Unique Jewels (mit Stats)¶
212 Uniques in diesem Slot. Kompaktes Format: Name → Base (Req) gefolgt von den Mods.
Jewel (208)¶
Anatomical Knowledge — Cobalt Jewel (Req 1)¶
- (6-8)% increased maximum Life
- Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
Ancestral Vision — Viridian Jewel (Req 1)¶
- +(5-10) to Dexterity
- Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
Ancient Waystones — Crimson Jewel (Req 1)¶
- 60% reduced Cost of Aura Skills that summon Totems
- [Corrupted]
Apex Mode — Cobalt Jewel (Req 1)¶
- (20-25)% increased Spell Damage
- Spells have 10% reduced Critical Strike Chance per Intensity
- Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds
Apparitions — Viridian Jewel (Req 1)¶
- Minions have (5-10)% increased Movement Speed
- Minions have +(2-5)% chance to Suppress Spell Damage
Assassin's Haste — Cobalt Jewel (Req 1)¶
- 10% increased Mana Regeneration Rate
- 4% increased Movement Speed
- 4% increased Attack and Cast Speed
Atziri's Reign — Crimson Jewel (Req 1)¶
- Vaal Skills have (15-20)% increased Skill Effect Duration
- Vaal Skills have (15-20)% chance to regain consumed Souls when used
- [Corrupted]
Blood Sacrifice — Crimson Jewel (Req 1)¶
- Lose 1% of Life on Kill
- Recover 1% of Mana on Kill
- Lose 1% of Energy Shield on Kill
- [Corrupted]
Bloodnotch — Crimson Jewel (Req 1)¶
- (20-30)% of Damage taken from Stunning Hits is Recovered as Life
Bound By Destiny — Prismatic Jewel (Req 1)¶
- Attacks have +(1-1.5)% to Critical Strike Chance if 4 Elder Items are Equipped+(1-1.5)% to Spell Critical Strike Chance if 4 Shaper Items are EquippedYou can apply an additional Curse if 6 Hunter Items are EquippedProjectiles Pierce 2 additional Targets if 2 Hunter Items are EquippedSkills fire an additional Projectile if 6 Hunter Items are EquippedCannot be Frozen if 6 Redeemer Items are EquippedCannot be Stunned if 6 Elder Items are EquippedConsecrated Ground around you while stationary if 2 Crusader Items are Equipped(5-10)% of Elemental Damage taken as Chaos Damage if 4 Hunter Items are Equipped(1-3)% of Elemental Damage Leeched as Energy Shield if 2 Shaper Items are EquippedCannot take Reflected Elemental Damage if 4 Shaper Items are EquippedGain 1 Endurance Charge every second if you've been Hit Recently and
- 4 Warlord Items are EquippedMelee Hits Fortify if 6 Warlord Items are Equipped(10-15)% chance to gain a Frenzy Charge on Hit if 4 Redeemer Items are Equipped+1 to Level of all Chaos Skill Gems if 6 Hunter Items are Equipped+1 to Level of all Cold Skill Gems if 6 Redeemer Items are Equipped(10-20)% increased Cooldown Recovery Rate if 2 Shaper Items are Equipped+1 to Level of all Fire Skill Gems if 6 Warlord Items are Equipped+1 to Level of all Lightning Skill Gems if 6 Crusader Items are Equipped+1 to Level of all Physical Skill Gems if 6 Elder Items are Equipped+1 to Level of all non-Exceptional Support Gems if 6 Shaper Items are Equipped+1 to Maximum Power Charges if 6 Crusader Items are Equipped+3% to maximum Chance to Block Attack Damage if 4 Elder Items are Equipped+(2-3)% to maximum Chaos Resistance if 4 Hunter Items are Equipped+(2-3)% to maximum Cold Resistance if 4 Redeemer Items are Equipped+(1-2)% to all maximum Elemental Resistances if 6 Shaper Items are Equipped+1 to Maximum Endurance Charges if 6 Warlord Items are Equipped+(2-3)% to maximum Fire Resistance if 4 Warlord Items are Equipped+1 to Maximum Frenzy Charges if 6 Redeemer Items are Equipped(10-15)% increased maximum Life if 2 Elder Items are Equipped+(2-3)% to maximum Lightning Resistance if 4 Crusader Items are Equipped(10-15)% increased maximum Mana if 2 Shaper Items are Equipped+3% to maximum Chance to Block Spell Damage if 4 Shaper Items are Equipped(10-15)% increased Movement Speed if 4 Hunter Items are EquippedNearby Enemies are Blinded if 2 Redeemer Items are EquippedNearby Enemies are Intimidated if 2 Warlord Items are EquippedNearby Enemies are Unnerved if 2 Elder Items are Equipped(10-15)% increased Attributes if 6 Elder Items are Equipped(10-15)% increased Dexterity if 2 Redeemer Items are Equipped(10-15)% increased Intelligence if 2 Crusader Items are Equipped(10-15)% increased Strength if 2 Warlord Items are EquippedGain (10-15)% of Physical Damage as Extra Damage of each Element if
- 6 Shaper Items are Equipped(1.0-3.0)% of Physical Damage Prevented Recently is Regenerated as Energy Shield Per Second if 6 Crusader Items are Equipped(5-10)% of Physical Damage taken as Cold Damage if 4 Redeemer Items are Equipped(5-10)% of Physical Damage taken as Fire Damage if 4 Warlord Items are Equipped(5-10)% of Physical Damage taken as Lightning Damage if 4 Crusader Items are Equipped(1-3)% of Physical Damage Leeched as Energy Shield if 2 Elder Items are EquippedCannot take Reflected Physical Damage if 4 Elder Items are Equipped(10-15)% chance to gain a Power Charge on Hit if 4 Crusader Items are EquippedEvery 4 seconds, Regenerate 35% of Life over one second if 2 Hunter Items are EquippedUnaffected by Chill if 2 Redeemer Items are EquippedUnaffected by Ignite if 2 Warlord Items are EquippedUnaffected by Poison if 2 Hunter Items are EquippedUnaffected by Shock if 2 Crusader Items are Equipped
Brawn — Crimson Jewel (Req 1)¶
- (4-6)% increased Dexterity
- (4-6)% increased Strength
- (15-10)% reduced Intelligence
Brittle Barrier — Cobalt Jewel (Req 1)¶
- 20% faster start of Energy Shield Recharge
- 10% increased Damage taken while on Full Energy Shield
- [Corrupted]
Brutal Restraint — Timeless Jewel (Req 1)¶
- Denoted service of (500-8000) dekhara in the akhara of <Asenath • Balbala • Nasima>
- Passives in radius are Conquered by the Maraketh
- Historic
Brute Force Solution — Cobalt Jewel (Req 1)¶
- +(16-24) to Intelligence
- Strength from Passives in Radius is Transformed to Intelligence
- [Corrupted]
Calamitous Visions — Small Cluster Jewel (Req 1)¶
- Adds Lone Messenger
Cannibalistic Habits — Viridian Jewel (Req 1)¶
- Recover 2% of your Maximum Life when you Consume or Destroy a Corpse
Careful Planning — Viridian Jewel (Req 1)¶
- +(16-24) to Dexterity
- Intelligence from Passives in Radius is Transformed to Dexterity
- [Corrupted]
Cheap Construction — Viridian Jewel (Req 1)¶
- 10% reduced Trap Duration
- Can have up to 1 additional Trap placed at a time
Chill of Corruption — Viridian Jewel (Req 1)¶
- 50% chance to gain an additional Vaal Soul per Enemy Shattered
- [Corrupted]
Clear Mind — Cobalt Jewel (Req 1)¶
- (20-30)% increased Mana Regeneration Rate
- (40-60)% increased Spell Damage while no Mana is Reserved
Coated Shrapnel — Crimson Jewel (Req 1)¶
- Traps and Mines have a 25% chance to Poison on Hit
- Passive Skills in Radius also grant: Traps and Mines deal (2-3) to (4-6) added Physical Damage
Coated Weapons — Viridian Jewel (Req 1)¶
- If at least 70 Dexterity is Allocated in Radius, gain 5% of Physical Damage as Extra Chaos Damage
Cold Steel — Viridian Jewel (Req 1)¶
- Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
- Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
Collateral Damage — Viridian Jewel (Req 1)¶
- (10-15)% increased Global Physical Damage
- With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
- With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
Combat Focus — Cobalt Jewel (Req 1)¶
- (10-15)% increased Elemental Damage
- With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
- With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
Combat Focus — Crimson Jewel (Req 1)¶
- (10-15)% increased Elemental Damage
- With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
- With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
Combat Focus — Viridian Jewel (Req 1)¶
- (10-15)% increased Elemental Damage
- With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
- With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
