 to Strength
  • (140-200)% increased Physical Damage
  • 15% reduced Enemy Stun Threshold
  • 1% of Physical Attack Damage Leeched as Life
  • (40-50)% increased Stun Duration on Enemies

Quecholli — Jagged Maul (Req 22)

  • 30% increased Stun Duration on Enemies
  • +(25-50) to all Attributes
  • (80-100)% increased Physical Damage
  • Adds 5 to 25 Physical Damage
  • Gain 10 Life per Enemy Killed
  • Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage

Geofri's Baptism — Brass Maul (Req 27)

  • 30% increased Stun Duration on Enemies
  • 200% increased Physical Damage
  • Adds 11 to 23 Cold Damage
  • (10-20)% increased Stun Duration on Enemies
  • Never deal Critical Strikes

Hrimnor's Dirge — Sledgehammer (Req 36)

  • 45% increased Stun Duration on Enemies
  • +10 to Strength
  • (140-200)% increased Physical Damage
  • Adds (10-20) to (30-40) Physical Damage
  • 15% reduced Enemy Stun Threshold
  • 1% of Physical Attack Damage Leeched as Life
  • (40-50)% increased Stun Duration on Enemies
  • Gain 50% of Physical Damage as Extra Cold Damage

Chober Chaber — Great Mallet (Req 40)

  • 30% increased Stun Duration on Enemies
  • +1 to Level of Socketed Melee Gems
  • +1 to Level of Socketed Minion Gems
  • 20% reduced Strength Requirement
  • (200-220)% increased Physical Damage
  • 25% increased maximum Mana
  • Minions have (20-40)% increased maximum Life
  • 15% increased Skill Effect Duration

Replica Trypanon — Great Mallet (Req 40)

  • 30% increased Stun Duration on Enemies
  • -5000 to Accuracy Rating
  • This Weapon's Critical Strike Chance is 100%

Trypanon — Great Mallet (Req 40)

  • 30% increased Stun Duration on Enemies
  • 50% reduced Attack Speed
  • This Weapon's Critical Strike Chance is 100%

Jorrhast's Blacksteel — Steelhead (Req 44)

  • 45% increased Stun Duration on Enemies
  • 25% chance to Trigger Level 20 Animate Weapon on Kill
  • (150-200)% increased Physical Damage
  • (8-12)% increased Attack Speed
  • (8-12)% increased Cast Speed
  • 30% less Animate Weapon Duration
  • Weapons you Animate create an additional copy

Voidhome — Dread Maul (Req 54)

  • 30% increased Stun Duration on Enemies
  • 150% increased Physical Damage
  • 50% increased Attack Speed
  • (50-30)% reduced Rarity of Items found
  • (50-30)% reduced Experience gain
  • 0.4% of Physical Attack Damage Leeched as Mana

Marohi Erqi — Karui Maul (Req 57)

  • 45% increased Stun Duration on Enemies
  • (500-600)% increased Physical Damage
  • 25% reduced Attack Speed
  • (40-50)% increased Stun Duration on Enemies
  • (40-50)% increased Area of Effect
  • -500 to Accuracy Rating

Chaber Cairn — Great Mallet (Req 60)

  • 30% increased Stun Duration on Enemies
  • +1 to Level of Socketed Melee Gems
  • +2 to Level of Socketed Minion Gems
  • (200-220)% increased Physical Damage
  • Adds (25-35) to (45-55) Physical Damage
  • 25% increased maximum Mana
  • Minions have (20-40)% increased maximum Life
  • 30% increased Skill Effect Duration

Geofri's Devotion — Brass Maul (Req 61)

  • 30% increased Stun Duration on Enemies
  • Trigger Level 20 Elemental Warding on Melee Hit while Cursed
  • 200% increased Physical Damage
  • Adds (42-47) to (66-71) Physical Damage
  • Adds 11 to 23 Cold Damage
  • (10-20)% increased Stun Duration on Enemies
  • Never deal Critical Strikes