Combustibles — Crimson Jewel (Req 1)¶
- 10% reduced Quantity of Items found
- (20-30)% increased Burning Damage
- [Corrupted]
Conqueror's Efficiency — Crimson Jewel (Req 1)¶
- 3% reduced Mana Cost of Skills
- 4% increased Skill Effect Duration
- 4% increased Mana Reservation Efficiency of Skills
Conqueror's Longevity — Viridian Jewel (Req 1)¶
- +3% chance to Suppress Spell Damage
- 10% chance to Avoid Elemental Ailments
- 10% increased Life Recovery from Flasks
Conqueror's Potency — Cobalt Jewel (Req 1)¶
- 4% increased Effect of your Curses
- Flasks applied to you have 8% increased Effect
- 3% increased effect of Non-Curse Auras from your Skills
Controlled Energy — Cobalt Jewel (Req 1)¶
- (20-30)% increased Spell Damage while your Energy Shield is Full
- 5% chance to Dodge Spell Damage while your Energy Shield is Full
Corrupted Energy — Cobalt Jewel (Req 1)¶
- With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield
- [Corrupted]
Dark Thoughts — Cobalt Jewel (Req 1)¶
- If at least 70 Intelligence is Allocated within the Radius, Enemies can have an additional Curse
Dead Reckoning — Cobalt Jewel (Req 1)¶
- Skeletons gain Added Chaos Damage equal to (20-30)% of Maximum Energy Shield on your Equipped Shield
Dissolution of the Flesh — Crimson Jewel (Req 1)¶
- Removes all Energy Shield
- Life that would be lost by taking Damage is instead Reserved
- until you take no Damage to Life for 2 seconds
- (20-30)% more Maximum Life
Divine Inferno — Crimson Jewel (Req 1)¶
- With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40-60)% more Damage with Ignite
- With at least 40 Strength in Radius, Combust is Disabled
Efficient Training — Crimson Jewel (Req 1)¶
- +(16-24) to Strength
- Intelligence from Passives in Radius is Transformed to Strength
- [Corrupted]
Eldritch Knowledge — Cobalt Jewel (Req 1)¶
- 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
Elegant Hubris — Timeless Jewel (Req 1)¶
- Commissioned (2000-160000) coins to commemorate <Cadiro • Caspiro • Victario>
- Passives in radius are Conquered by the Eternal Empire
- Historic
Emperor's Cunning — Viridian Jewel (Req 1)¶
- 20% increased Global Accuracy Rating
- 3% increased Character Size
- (4-6)% increased Dexterity
Emperor's Mastery — Prismatic Jewel (Req 1)¶
- 4% increased maximum Life
- 3% increased Character Size
- 5% increased Global Defences
- (5-7)% increased Attributes
Emperor's Might — Crimson Jewel (Req 1)¶
- 10% increased Damage
- 3% increased Character Size
- (4-6)% increased Strength
Emperor's Wit — Cobalt Jewel (Req 1)¶
- 30% increased Global Critical Strike Chance
- 3% increased Character Size
- (4-6)% increased Intelligence
Endless Misery — Cobalt Jewel (Req 1)¶
- (7-10)% increased Elemental Damage
- With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
- With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
- With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
Energised Armour — Crimson Jewel (Req 1)¶
- (15-20)% increased Armour
- Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
- [Corrupted]
Energy From Within — Cobalt Jewel (Req 1)¶
- (3-6)% increased maximum Energy Shield
- Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
- [Corrupted]
Fertile Mind — Cobalt Jewel (Req 1)¶
- +(16-24) to Intelligence
- Dexterity from Passives in Radius is Transformed to Intelligence
- [Corrupted]
Fevered Mind — Cobalt Jewel (Req 1)¶
- +(5-10) to Intelligence
- Notable Passive Skills in Radius are Transformed to
- instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
- [Corrupted]
Fight for Survival — Viridian Jewel (Req 1)¶
- (10-15)% increased Cold Damage
- With at least 40 Dexterity in Radius, Melee Damage
- dealt by Frost Blades Penetrates 15% Cold Resistance
- With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
Fireborn — Crimson Jewel (Req 1)¶
- Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
Firesong — Crimson Jewel (Req 1)¶
- +(10-15)% to Fire Resistance
- Modifiers to Ignite Duration on you apply to all Elemental Ailments
First Snow — Cobalt Jewel (Req 1)¶
- (7-10)% increased Projectile Damage
- With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
- With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
- you've Shattered an Enemy Recently
Fluid Motion — Viridian Jewel (Req 1)¶
- +(16-24) to Dexterity
- Strength from Passives in Radius is Transformed to Dexterity
- [Corrupted]
Forbidden Flame — Crimson Jewel (Req 1)¶
- Requires Class: <Character Class>
- Allocates <random Ascendancy Notable> if you have the matching modifier on Forbidden Flesh
- [Corrupted]
Forbidden Flesh — Cobalt Jewel (Req 1)¶
- Requires Class: <Character Class>
- Allocates <random Ascendancy Notable> if you have the matching modifier on Forbidden Flame
- [Corrupted]
Fortified Legion — Cobalt Jewel (Req 1)¶
- Minions have (5-15)% increased maximum Life
- Minions Recover 2% of their Life when they Block
Fortress Covenant — Cobalt Jewel (Req 1)¶
- Minions deal (35-45)% increased Damage
- Minions have +(10-12)% Chance to Block Attack Damage
- Minions have +(10-12)% Chance to Block Spell Damage
- Notable Passive Skills in Radius are Transformed to
- instead grant: Minions take 20% increased Damage
- [Corrupted]
Fragile Bloom — Crimson Jewel (Req 1)¶
- Maximum 10 Fragile Regrowth
- 0.7% of Life Regenerated per second per Fragile Regrowth
- Lose all Fragile Regrowth when Hit
- Gain 1 Fragile Regrowth each second
Fragility — Crimson Jewel (Req 1)¶
- -1 to Maximum Endurance Charges
- [Corrupted]
From Dust — Cobalt Jewel (Req 1)¶
- Summon 4 additional Skeletons with Summon Skeletons
- +1 second to Summon Skeleton Cooldown
Frozen Trail — Cobalt Jewel (Req 1)¶
- (7-10)% increased Projectile Damage
- With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
- With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
Glorious Vanity — Timeless Jewel (Req 1)¶
- Bathed in the blood of (100-8000) sacrificed in the name of <Ahuana • Doryani • Xibaqua>
- Passives in radius are Conquered by the Vaal
- Historic
Grand Spectrum — Cobalt Jewel (Req 1)¶
- 25% increased Critical Strike Chance per Grand Spectrum
Grand Spectrum — Cobalt Jewel (Req 1)¶
- Minions have +10% to Critical Strike Multiplier per Grand Spectrum
Grand Spectrum — Cobalt Jewel (Req 1)¶
- +1 to Minimum Power Charges per Grand Spectrum
Grand Spectrum — Crimson Jewel (Req 1)¶
- +1 to Minimum Endurance Charges per Grand Spectrum
Grand Spectrum — Crimson Jewel (Req 1)¶
- 5% increased Maximum Life per Grand Spectrum
Grand Spectrum — Crimson Jewel (Req 1)¶
- +7% to all Elemental Resistances per Grand Spectrum
Grand Spectrum — Viridian Jewel (Req 1)¶
- 12% chance to Avoid Elemental Ailments per Grand Spectrum
Grand Spectrum — Viridian Jewel (Req 1)¶
- 15% increased Elemental Damage per Grand Spectrum
Grand Spectrum — Viridian Jewel (Req 1)¶
- +1 to Minimum Frenzy Charges per Grand Spectrum
Growing Agony — Viridian Jewel (Req 1)¶
- (8-12)% increased Damage over Time
- With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
- With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
Hair Trigger — Viridian Jewel (Req 1)¶
- (15-25)% increased Trap Damage
- (40-60)% increased Trap Trigger Area of Effect
Hazardous Research — Cobalt Jewel (Req 1)¶
- (10-15)% increased Lightning Damage
- With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
Healthy Mind — Cobalt Jewel (Req 1)¶
- (15-20)% increased maximum Mana
- Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
- [Corrupted]
Heroic Tragedy — Timeless Jewel (Req 1)¶
- Remembrancing (100-8000) songworthy deeds by the line of
- Passives in radius are Conquered by the Kalguur
- Historic
Hidden Potential — Viridian Jewel (Req 1)¶
- (20-25)% increased Damage for each Magic Item Equipped
- [Corrupted]
Hotheaded — Viridian Jewel (Req 1)¶
- (10-20)% increased Movement Speed while Ignited
- (10-20)% increased Attack Speed while Ignited