Panquetzaliztli — Jagged Maul (Req 61)

  • 30% increased Stun Duration on Enemies
  • +(25-50) to all Attributes
  • (80-100)% increased Physical Damage
  • Adds (94-98) to (115-121) Physical Damage
  • Recover 5% of Life on Kill
  • Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage

Tawhoa's Felling — Piledriver (Req 61)

  • 20% reduced Enemy Stun Threshold
  • Trigger Level 20 Tawhoa's Chosen when you Attack with
  • a Non-Vaal Slam or Strike Skill near an Enemy
  • +(30-40) to Strength
  • (250-300)% increased Physical Damage
  • (20-30)% increased Stun Duration on Enemies
  • (20-30)% reduced Enemy Stun Threshold with this Weapon

Brain Rattler — Meatgrinder (Req 63)

  • 5% chance to deal Double Damage
  • Adds (100-130) to (360-430) Physical Damage
  • 50% of Physical Damage Converted to Lightning Damage
  • 50% chance to Shock
  • Hits with this Weapon Shock Enemies as though dealing 300% more Damage
  • Damage Penetrates 20% Lightning Resistance
  • Enemies you Shock have 30% reduced Cast Speed
  • Enemies you Shock have 20% reduced Movement Speed

Tidebreaker — Imperial Maul (Req 65)

  • 10% increased Strength
  • Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
  • +40 to Intelligence
  • Adds (70-80) to (340-375) Physical Damage
  • 10% increased Physical Damage per Endurance Charge
  • (20-30)% reduced Enemy Stun Threshold with this Weapon

Kongor's Undying Rage — Terror Maul (Req 67)

  • 25% chance to double Stun Duration
  • Adds (43-56) to (330-400) Physical Damage
  • (30-40)% increased Critical Strike Chance
  • +(15-20)% to all Elemental Resistances
  • Hits can't be Evaded
  • Your Critical Strikes do not deal extra Damage
  • You gain Onslaught for 4 seconds on Critical Strike

Replica Kongor's Undying Rage — Terror Maul (Req 67)

  • 25% chance to double Stun Duration
  • Adds (43-56) to (330-400) Physical Damage
  • (30-40)% increased Critical Strike Chance
  • +(15-20)% to all Elemental Resistances
  • Hits can't be Evaded
  • Your Critical Strikes do not deal extra Damage
  • Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently

The Desecrated Chalice — Coronal Maul (Req 69)

  • 20% increased Area of Effect
  • (120-160)% increased Physical Damage
  • (20-30)% increased Critical Strike Chance
  • (0.4-0.5)% of Chaos Damage Leeched as Life
  • Gain a Flask Charge when you deal a Critical Strike
  • Gain (40-75)% of Physical Damage as Extra Chaos Damage if you've
  • used an Amethyst Flask Recently

The Sacred Chalice — Coronal Maul (Req 69)

  • 20% increased Area of Effect
  • (120-160)% increased Physical Damage
  • (20-30)% increased Critical Strike Chance
  • Gain a Flask Charge when you deal a Critical Strike
  • Gain (20-40)% of Physical Damage as Extra Cold Damage if you've
  • used a Sapphire Flask Recently
  • Gain (20-40)% of Physical Damage as Extra Fire Damage if you've
  • used a Ruby Flask Recently
  • Gain (20-40)% of Physical Damage as Extra Lightning Damage if you've
  • used a Topaz Flask Recently

Fishing Rod (2)

Reefbane — Fishing Rod (Req 1)

  • (30-40)% increased Cast Speed
  • Thaumaturgical Lure
  • (10-20)% increased Quantity of Fish Caught
  • Glows while in an Area containing a Unique Fish

Song of the Sirens — Fishing Rod (Req 1)

  • Siren Worm Bait
  • (50-40)% reduced Quantity of Fish Caught
  • (50-60)% increased Rarity of Fish Caught
  • You can catch Exotic Fish

Querverweise