- (10-20)% increased Cast Speed while Ignited
Hungry Abyss — Viridian Jewel (Req 1)¶
- With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
- [Corrupted]
Immutable Force — Crimson Jewel (Req 1)¶
- (500-1000)% increased Stun and Block Recovery
Impossible Escape — Viridian Jewel (Req 1)¶
- Passives in Radius of <random Keystone> can be Allocated
- without being connected to your tree
- Passage
- [Corrupted]
Inertia — Crimson Jewel (Req 1)¶
- +(16-24) to Strength
- Dexterity from Passives in Radius is Transformed to Strength
- [Corrupted]
Inevitability — Cobalt Jewel (Req 1)¶
- (10-15)% increased Fire Damage
- With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
- With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
- With at least 40 Intelligence in Radius, Rolling Magma
- has 10% increased Area of Effect per Chain
Inspired Learning — Crimson Jewel (Req 1)¶
- With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
Intuitive Leap — Viridian Jewel (Req 1)¶
- Passive Skills in Radius can be Allocated without being connected to your tree
- Passage
Izaro's Turmoil — Crimson Jewel (Req 1)¶
- (18-25)% increased Fire Damage
- (18-25)% increased Cold Damage
- 2% chance to Ignite
- 2% chance to Freeze
Kitava's Teachings — Small Cluster Jewel (Req 1)¶
- Adds Disciple of Kitava
Lethal Pride — Timeless Jewel (Req 1)¶
- Commanded leadership over (10000-18000) warriors under <Akoya • Kaom • Rakiata>
- Passives in radius are Conquered by the Karui
- Historic
Lioneye's Fall — Viridian Jewel (Req 1)¶
- Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
Lord of Steel — Viridian Jewel (Req 1)¶
- 10% chance to Impale Enemies on Hit with Attacks
- Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
- Call of Steel causes (20-25)% increased Reflected Damage
Lord of Steel — Viridian Jewel (Req 1)¶
- 5% increased Impale Effect
- Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
- Call of Steel has (80-100)% increased Use Speed
Lord of Steel — Viridian Jewel (Req 1)¶
- Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
- Call of Steel has (80-100)% increased Use Speed
- Call of Steel causes (20-25)% increased Reflected Damage
Malicious Intent — Cobalt Jewel (Req 1)¶
- 5% chance to Gain Unholy Might for 4 seconds on Melee Kill
Mantra of Flames — Crimson Jewel (Req 1)¶
- Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
- Adds (2-3) to (5-8) Fire Spell Damage per Buff on you
Mantra of Force — Crimson Jewel (Req 1)¶
- Adds (3-5) to (8-12) Physical Damage per Buff on You
Martial Artistry — Crimson Jewel (Req 1)¶
- +(0.3-0.4) metres to Melee Strike Range with Unarmed Attacks
- Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
Megalomaniac — Medium Cluster Jewel (Req 1)¶
- Adds 4 Passive Skills
- Added Small Passive Skills grant Nothing
- <3 Random notable mods>1 Added Passive Skill is Adrenaline1 Added Passive Skill is Advance Guard1 Added Passive Skill is Aerialist1 Added Passive Skill is Aerodynamics1 Added Passive Skill is Agent of Destruction1 Added Passive Skill is Aggressive Defence1 Added Passive Skill is Alchemist1 Added Passive Skill is Ancestral Echo1 Added Passive Skill is Ancestral Guidance1 Added Passive Skill is Ancestral Inspiration1 Added Passive Skill is Ancestral Might1 Added Passive Skill is Ancestral Preservation1 Added Passive Skill is Ancestral Reach1 Added Passive Skill is Antifreeze1 Added Passive Skill is Antivenom1 Added Passive Skill is Arcane Adept1 Added Passive Skill is Arcane Heroism1 Added Passive Skill is Arcane Pyrotechnics1 Added Passive Skill is Arcing Shot1 Added Passive Skill is Assert Dominance1 Added Passive Skill is Astonishing Affliction1 Added Passive Skill is Basics of Pain1 Added Passive Skill is Battlefield Dominator1 Added Passive Skill is Battle-Hardened1 Added Passive Skill is Blacksmith1 Added Passive Skill is Blanketed Snow1 Added Passive Skill is Blast-Freeze1 Added Passive Skill is Blessed1 Added Passive Skill is Blessed Rebirth1 Added Passive Skill is Blizzard Caller1 Added Passive Skill is Blood Artist1 Added Passive Skill is Bloodscent1 Added Passive Skill is Blowback1 Added Passive Skill is Bodyguards1 Added Passive Skill is Born of Chaos1 Added Passive Skill is Brand Loyalty1 Added Passive Skill is Brewed for Potency1 Added Passive Skill is Broadside1 Added Passive Skill is Brush with Death1 Added Passive Skill is Brutal Infamy1 Added Passive Skill is Burden Projection1 Added Passive Skill is Burning Bright1 Added Passive Skill is Calamitous1 Added Passive Skill is Call to the Slaughter1 Added Passive Skill is Capacitor1 Added Passive Skill is Careful Handling1 Added Passive Skill is Chilling Presence1 Added Passive Skill is Chip Away1 Added Passive Skill is Circling Oblivion1 Added Passive Skill is Clarity of Purpose1 Added Passive Skill is Cold-Blooded Killer1 Added Passive Skill is Cold Conduction1 Added Passive Skill is Cold to the Core1 Added Passive Skill is Combat Rhythm1 Added Passive Skill is Compound Injury1 Added Passive Skill is Conjured Wall1 Added Passive Skill is Conservation of Energy1 Added Passive Skill is Cooked Alive1 Added Passive Skill is Corrosive Elements1 Added Passive Skill is Cremator1 Added Passive Skill is Cry Wolf1 Added Passive Skill is Cult-Leader1 Added Passive Skill is Daring Ideas1 Added Passive Skill is Doedre's Spite1 Added Passive Skill is Dark Ideation1 Added Passive Skill is Dark Messenger1 Added Passive Skill is Darting Movements1 Added Passive Skill is Deadly Repartee1 Added Passive Skill is Deep Chill1 Added Passive Skill is Devastator1 Added Passive Skill is Disciples1 Added Passive Skill is Disease Vector1 Added Passive Skill is Disorienting Display1 Added Passive Skill is Disorienting Wounds1 Added Passive Skill is Distilled Perfection1 Added Passive Skill is Doedre's Apathy1 Added Passive Skill is Doedre's Gluttony1 Added Passive Skill is Doryani's Lesson1 Added Passive Skill is Dragon Hunter1 Added Passive Skill is Dread March1 Added Passive Skill is Drive the Destruction1 Added Passive Skill is Eldritch Inspiration1 Added Passive Skill is Elegant Form1 Added Passive Skill is Empowered Envoy1 Added Passive Skill is Endbringer1 Added Passive Skill is Enduring Composure1 Added Passive Skill is Enduring Focus1 Added Passive Skill is Enduring Ward1 Added Passive Skill is Energy From Naught1 Added Passive Skill is Essence Rush1 Added Passive Skill is Eternal Suffering1 Added Passive Skill is Evil Eye1 Added Passive Skill is Expansive Might1 Added Passive Skill is Expendability1 Added Passive Skill is Expert Sabotage1 Added Passive Skill is Exploit Weakness1 Added Passive Skill is Explosive Force1 Added Passive Skill is Exposure Therapy1 Added Passive Skill is Eye of the Storm1 Added Passive Skill is Eye to Eye1 Added Passive Skill is Fan of Blades1 Added Passive Skill is Fan the Flames1 Added Passive Skill is Fasting1 Added Passive Skill is Fearsome Warrior1 Added Passive Skill is Feasting Fiends1 Added Passive Skill is Feast of Flesh1 Added Passive Skill is Feed the Fury1 Added Passive Skill is Fettle1 Added Passive Skill is Fiery Aegis1 Added Passive Skill is Fire Attunement1 Added Passive Skill is Spiteful Presence1 Added Passive Skill is Flexible Sentry1 Added Passive Skill is Flow of Life1 Added Passive Skill is Follow-Through1 Added Passive Skill is Force Multiplier1 Added Passive Skill is Fuel the Fight1 Added Passive Skill is Furious Assault1 Added Passive Skill is Genius1 Added Passive Skill is Gladiator's Fortitude1 Added Passive Skill is Graceful Execution1 Added Passive Skill is Grand Design1 Added Passive Skill is Grim Oath1 Added Passive Skill is Introspection1 Added Passive Skill is Guerilla Tactics1 Added Passive Skill is Haemorrhage1 Added Passive Skill is Haunting Shout1 Added Passive Skill is Heart of Iron1 Added Passive Skill is Heavy Hitter1 Added Passive Skill is Heraldry1 Added Passive Skill is Hex Breaker1 Added Passive Skill is Hibernator1 Added Passive Skill is Hit and Run1 Added Passive Skill is Holistic Health1 Added Passive Skill is Holy Conquest1 Added Passive Skill is Holy Word1 Added Passive Skill is Hound's Mark1 Added Passive Skill is Hulking Corpses1 Added Passive Skill is Improvisor1 Added Passive Skill is Insatiable Killer1 Added Passive Skill is Inspired Oppression1 Added Passive Skill is Insulated1 Added Passive Skill is Invigorating Portents1 Added Passive Skill is Iron Breaker1 Added Passive Skill is Lasting Impression1 Added Passive Skill is Lead By Example1 Added Passive Skill is Life from Death1 Added Passive Skill is Liquid Inspiration1 Added Passive Skill is Lord of Drought1 Added Passive Skill is Low Tolerance1 Added Passive Skill is Mage Bane1 Added Passive Skill is Mage Hunter1 Added Passive Skill is Magnifier1 Added Passive Skill is Martial Mastery1 Added Passive Skill is Martial Momentum1 Added Passive Skill is Martial Prowess1 Added Passive Skill is Master of Command1 Added Passive Skill is Master of Fire1 Added Passive Skill is Master of the Maelstrom1 Added Passive Skill is Master the Fundamentals1 Added Passive Skill is Mender's Wellspring1 Added Passive Skill is Militarism1 Added Passive Skill is Mindfulness1 Added Passive Skill is Misery Everlasting1 Added Passive Skill is Mob Mentality1 Added Passive Skill is Molten One's Mark1 Added Passive Skill is Mystical Ward1 Added Passive Skill is Natural Vigour1 Added Passive Skill is Non-Flammable1 Added Passive Skill is Numbing Elixir1 Added Passive Skill is One with the Shield1 Added Passive Skill is Openness1 Added Passive Skill is Opportunistic Fusilade1 Added Passive Skill is Overlord1 Added Passive Skill is Overshock1 Added Passive Skill is Overwhelming Malice1 Added Passive Skill is Paralysis1 Added Passive Skill is Peace Amidst Chaos1 Added Passive Skill is Peak Vigour1 Added Passive Skill is Phlebotomist1 Added Passive Skill is Powerful Assault1 Added Passive Skill is Powerful Ward1 Added Passive Skill is Practiced Caster1 Added Passive Skill is Destructive Aspect1 Added Passive Skill is Precise Focus1 Added Passive Skill is Precise Retaliation1 Added Passive Skill is Pressure Points1 Added Passive Skill is Primordial Bond1 Added Passive Skill is Prismatic Carapace1 Added Passive Skill is Prismatic Dance1 Added Passive Skill is Prismatic Heart1 Added Passive Skill is Prodigious Defence1 Added Passive Skill is Provocateur1 Added Passive Skill is Pure Agony1 Added Passive Skill is Pure Aptitude1 Added Passive Skill is Electric Presence1 Added Passive Skill is Pure Guile1 Added Passive Skill is Pure Might1 Added Passive Skill is Purposeful Harbinger1 Added Passive Skill is Quick and Deadly1 Added Passive Skill is Quick Getaway1 Added Passive Skill is Unrestrained Focus1 Added Passive Skill is Rattling Bellow1 Added Passive Skill is Raze and Pillage1 Added Passive Skill is Readiness1 Added Passive Skill is Remarkable1 Added Passive Skill is Rend1 Added Passive Skill is Renewal1 Added Passive Skill is Repeater1 Added Passive Skill is Replenishing Presence1 Added Passive Skill is Riot Queller1 Added Passive Skill is Rote Reinforcement1 Added Passive Skill is Rot-Resistant1 Added Passive Skill is Rotten Claws1 Added Passive Skill is Run Through1 Added Passive Skill is Sadist1 Added Passive Skill is Sage1 Added Passive Skill is Sap Psyche1 Added Passive Skill is Savage Response1 Added Passive Skill is Savour the Moment1 Added Passive Skill is Scintillating Idea1 Added Passive Skill is Seal Mender1 Added Passive Skill is Second Skin1 Added Passive Skill is Seeker Runes1 Added Passive Skill is Self-Control1 Added Passive Skill is Self-Fulfilling Prophecy1 Added Passive Skill is Septic Spells1 Added Passive Skill is Set and Forget1 Added Passive Skill is Shifting Shadow1 Added Passive Skill is Shrieking Bolts1 Added Passive Skill is Skeletal Atrophy1 Added Passive Skill is Skullbreaker1 Added Passive Skill is Sleepless Sentries1 Added Passive Skill is Smite the Weak1 Added Passive Skill is Smoking Remains1 Added Passive Skill is Snaring Spirits1 Added Passive Skill is Snowstorm1 Added Passive Skill is Special Reserve1 Added Passive Skill is Spiked Concoction1 Added Passive Skill is Spring Back1 Added Passive Skill is Volatile Presence1 Added Passive Skill is Steady Torment1 Added Passive Skill is Stoic Focus1 Added Passive Skill is Storm Drinker1 Added Passive Skill is Stormrider1 Added Passive Skill is Storm's Hand1 Added Passive Skill is Streamlined1 Added Passive Skill is Strike Leader1 Added Passive Skill is Stubborn Student1 Added Passive Skill is Student of Decay1 Added Passive Skill is Sublime Form1 Added Passive Skill is Sublime Sensation1 Added Passive Skill is Mortifying Aspect1 Added Passive Skill is Surefooted Striker1 Added Passive Skill is Surging Vitality1 Added Passive Skill is Surprise Sabotage1 Added Passive Skill is Tempered Arrowheads1 Added Passive Skill is Tempt the Storm1 Added Passive Skill is Thaumophage1 Added Passive Skill is Thunderstruck1 Added Passive Skill is Titanic Swings1 Added Passive Skill is Touch of Cruelty1 Added Passive Skill is Towering Threat1 Added Passive Skill is Uncompromising1 Added Passive Skill is Unholy Grace1 Added Passive Skill is Unspeakable Gifts1 Added Passive Skill is Untouchable1 Added Passive Skill is Unwavering Focus1 Added Passive Skill is Unwaveringly Evil1 Added Passive Skill is Vast Power1 Added Passive Skill is Righteous Path1 Added Passive Skill is Veteran Defender1 Added Passive Skill is Vicious Bite1 Added Passive Skill is Vicious Guard1 Added Passive Skill is Vicious Skewering1 Added Passive Skill is Victim Maker1 Added Passive Skill is Vile Reinvigoration1 Added Passive Skill is Vital Focus1 Added Passive Skill is Vivid Hues1 Added Passive Skill is Wall of Muscle1 Added Passive Skill is Warning Call1 Added Passive Skill is Wasting Affliction1 Added Passive Skill is Weight Advantage1 Added Passive Skill is Evil Eye1 Added Passive Skill is Wicked Pall1 Added Passive Skill is Widespread Destruction1 Added Passive Skill is Will Shaper1 Added Passive Skill is Wind-up1 Added Passive Skill is Frantic Aspect1 Added Passive Skill is Winter Prowler1 Added Passive Skill is Wish for Death1 Added Passive Skill is Wizardry1 Added Passive Skill is Wound Aggravation1 Added Passive Skill is Wrapped in Flame
- [Corrupted]
Melding of the Flesh — Cobalt Jewel (Req 1)¶
- -(80-70)% to all Elemental Resistances
- Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
- -(6-4)% to all maximum Elemental Resistances
Might and Influence — Viridian Jewel (Req 1)¶
- (10-15)% increased Attack Damage
- <Two random Dual Strike weapon modifiers>With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
- 4 seconds while wielding an AxeWith at least 40 Dexterity in Radius, Dual Strike has (10-15)% increased Attack
- Speed while wielding a ClawWith at least 40 Dexterity in Radius, Dual Strike has +(20-30)% to Critical Strike
- Multiplier while wielding a DaggerWith at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
- to surrounding targets while wielding a MaceWith at least 40 Dexterity in Radius, Dual Strike has (20-30)% increased
- Accuracy Rating while wielding a Sword
Might in All Forms — Crimson Jewel (Req 1)¶
- Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
Might of the Meek — Crimson Jewel (Req 1)¶
- 50% increased Effect of non-Keystone Passive Skills in Radius
- Notable Passive Skills in Radius grant nothing
Militant Faith — Timeless Jewel (Req 1)¶
- Carved to glorify (2000-10000) new faithful converted by High Templar <Avarius • Dominus • Maxarius>
- Passives in radius are Conquered by the Templars
- Historic
- <two random mods of devotion>Regenerate 0.6 Mana per Second per 10 Devotion3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion4% increased Area Damage per 10 Devotion1% increased effect of Non-Curse Auras per 10 Devotion4% increased Brand Damage per 10 DevotionChannelling Skills deal 4% increased Damage per 10 Devotion4% reduced Duration of Curses on you per 10 Devotion4% reduced Elemental Ailment Duration on you per 10 Devotion4% increased Elemental Damage per 10 Devotion+2% to all Elemental Resistances per 10 DevotionMinions have +60 to Accuracy Rating per 10 Devotion1% increased Minion Attack and Cast Speed per 10 Devotion1% reduced Mana Cost of Skills per 10 Devotion3% increased Defences from Equipped Shield per 10 Devotion4% increased Totem Damage per 10 Devotion
Miser of Misery — Viridian Jewel (Req 1)¶
- +3 Life gained for each Status Ailment on Enemies hit by your Attacks
- +3 Life gained for each Status Ailment on Enemies hit by your Spells
Mutated Growth — Cobalt Jewel (Req 1)¶
- 10% increased Experience Gain for Corrupted Gems
- [Corrupted]
Nadir Mode — Cobalt Jewel (Req 1)¶
- (20-25)% increased Spell Damage
- Spells have (30-50)% increased Critical Strike Chance per Intensity
- Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds
Natural Affinity — Small Cluster Jewel (Req 1)¶
- Adds Nature's Patience
Omen on the Winds — Viridian Jewel (Req 1)¶
- (15-20)% increased Damage with Hits against Chilled Enemies
- With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
- With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
One With Nothing — Small Cluster Jewel (Req 1)¶
- Adds Hollow Palm Technique
Overwhelming Odds — Crimson Jewel (Req 1)¶
- (10-15)% increased Global Physical Damage
- With at least 40 Strength in Radius, Hits with Cleave Fortify
- With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
- Enemy, up to a maximum of +1 metre
Pacifism — Viridian Jewel (Req 1)¶
- -1 to Maximum Frenzy Charges
- [Corrupted]
Pitch Darkness — Viridian Jewel (Req 1)¶
- (10-15)% increased Fire Damage
- +10% to Fire Damage over Time Multiplier
Poacher's Aim — Viridian Jewel (Req 1)¶
- Projectiles Pierce an additional Target
- 10% increased Projectile Damage
Powerlessness — Cobalt Jewel (Req 1)¶
- -1 to Maximum Power Charges
- [Corrupted]
Primordial Eminence — Viridian Jewel (Req 1)¶
- Golems have (16-20)% increased Attack and Cast Speed
- 30% increased Effect of Buffs granted by your Golems
- Golems have +(800-1000) to Armour
- Primordial
Primordial Harmony — Cobalt Jewel (Req 1)¶
- Golem Skills have (20-30)% increased Cooldown Recovery Rate
- Summoned Golems have (30-45)% increased Cooldown Recovery Rate
- (16-20)% increased Golem Damage for each Type of Golem you have Summoned
- Summoned Golems Regenerate 2% of their Life per second
- Primordial
Primordial Might — Crimson Jewel (Req 1)¶
- (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
- Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
- Golems have (18-22)% increased Maximum Life
- Summoned Golems are Aggressive
- Primordial
Projected Force — Viridian Jewel (Req 1)¶
- +4 to Unarmed Range
Pugilist — Viridian Jewel (Req 1)¶
- 1% increased Evasion Rating per 3 Dexterity Allocated in Radius
- 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
- 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
Pure Talent — Viridian Jewel (Req 1)¶
- While your Passive Skill Tree connects to a class' starting location, you gain:
- Marauder: Melee Skills have 25% increased Area of Effect
- Duelist: 1% of Attack Damage Leeched as Life
- Ranger: 7% increased Movement Speed
- Shadow: +0.5% to Critical Strike Chance
- Witch: 0.5% of Mana Regenerated per second
- Templar: Damage Penetrates 5% Elemental Resistances
- Scion: +25 to All Attributes
Quickening Covenant — Viridian Jewel (Req 1)¶
- Minions have (12-16)% increased Attack Speed
- Minions have (12-16)% increased Cast Speed
- Minions have +(20-24)% chance to Suppress Spell Damage
- Notable Passive Skills in Radius are Transformed to
- instead grant: Minions have 25% reduced Movement Speed
- [Corrupted]
Rain of Splinters — Crimson Jewel (Req 1)¶
- (50-30)% reduced Totem Damage
- Totems fire 2 additional Projectiles
- [Corrupted]
Rapid Expansion — Crimson Jewel (Req 1)¶
- (8-12)% increased Global Physical Damage
- With at least 40 Strength in Radius, Ground Slam has a 35% chance
- to grant an Endurance Charge when you Stun an Enemy
- With at least 40 Strength in Radius, Ground Slam
- has a 50% increased angle
Rational Doctrine — Cobalt Jewel (Req 1)¶
- You have Consecrated Ground around you while
- stationary if Strength is your highest Attribute
- 25% chance to create Profane Ground on Critical
- Strike if Intelligence is your highest Attribute
- Effects of Consecrated Ground you create Linger for 4 seconds
- Effects of Profane Ground you create Linger for 4 seconds
Reckless Defence — Cobalt Jewel (Req 1)¶
- +(2-6)% Chance to Block Spell Damage
- +(2-6)% Chance to Block Attack Damage
- Hits have (140-200)% increased Critical Strike Chance against you
- [Corrupted]
Replica Blood Sacrifice — Crimson Jewel (Req 1)¶
- Recover 1% of Life on Kill
- Recover 1% of Energy Shield on Kill
- Cannot Leech or Regenerate Mana
Replica Cheap Construction — Viridian Jewel (Req 1)¶
- (100-120)% increased Critical Strike Chance with Traps
- Can have 5 fewer Traps placed at a time
Replica Conqueror's Efficiency — Crimson Jewel (Req 1)¶
- 4% increased Skill Effect Duration
- +5 to Maximum Rage
- Non-Channelling Skills have -9 to Total Mana Cost
Replica Fragile Bloom — Crimson Jewel (Req 1)¶
- Maximum 5 Fragile Regrowth
- 0.7% of Life Regenerated per second per Fragile Regrowth
- Gain up to maximum Fragile Regrowth when Hit
- Lose 1 Fragile Regrowth each second
Replica Fragility — Crimson Jewel (Req 1)¶
- Lose an Endurance Charge each second
- [Corrupted]
Replica Hotheaded — Viridian Jewel (Req 1)¶
- (10-20)% increased Attack Speed while Chilled
- (10-20)% increased Cast Speed while Chilled
- (10-20)% increased Movement Speed while Chilled
Replica Pacifism — Viridian Jewel (Req 1)¶
- Lose a Frenzy Charge each second
- [Corrupted]
Replica Powerlessness — Cobalt Jewel (Req 1)¶
- Lose a Power Charge each second
- [Corrupted]
Replica Primordial Might — Crimson Jewel (Req 1)¶
- -1 to maximum number of Summoned Golems
- (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
- Golems Summoned in the past 8 seconds deal (100-125)% increased Damage
- Golems have (18-22)% increased Maximum Life
- Primordial
- Summoned Golems are Aggressive
Replica Pure Talent — Viridian Jewel (Req 1)¶
- While your Passive Skill Tree connects to a class' starting location, you gain:
- Marauder: 1% of Life Regenerated per second
- Duelist: +0.2 metres to Melee Strike Range
- Ranger: 20% increased Flask Charges gained
- Shadow: 12% increased Attack and Cast Speed
- Witch: 20% increased Skill Effect Duration
- Templar: +4% Chance to Block Attack and Spell Damage
- Scion: 30% increased Damage
Replica Reckless Defence — Cobalt Jewel (Req 1)¶
- +(2-6)% Chance to Block Spell Damage
- +(2-6)% Chance to Block Attack Damage
- +10% chance to be Frozen, Shocked and Ignited
Replica Unstable Payload — Cobalt Jewel (Req 1)¶
- Recover (20-30) Life when your Trap is triggered by an Enemy
Ring of Blades — Viridian Jewel (Req 1)¶
- (10-15)% increased Global Physical Damage
- With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
Rolling Flames — Cobalt Jewel (Req 1)¶
- (10-15)% increased Fire Damage
- With at least 40 Intelligence in Radius, Fireball cannot ignite
- With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
Sacrificial Harvest — Viridian Jewel (Req 1)¶
- (20-30)% chance to gain an additional Vaal Soul on Kill
- [Corrupted]
Seething Fury — Viridian Jewel (Req 1)¶
- (10-15)% increased Attack Damage while holding a Shield
- +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
- +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
- [Corrupted]
Self-Flagellation — Viridian Jewel (Req 1)¶
- (10-20)% increased Damage per Curse on you
- An additional Curse can be applied to you
- [Corrupted]
Selfless Leadership — Cobalt Jewel (Req 1)¶
- Bonuses from Allocated Passives in Radius apply to Minions instead of you
Shattered Chains — Crimson Jewel (Req 1)¶
- (10-15)% increased Cold Damage
- With at least 40 Strength in Radius, 20% increased
- Rarity of Items dropped by Enemies Shattered by Glacial Hammer
Soul's Wick — Cobalt Jewel (Req 1)¶
- +2 to maximum number of Spectres
- (50-40)% reduced Mana Cost of Raise Spectre
- Raised Spectres have (800-1000)% increased Critical Strike Chance
- Raised Spectres have a Base Duration of 20 seconds
- Spectres do not travel between Areas
- [Corrupted]
Specialised — Viridian Jewel (Req 1)¶
- 4% increased Attributes per allocated Keystone
Spire of Stone — Crimson Jewel (Req 1)¶
- 3% increased Totem Life per 10 Strength Allocated in Radius
- Totems cannot be Stunned
Spirit Guards — Viridian Jewel (Req 1)¶
- Minions deal (8-12)% increased Damage
- With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Spirited Response — Cobalt Jewel (Req 1)¶
- (7-10)% increased maximum Mana
- With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
Split Personality — Crimson Jewel (Req 1)¶
- This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
- it and your Class' starting location
- <Two random modifiers>+40 to Accuracy Rating+40 to Armour+5 to Dexterity+5 to maximum Energy Shield+40 to Evasion Rating+5 to Intelligence+5 to maximum Life+5 to maximum Mana+5 to Strength
- [Corrupted]
Spreading Rot — Cobalt Jewel (Req 1)¶
- (7-13)% increased Chaos Damage
- With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
- With at least 40 Intelligence in Radius, Blight has 30% reduced Cast Speed
Static Electricity — Viridian Jewel (Req 1)¶
- Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
- Adds 1 to 2 Lightning Damage to Attacks
Steel Spirit — Viridian Jewel (Req 1)¶
- (7-10)% increased Projectile Damage
- With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
Stimulated Growth — Cobalt Jewel (Req 1)¶
- (10-15)% increased Life Regeneration rate when on full Energy Shield
Stormshroud — Viridian Jewel (Req 1)¶
- +(10-15)% to Lightning Resistance
- Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
Sturdy Growth — Crimson Jewel (Req 1)¶
- If at least 70 Strength is Allocated in Radius, 15% increased Life Recovery rate
Sublime Vision — Prismatic Jewel (Req 1)¶
- Always Scorch while affected by Anger
- Aura Skills other than Anger are Disabled
- Auras from your Skills have (20-40)% increased Effect on you80% increased Effect of Arcane Surge on you while affected by Clarity
- Aura Skills other than Clarity are Disabled
- Auras from your Skills have (20-40)% increased Effect on you+1 to Maximum Endurance Charges while affected by Determination
- Aura Skills other than Determination are Disabled
- Auras from your Skills have (20-40)% increased Effect on you+1 to Maximum Power Charges while affected by Discipline
- Aura Skills other than Discipline are Disabled
- Auras from your Skills have (20-40)% increased Effect on you+1 to Maximum Frenzy Charges while affected by Grace
- Aura Skills other than Grace are Disabled
- Auras from your Skills have (20-40)% increased Effect on you10% increased Action Speed while affected by Haste
- Aura Skills other than Haste are Disabled
- Auras from your Skills have (20-40)% increased Effect on youAlways inflict Brittle while affected by Hatred
- Aura Skills other than Hatred are Disabled
- Auras from your Skills have (20-40)% increased Effect on youYou can apply an additional Curse while affected by Malevolence
- Aura Skills other than Malevolence are Disabled
- Auras from your Skills have (20-40)% increased Effect on you25% more Critical Strike chance while affected by Precision
- Aura Skills other than Precision are Disabled
- Auras from your Skills have (20-40)% increased Effect on youEnemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
- Aura Skills other than Pride are Disabled
- (20-40)% increased Effect of Non-Curse Auras from your Skills on Enemies+3% to all maximum Elemental Resistances while affected by Purity of Elements
- Aura Skills other than Purity of Elements are Disabled
- Auras from your Skills have (20-40)% increased Effect on you30% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
- Aura Skills other than Purity of Fire are Disabled
- Auras from your Skills have (20-40)% increased Effect on you30% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
- Aura Skills other than Purity of Ice are Disabled
- Auras from your Skills have (20-40)% increased Effect on you30% of Fire and Cold Damage taken as Lightning Damage while
- affected by Purity of Lightning
- Aura Skills other than Purity of Lightning are Disabled
- Auras from your Skills have (20-40)% increased Effect on youRegenerate 15% Life over one second when hit while affected by Vitality
- Aura Skills other than Vitality are Disabled
- Auras from your Skills have (20-40)% increased Effect on youAlways Sap while affected by Wrath
- Aura Skills other than Wrath are Disabled
- Auras from your Skills have (20-40)% increased Effect on youUnaffected by Curses while affected by Zealotry
- Aura Skills other than Zealotry are Disabled
- Auras from your Skills have (20-40)% increased Effect on you
Sudden Ignition — Viridian Jewel (Req 1)¶
- (10-15)% increased Fire Damage
- Ignited Enemies Killed by your Hits are destroyed
Surplus — Cobalt Jewel (Req 1)¶
- (15-25)% increased Spell Damage while not on Low Mana
- 10% reduced Mana Cost while not on Low Mana
Survival Instincts — Viridian Jewel (Req 1)¶
- 20% reduced Flask Charges gained
- 50% increased Flask Effect Duration
- Survival
Survival Secrets — Cobalt Jewel (Req 1)¶
- Flasks applied to you have 20% reduced Effect
- Flasks gain 3 Charges every 3 seconds while they are inactive
- Survival
Survival Skills — Crimson Jewel (Req 1)¶
- Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second
- 80% less Flask Charges gained from Kills
- Survival
Tempered Flesh — Crimson Jewel (Req 1)¶
- -1 Strength per 1 Strength on Allocated Passives in Radius
- 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
Tempered Mind — Cobalt Jewel (Req 1)¶
- -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
- 2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
Tempered Spirit — Viridian Jewel (Req 1)¶
- -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
- 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
That Which Was Taken — Crimson Jewel (Req 1)¶
The Adorned — Crimson Jewel (Req 1)¶
- (0-100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels
- [Corrupted]
The Anima Stone — Prismatic Jewel (Req 1)¶
- +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
The Balance of Terror — Cobalt Jewel (Req 1)¶
- +(10-15)% to all Elemental Resistances
- Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 secondsYou are Unaffected by Shock if you've cast Conductivity in the past 10 secondsImmune to Curses if you've cast Despair in the past 10 secondsInflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 secondsImmune to Exposure if you've cast Elemental Weakness in the past 10 secondsGain (30-40)% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds+(30-40)% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 secondsTake no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 secondsInflict Fire Exposure on Hit if you've cast Flammability in the past 10 secondsYou are Unaffected by Ignite if you've cast Flammability in the past 10 secondsCold Exposure on Hit if you've cast Frostbite in the past 10 secondsYou are Unaffected by Freeze if you've cast Frostbite in the past 10 secondsImmune to Reflected Damage if you've cast Punishment in the past 10 secondsIntimidate Enemies on Hit if you've cast Punishment in the past 10 secondsAction Speed cannot be modified to below Base Value if you've cast Temporal Chains in the past 10 seconds(20-25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds(6-10)% chance to deal Double Damage if you've cast Vulnerability in the past 10 secondsYou are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds
The Blue Dream — Cobalt Jewel (Req 1)¶
- Gain (6-10)% of Lightning Damage as Extra Chaos Damage
- Passives granting Lightning Resistance or all Elemental Resistances in Radius
- also grant an equal chance to gain a Power Charge on Kill
The Blue Nightmare — Cobalt Jewel (Req 1)¶
- Gain (6-10)% of Lightning Damage as Extra Chaos Damage
- Passives granting Lightning Resistance or all Elemental Resistances in Radius
- also grant Chance to Block Spell Damage at 50% of its value
The Front Line — Small Cluster Jewel (Req 1)¶
- Adds Veteran's Awareness
The Golden Rule — Viridian Jewel (Req 1)¶
- (30-40)% increased Armour while Bleeding
- Bleeding you inflict is Reflected to you
- +1% to Chaos Resistance per Poison on you
- Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
- [Corrupted]
The Green Dream — Viridian Jewel (Req 1)¶
- Gain (6-10)% of Cold Damage as Extra Chaos Damage
- Passives granting Cold Resistance or all Elemental Resistances in Radius
- also grant an equal chance to gain a Frenzy Charge on Kill
The Green Nightmare — Viridian Jewel (Req 1)¶
- Gain (6-10)% of Cold Damage as Extra Chaos Damage
- Passives granting Cold Resistance or all Elemental Resistances in Radius
- also grant Chance to Suppress Spell Damage at 70% of its value
The Interrogation — Small Cluster Jewel (Req 1)¶
- Adds Secrets of Suffering
The Light of Meaning — Prismatic Jewel (Req 1)¶
- Passive Skills in Radius also grant +2 to all AttributesPassive Skills in Radius also grant 7% increased ArmourPassive Skills in Radius also grant 6% increased Chaos DamagePassive Skills in Radius also grant +4% to Chaos ResistancePassive Skills in Radius also grant 6% increased Cold DamagePassive Skills in Radius also grant 5% increased Global Critical Strike ChancePassive Skills in Radius also grant 3% increased Energy ShieldPassive Skills in Radius also grant 7% increased Evasion RatingPassive Skills in Radius also grant 6% increased Fire DamagePassive Skills in Radius also grant +5 to maximum LifePassive Skills in Radius also grant +5 to maximum ManaPassive Skills in Radius also grant 6% increased Lightning DamagePassive Skills in Radius also grant 6% increased Physical Damage
The Long Winter — Cobalt Jewel (Req 1)¶
- (10-15)% increased Cold Damage
- With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
- With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
- Converted to Cold Damage
The Perandus Pact — Prismatic Jewel (Req 1)¶
- Passive Skills in Radius also grant +2 to all AttributesPassive Skills in Radius also grant 7% increased ArmourPassive Skills in Radius also grant 6% increased Chaos DamagePassive Skills in Radius also grant +4% to Chaos ResistancePassive Skills in Radius also grant 6% increased Cold DamagePassive Skills in Radius also grant 5% increased Global Critical Strike ChancePassive Skills in Radius also grant 3% increased Energy ShieldPassive Skills in Radius also grant 7% increased Evasion RatingPassive Skills in Radius also grant 6% increased Fire DamagePassive Skills in Radius also grant +5 to maximum LifePassive Skills in Radius also grant +5 to maximum ManaPassive Skills in Radius also grant 6% increased Lightning DamagePassive Skills in Radius also grant 6% increased Physical Damage
The Red Dream — Crimson Jewel (Req 1)¶
- Gain (6-10)% of Fire Damage as Extra Chaos Damage
- Passives granting Fire Resistance or all Elemental Resistances in Radius
- also grant an equal chance to gain an Endurance Charge on Kill
The Red Nightmare — Crimson Jewel (Req 1)¶
- Gain (6-10)% of Fire Damage as Extra Chaos Damage
- Passives granting Fire Resistance or all Elemental Resistances in Radius
- also grant Chance to Block Attack Damage at 50% of its value
The Siege — Small Cluster Jewel (Req 1)¶
- Adds Kineticism
The Vigil — Crimson Jewel (Req 1)¶
- (10-15)% increased Armour
- With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
Thread of Hope — Crimson Jewel (Req 1)¶
- Only affects Passives in <random ring size> Ring
- Passive Skills in Radius can be Allocated without being connected to your tree
- Passage
- -(20-10)% to all Elemental Resistances
Thread of Hope — Crimson Jewel (Req 1)¶
- Only affects Passives in Massive Ring
- Passive Skills in Radius can be Allocated without being connected to your tree
- Passage
- -(20-10)% to all Elemental Resistances
To Dust — Cobalt Jewel (Req 1)¶
- (20-10)% reduced Skeleton Duration
- Minions deal (8-12)% increased Damage
- (7-10)% increased Skeleton Attack Speed
- (7-10)% increased Skeleton Cast Speed
- (3-5)% increased Skeleton Movement Speed
- [Corrupted]
Transcendent Flesh — Crimson Jewel (Req 1)¶
- -1 Strength per 1 Strength on Allocated Passives in Radius
- +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
- 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
- 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
Transcendent Mind — Cobalt Jewel (Req 1)¶
- -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
- +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
- 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
- 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
Transcendent Spirit — Viridian Jewel (Req 1)¶
- -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
- 3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
- +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
- 2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
Unending Hunger — Cobalt Jewel (Req 1)¶
- Minions have (6-8)% increased Area of Effect
- With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
Unnatural Instinct — Viridian Jewel (Req 1)¶
- Allocated Small Passive Skills in Radius grant nothing
- Grants all bonuses of Unallocated Small Passive Skills in Radius
Unstable Payload — Cobalt Jewel (Req 1)¶
- (8-12)% Chance for Traps to Trigger an additional time
Vaal Sentencing — Cobalt Jewel (Req 1)¶
- (80-120)% increased Vaal Skill Critical Strike Chance
- [Corrupted]
Vampire's Might — Crimson Jewel (Req 1)¶
- (10-20)% reduced Life Leech Rate
- (25-30)% increased Damage while Leeching
Violent Dead — Cobalt Jewel (Req 1)¶
- Minions deal (10-15)% increased Damage
- With at least 40 Intelligence in Radius, Raised
- Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
- With at least 40 Intelligence in Radius, Raised Zombies' Slam
- Attack deals 30% increased Damage
Voices — Large Cluster Jewel (Req 1)¶
- Adds 3 Jewel Socket Passive Skills
- <Random empty passive skill node mod>Adds 5 Small Passive Skills which grant nothingAdds 1 Small Passive Skill which grants nothingAdds 3 Small Passive Skills which grant nothingAdds 7 Small Passive Skills which grant nothing
- [Corrupted]
Volley Fire — Viridian Jewel (Req 1)¶
- (7-10)% increased Projectile Damage
- With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
Warlord's Reach — Crimson Jewel (Req 1)¶
- 10% increased Attack Damage
- +0.2 metres to Melee Strike Range
Warrior's Tale — Crimson Jewel (Req 1)¶
- 100% increased effect of Tattoos in Radius
Watcher's Eye — Prismatic Jewel (Req 1)¶
- (4-6)% increased maximum Energy Shield
- (4-6)% increased maximum Life
- (4-6)% increased maximum Mana
- <Two or Three random aura modifiers>(1-1.5)% of Fire Damage Leeched as Life while affected by AngerDamage Penetrates (10-15)% Fire Resistance while affected by Anger+(30-50)% to Critical Strike Multiplier while affected by Anger(40-60)% increased Fire Damage while affected by AngerGain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger(6-10)% of Damage taken from Mana before Life while affected by Clarity(15-20)% of Damage taken while affected by Clarity Recouped as ManaGain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity(10-15)% increased Mana Recovery Rate while affected by Clarity(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by ClarityNon-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity+(600-1000) to Armour while affected by Determination+(5-8)% Chance to Block Attack Damage while affected by Determination(5-8)% additional Physical Damage Reduction while affected by DeterminationYou take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination(75-50)% of Physical Damage from your Hits cannot be Reflected while affected by DeterminationUnaffected by Vulnerability while affected by Determination+(5-8)% Chance to Block Spell Damage while affected by DisciplineGain (20-30) Energy Shield per Enemy Hit while affected by Discipline(10-15)% increased Energy Shield Recovery Rate while affected by DisciplineRegenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline(30-40)% faster start of Energy Shield Recharge while affected by Discipline+(5-8)% chance to Evade Attack Hits while affected by Grace(30-50)% chance to Blind Enemies which Hit you while affected by Grace+(12-15)% chance to Suppress Spell Damage while affected by Grace(10-15)% increased Movement Speed while affected by GraceUnaffected by Enfeeble while affected by Grace(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by HasteDebuffs on you expire (20-15)% faster while affected by HasteYou gain Onslaught for 4 seconds on Kill while affected by HasteYou have Phasing while affected by HasteUnaffected by Temporal Chains while affected by HasteAdds (58-70) to (88-104) Cold Damage while affected by Hatred+(1.2-1.8)% to Critical Strike Chance while affected by HatredDamage Penetrates (10-15)% Cold Resistance while affected by Hatred(40-60)% increased Cold Damage while affected by Hatred(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred+(18-22)% to Damage over Time Multiplier while affected by Malevolence(8-12)% increased Recovery rate of Life and Energy Shield while affected by MalevolenceUnaffected by Bleeding while affected by MalevolenceUnaffected by Poison while affected by MalevolenceDamaging Ailments you inflict deal Damage (10-15)% faster while affected by MalevolenceCannot be Blinded while affected by PrecisionGain a Flask Charge when you deal a Critical Strike while affected by Precision(40-60)% increased Attack Damage while affected by Precision(10-15)% increased Attack Speed while affected by Precision+(20-30)% to Critical Strike Multiplier while affected by Precision(8-12)% chance to deal Double Damage while using Pride25% chance to Impale Enemies on Hit with Attacks while using PrideImpales you inflict last 2 additional Hits while using Pride(40-60)% increased Physical Damage while using PrideYour Hits Intimidate Enemies for 4 seconds while you are using Pride+(30-50)% to Chaos Resistance while affected by Purity of Elements+1% to all maximum Elemental Resistances while affected by Purity of Elements(75-50)% of Elemental Damage from your Hits cannot be Reflected while
- affected by Purity of Elements(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of ElementsUnaffected by Elemental Weakness while affected by Purity of Elements(10-20)% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of FireImmune to Ignite while affected by Purity of Fire(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of FireUnaffected by Burning Ground while affected by Purity of FireUnaffected by Flammability while affected by Purity of Fire(10-20)% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of IceImmune to Freeze while affected by Purity of Ice(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of IceUnaffected by Chilled Ground while affected by Purity of IceUnaffected by Frostbite while affected by Purity of Ice(10-20)% of Fire and Cold Damage taken as Lightning Damage while
- affected by Purity of LightningImmune to Shock while affected by Purity of Lightning(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of LightningUnaffected by Conductivity while affected by Purity of LightningUnaffected by Shocked Ground while affected by Purity of Lightning(0.8-1.2)% of Damage leeched as Life while affected by VitalityGain (20-30) Life per Enemy Hit while affected by Vitality(50-70)% increased Life Recovery from Flasks while affected by Vitality(10-15)% increased Life Recovery Rate while affected by VitalityRegenerate (1.00-1.50)% of Life per second while affected by Vitality(70-100)% increased Critical Strike Chance while affected by Wrath(40-60)% increased Lightning Damage while affected by Wrath(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by WrathDamage Penetrates (10-15)% Lightning Resistance while affected by WrathGain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath(10-15)% increased Cast Speed while affected by ZealotryEffects of Consecrated Ground you create while affected by Zealotry Linger for 2 secondsConsecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by ZealotryCritical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by ZealotryGain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
Weight of Sin — Viridian Jewel (Req 1)¶
- (15-20)% increased Chaos Damage
- 15% reduced Movement Speed
- [Corrupted]
Weight of the Empire — Crimson Jewel (Req 1)¶
- (8-12)% increased Global Physical Damage
- With at least 40 Strength in Radius, Heavy Strike has a
- 20% chance to deal Double Damage
Wildfire — Crimson Jewel (Req 1)¶
- (10-15)% increased Fire Damage
- With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
- With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
- With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
Winter Burial — Crimson Jewel (Req 1)¶
- (10-15)% increased Cold Damage
- With at least 40 Strength in Radius, Glacial Hammer deals
- Cold-only Splash Damage to surrounding targets
- With at least 40 Strength in Radius, 25% of Glacial
- Hammer Physical Damage Converted to Cold Damage
Winter's Bounty — Cobalt Jewel (Req 1)¶
- (10-15)% increased Cold Damage
- With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
- With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
Wisdom of the Path Not Taken — Cobalt Jewel (Req 1)¶
- +4 Intelligence for each Unallocated Passive in Radius
Witchbane — Cobalt Jewel (Req 1)¶
- +(5-15) to Intelligence
- When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
- Curses for remaining Hex Duration
Zerphi's Youth — Crimson Jewel (Req 1)¶
- With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
- [Corrupted]
Abyss Jewel (4)¶
Amanamu's Gaze — Ghastly Eye Jewel (Req 40)¶
- +(5-10) to all Attributes
- Minions have +6% to Damage over Time Multiplier per
- Ghastly Eye Jewel affecting you, up to a maximum of +30%
Kurgal's Gaze — Hypnotic Eye Jewel (Req 40)¶
- +(10-20) to Intelligence
- 8% increased Effect of Arcane Surge on you per
- Hypnotic Eye Jewel affecting you, up to a maximum of 40%
Tecrod's Gaze — Murderous Eye Jewel (Req 40)¶
- +(10-20) to Strength
- 40% increased Main Hand Critical Strike Chance per
- Murderous Eye Jewel affecting you, up to a maximum of 200%
- +20% to Off Hand Critical Strike Multiplier per
- Murderous Eye Jewel affecting you, up to a maximum of +100%
Ulaman's Gaze — Searching Eye Jewel (Req 40)¶
- +(10-20) to Dexterity
- Projectiles have 4% chance to be able to Chain when colliding with terrain per
- Searching Eye Jewel affecting you, up to a maximum of 20%
Querverweise¶
../unique_skill_granting.md— Uniques mit Skill-Grants/Triggers/Supports../unique_keystone_granting.md— Uniques mit Keystone-Grants../bases/— Base-Types für diese Slots